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Wang, Siyang
Publications (10 of 11) Show all publications
Wang, S., Székely, É. & Gustafsson, J. (2024). Contextual Interactive Evaluation of TTS Models in Dialogue Systems. In: Interspeech 2024: . Paper presented at 25th Interspeech Conferece 2024, Kos Island, Greece, Sep 1 2024 - Sep 5 2024 (pp. 2965-2969). International Speech Communication Association
Open this publication in new window or tab >>Contextual Interactive Evaluation of TTS Models in Dialogue Systems
2024 (English)In: Interspeech 2024, International Speech Communication Association , 2024, p. 2965-2969Conference paper, Published paper (Refereed)
Abstract [en]

Evaluation of text-to-speech (TTS) models is currently dominated by Mean-Opinion-Score (MOS) listening test, but MOS has been increasingly questioned for its validity. MOS tests place listeners in a passive setup, in which they do not actively interact with the TTS and usually evaluate isolated utterances without context. Thus it gives no indication for how well a TTS model suits an interactive application like spoken dialogue system, in which the capability of generating appropriate speech in the dialogue context is paramount. We aim to take a first step towards addressing this shortcoming by evaluating several state-of-the-art neural TTS models, including one that adapts to dialogue context, in a custom-built spoken dialogue system. We present system design, experiment setup, and results. Our work is the first to evaluate TTS in contextual dialogue system interactions. We also discuss the shortcomings and future opportunities of the proposed evaluation paradigm.

Place, publisher, year, edition, pages
International Speech Communication Association, 2024
Keywords
evaluation methodology, human-computer interaction, spoken dialogue system, text-to-speech
National Category
Natural Language Processing Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-358876 (URN)10.21437/Interspeech.2024-1008 (DOI)2-s2.0-85214809755 (Scopus ID)
Conference
25th Interspeech Conferece 2024, Kos Island, Greece, Sep 1 2024 - Sep 5 2024
Note

QC 20250128

Available from: 2025-01-23 Created: 2025-01-23 Last updated: 2025-02-13Bibliographically approved
Wang, S. & Székely, É. (2024). Evaluating Text-to-Speech Synthesis from a Large Discrete Token-based Speech Language Model. In: 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation, LREC-COLING 2024 - Main Conference Proceedings: . Paper presented at Joint 30th International Conference on Computational Linguistics and 14th International Conference on Language Resources and Evaluation, LREC-COLING 2024, Hybrid, Torino, Italy, May 20 2024 - May 25 2024 (pp. 6464-6474). European Language Resources Association (ELRA)
Open this publication in new window or tab >>Evaluating Text-to-Speech Synthesis from a Large Discrete Token-based Speech Language Model
2024 (English)In: 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation, LREC-COLING 2024 - Main Conference Proceedings, European Language Resources Association (ELRA) , 2024, p. 6464-6474Conference paper, Published paper (Refereed)
Abstract [en]

Recent advances in generative language modeling applied to discrete speech tokens presented a new avenue for text-to-speech (TTS) synthesis. These speech language models (SLMs), similarly to their textual counterparts, are scalable, probabilistic, and context-aware. While they can produce diverse and natural outputs, they sometimes face issues such as unintelligibility and the inclusion of non-speech noises or hallucination. As the adoption of this innovative paradigm in speech synthesis increases, there is a clear need for an in-depth evaluation of its capabilities and limitations. In this paper, we evaluate TTS from a discrete token-based SLM, through both automatic metrics and listening tests. We examine five key dimensions: speaking style, intelligibility, speaker consistency, prosodic variation, spontaneous behaviour. Our results highlight the model's strength in generating varied prosody and spontaneous outputs. It is also rated higher in naturalness and context appropriateness in listening tests compared to a conventional TTS. However, the model's performance in intelligibility and speaker consistency lags behind traditional TTS. Additionally, we show that increasing the scale of SLMs offers a modest boost in robustness. Our findings aim to serve as a benchmark for future advancements in generative SLMs for speech synthesis.

Place, publisher, year, edition, pages
European Language Resources Association (ELRA), 2024
Keywords
discrete speech token, generative speech language model, text-to-speech evaluation
National Category
Natural Language Processing
Identifiers
urn:nbn:se:kth:diva-348777 (URN)2-s2.0-85195990390 (Scopus ID)
Conference
Joint 30th International Conference on Computational Linguistics and 14th International Conference on Language Resources and Evaluation, LREC-COLING 2024, Hybrid, Torino, Italy, May 20 2024 - May 25 2024
Note

Part of ISBN 9782493814104

QC 20240701

Available from: 2024-06-27 Created: 2024-06-27 Last updated: 2025-02-07Bibliographically approved
Wang, S., Henter, G. E., Gustafsson, J. & Székely, É. (2023). A Comparative Study of Self-Supervised Speech Representations in Read and Spontaneous TTS. In: ICASSPW 2023: 2023 IEEE International Conference on Acoustics, Speech and Signal Processing Workshops, Proceedings. Paper presented at 2023 IEEE International Conference on Acoustics, Speech and Signal Processing Workshops, ICASSPW 2023, Rhodes Island, Greece, Jun 4 2023 - Jun 10 2023. Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>A Comparative Study of Self-Supervised Speech Representations in Read and Spontaneous TTS
2023 (English)In: ICASSPW 2023: 2023 IEEE International Conference on Acoustics, Speech and Signal Processing Workshops, Proceedings, Institute of Electrical and Electronics Engineers (IEEE) , 2023Conference paper, Published paper (Refereed)
Abstract [en]

Recent work has explored using self-supervised learning (SSL) speech representations such as wav2vec2.0 as the representation medium in standard two-stage TTS, in place of conventionally used mel-spectrograms. It is however unclear which speech SSL is the better fit for TTS, and whether or not the performance differs between read and spontaneous TTS, the later of which is arguably more challenging. This study aims at addressing these questions by testing several speech SSLs, including different layers of the same SSL, in two-stage TTS on both read and spontaneous corpora, while maintaining constant TTS model architecture and training settings. Results from listening tests show that the 9th layer of 12-layer wav2vec2.0 (ASR finetuned) outperforms other tested SSLs and mel-spectrogram, in both read and spontaneous TTS. Our work sheds light on both how speech SSL can readily improve current TTS systems, and how SSLs compare in the challenging generative task of TTS. Audio examples can be found at https://www.speech.kth.se/tts-demos/ssr_tts

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
Keywords
self-supervised speech representation, speech synthesis, spontaneous speech
National Category
Natural Language Processing
Identifiers
urn:nbn:se:kth:diva-335090 (URN)10.1109/ICASSPW59220.2023.10193157 (DOI)001046933700056 ()2-s2.0-85165623363 (Scopus ID)
Conference
2023 IEEE International Conference on Acoustics, Speech and Signal Processing Workshops, ICASSPW 2023, Rhodes Island, Greece, Jun 4 2023 - Jun 10 2023
Note

Part of ISBN 9798350302615

QC 20230831

Available from: 2023-08-31 Created: 2023-08-31 Last updated: 2025-02-07Bibliographically approved
Wang, S., Henter, G. E., Gustafsson, J. & Székely, É. (2023). A comparative study of self-supervised speech representationsin read and spontaneous TTS. Paper presented at 2023 IEEE International Conference on Acoustics, Speech,and Signal Processing Workshops, 4-10 Jun 2023, Rhodes Island, Greece.
Open this publication in new window or tab >>A comparative study of self-supervised speech representationsin read and spontaneous TTS
2023 (English)Manuscript (preprint) (Other academic)
Abstract [en]

Recent work has explored using self-supervised learning(SSL) speech representations such as wav2vec2.0 as the rep-resentation medium in standard two-stage TTS, in place ofconventionally used mel-spectrograms. It is however unclearwhich speech SSL is the better fit for TTS, and whether ornot the performance differs between read and spontaneousTTS, the later of which is arguably more challenging. Thisstudy aims at addressing these questions by testing severalspeech SSLs, including different layers of the same SSL, intwo-stage TTS on both read and spontaneous corpora, whilemaintaining constant TTS model architecture and trainingsettings. Results from listening tests show that the 9th layerof 12-layer wav2vec2.0 (ASR finetuned) outperforms othertested SSLs and mel-spectrogram, in both read and sponta-neous TTS. Our work sheds light on both how speech SSL canreadily improve current TTS systems, and how SSLs comparein the challenging generative task of TTS. Audio examplescan be found at https://www.speech.kth.se/tts-demos/ssr tts

Keywords
speech synthesis, self-supervised speech representation, spontaneous speech
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering Other Engineering and Technologies
Research subject
Speech and Music Communication
Identifiers
urn:nbn:se:kth:diva-328741 (URN)979-8-3503-0261-5 (ISBN)
Conference
2023 IEEE International Conference on Acoustics, Speech,and Signal Processing Workshops, 4-10 Jun 2023, Rhodes Island, Greece
Projects
Digital Futures project Advanced Adaptive Intelligent Systems (AAIS)Swedish Research Council project Connected (VR-2019-05003)Swedish Research Council project Perception of speaker stance (VR-2020- 02396)Riksbankens Jubileumsfond project CAPTivating (P20-0298)Wallenberg AI, Autonomous Systems and Software Program (WASP) funded by the Knut and Alice Wallenberg Foundation
Note

Accepted by the 2023 IEEE International Conference on Acoustics, Speech,and Signal Processing Workshops, 4-10 Jun 2023, Rhodes Island, Greece

QC 20230620

Available from: 2023-06-12 Created: 2023-06-12 Last updated: 2025-02-18Bibliographically approved
Ekstedt, E., Wang, S., Székely, É., Gustafsson, J. & Skantze, G. (2023). Automatic Evaluation of Turn-taking Cues in Conversational Speech Synthesis. In: Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 2023: . Paper presented at 24th International Speech Communication Association, Interspeech 2023, August 20-24, 2023, Dublin, Ireland (pp. 5481-5485). International Speech Communication Association
Open this publication in new window or tab >>Automatic Evaluation of Turn-taking Cues in Conversational Speech Synthesis
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2023 (English)In: Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 2023, International Speech Communication Association , 2023, p. 5481-5485Conference paper, Published paper (Refereed)
Abstract [en]

Turn-taking is a fundamental aspect of human communication where speakers convey their intention to either hold, or yield, their turn through prosodic cues. Using the recently proposed Voice Activity Projection model, we propose an automatic evaluation approach to measure these aspects for conversational speech synthesis. We investigate the ability of three commercial, and two open-source, Text-To-Speech (TTS) systems ability to generate turn-taking cues over simulated turns. By varying the stimuli, or controlling the prosody, we analyze the models performances. We show that while commercial TTS largely provide appropriate cues, they often produce ambiguous signals, and that further improvements are possible. TTS, trained on read or spontaneous speech, produce strong turn-hold but weak turn-yield cues. We argue that this approach, that focus on functional aspects of interaction, provides a useful addition to other important speech metrics, such as intelligibility and naturalness.

Place, publisher, year, edition, pages
International Speech Communication Association, 2023
Keywords
human-computer interaction, text-to-speech, turn-taking
National Category
Natural Language Processing Computer Sciences General Language Studies and Linguistics
Identifiers
urn:nbn:se:kth:diva-337873 (URN)10.21437/Interspeech.2023-2064 (DOI)001186650305133 ()2-s2.0-85171597862 (Scopus ID)
Conference
24th International Speech Communication Association, Interspeech 2023, August 20-24, 2023, Dublin, Ireland
Projects
tmh_turntaking
Note

QC 20241024

Available from: 2023-10-10 Created: 2023-10-10 Last updated: 2025-02-01Bibliographically approved
Miniotaitė, J., Wang, S., Beskow, J., Gustafson, J., Székely, É. & Abelho Pereira, A. T. (2023). Hi robot, it's not what you say, it's how you say it. In: 2023 32ND IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, RO-MAN: . Paper presented at 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), AUG 28-31, 2023, Busan, SOUTH KOREA (pp. 307-314). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Hi robot, it's not what you say, it's how you say it
Show others...
2023 (English)In: 2023 32ND IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, RO-MAN, Institute of Electrical and Electronics Engineers (IEEE) , 2023, p. 307-314Conference paper, Published paper (Refereed)
Abstract [en]

Many robots use their voice to communicate with people in spoken language but the voices commonly used for robots are often optimized for transactional interactions, rather than social ones. This can limit their ability to create engaging and natural interactions. To address this issue, we designed a spontaneous text-to-speech tool and used it to author natural and spontaneous robot speech. A crowdsourcing evaluation methodology is proposed to compare this type of speech to natural speech and state-of-the-art text-to-speech technology, both in disembodied and embodied form. We created speech samples in a naturalistic setting of people playing tabletop games and conducted a user study evaluating Naturalness, Intelligibility, Social Impression, Prosody, and Perceived Intelligence. The speech samples were chosen to represent three contexts that are common in tabletopgames and the contexts were introduced to the participants that evaluated the speech samples. The study results show that the proposed evaluation methodology allowed for a robust analysis that successfully compared the different conditions. Moreover, the spontaneous voice met our target design goal of being perceived as more natural than a leading commercial text-to-speech.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
Series
IEEE RO-MAN, ISSN 1944-9445
Keywords
speech synthesis, human-robot interaction, embodiment, spontaneous speech, intelligibility, naturalness
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-341972 (URN)10.1109/RO-MAN57019.2023.10309427 (DOI)001108678600044 ()2-s2.0-85186982397 (Scopus ID)
Conference
32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), AUG 28-31, 2023, Busan, SOUTH KOREA
Note

Part of proceedings ISBN 979-8-3503-3670-2

Available from: 2024-01-09 Created: 2024-01-09 Last updated: 2025-02-18Bibliographically approved
Deichler, A., Wang, S., Alexanderson, S. & Beskow, J. (2023). Learning to generate pointing gestures in situated embodied conversational agents. Frontiers in Robotics and AI, 10, Article ID 1110534.
Open this publication in new window or tab >>Learning to generate pointing gestures in situated embodied conversational agents
2023 (English)In: Frontiers in Robotics and AI, E-ISSN 2296-9144, Vol. 10, article id 1110534Article in journal (Refereed) Published
Abstract [en]

One of the main goals of robotics and intelligent agent research is to enable them to communicate with humans in physically situated settings. Human communication consists of both verbal and non-verbal modes. Recent studies in enabling communication for intelligent agents have focused on verbal modes, i.e., language and speech. However, in a situated setting the non-verbal mode is crucial for an agent to adapt flexible communication strategies. In this work, we focus on learning to generate non-verbal communicative expressions in situated embodied interactive agents. Specifically, we show that an agent can learn pointing gestures in a physically simulated environment through a combination of imitation and reinforcement learning that achieves high motion naturalness and high referential accuracy. We compared our proposed system against several baselines in both subjective and objective evaluations. The subjective evaluation is done in a virtual reality setting where an embodied referential game is played between the user and the agent in a shared 3D space, a setup that fully assesses the communicative capabilities of the generated gestures. The evaluations show that our model achieves a higher level of referential accuracy and motion naturalness compared to a state-of-the-art supervised learning motion synthesis model, showing the promise of our proposed system that combines imitation and reinforcement learning for generating communicative gestures. Additionally, our system is robust in a physically-simulated environment thus has the potential of being applied to robots.

Place, publisher, year, edition, pages
Frontiers Media SA, 2023
Keywords
reinforcement learning, imitation learning, non-verbal communication, embodied interactive agents, gesture generation, physics-aware machine learning
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-326625 (URN)10.3389/frobt.2023.1110534 (DOI)000970385800001 ()37064574 (PubMedID)2-s2.0-85153351800 (Scopus ID)
Note

QC 20230508

Available from: 2023-05-08 Created: 2023-05-08 Last updated: 2023-05-08Bibliographically approved
Székely, É., Wang, S. & Gustafsson, J. (2023). So-to-Speak: an exploratory platform for investigating the interplay between style and prosody in TTS. In: Interspeech 2023: . Paper presented at 24th International Speech Communication Association, Interspeech 2023, August 20-24, 2023, Dublin, Ireland (pp. 2016-2017). International Speech Communication Association
Open this publication in new window or tab >>So-to-Speak: an exploratory platform for investigating the interplay between style and prosody in TTS
2023 (English)In: Interspeech 2023, International Speech Communication Association , 2023, p. 2016-2017Conference paper, Published paper (Refereed)
Abstract [en]

In recent years, numerous speech synthesis systems have been proposed that feature multi-dimensional controllability, generating a level of variability that surpasses traditional TTS systems by orders of magnitude. However, it remains challenging for developers to comprehend and demonstrate the potential of these advanced systems. We introduce So-to-Speak, a customisable interface tailored for showcasing the capabilities of different controllable TTS systems. The interface allows for the generation, synthesis, and playback of hundreds of samples simultaneously, displayed on an interactive grid, with variation both low level prosodic features and high level style controls. To offer insights into speech quality, automatic estimates of MOS scores are presented for each sample. So-to-Speak facilitates the audiovisual exploration of the interaction between various speech features, which can be useful in a range of applications in speech technology.

Place, publisher, year, edition, pages
International Speech Communication Association, 2023
Keywords
prosody, speaking style, speech synthesis, TTS
National Category
Natural Language Processing
Identifiers
urn:nbn:se:kth:diva-337833 (URN)001186650302036 ()2-s2.0-85171599228 (Scopus ID)
Conference
24th International Speech Communication Association, Interspeech 2023, August 20-24, 2023, Dublin, Ireland
Note

QC 20241011

Available from: 2023-10-09 Created: 2023-10-09 Last updated: 2025-02-07Bibliographically approved
Wang, S., Gustafsson, J. & Székely, É. (2022). Evaluating Sampling-based Filler Insertion with Spontaneous TTS. In: Calzolari, N Bechet, F Blache, P Choukri, K Cieri, C Declerck, T Goggi, S Isahara, H Maegaard, B Mazo, H Odijk, H Piperidis, S (Ed.), LREC 2022: Thirteen International Conference On Language Resources And Evaluation. Paper presented at 13th International Conference on Language Resources and Evaluation (LREC), JUN 20-25, 2022, Marseille, FRANCE (pp. 1960-1969). European Language Resources Association (ELRA)
Open this publication in new window or tab >>Evaluating Sampling-based Filler Insertion with Spontaneous TTS
2022 (English)In: LREC 2022: Thirteen International Conference On Language Resources And Evaluation / [ed] Calzolari, N Bechet, F Blache, P Choukri, K Cieri, C Declerck, T Goggi, S Isahara, H Maegaard, B Mazo, H Odijk, H Piperidis, S, European Language Resources Association (ELRA) , 2022, p. 1960-1969Conference paper, Published paper (Refereed)
Abstract [en]

Inserting fillers (such as "um", "like") to clean speech text has a rich history of study. One major application is to make dialogue systems sound more spontaneous. The ambiguity of filler occurrence and inter-speaker difference make both modeling and evaluation difficult. In this paper, we study sampling-based filler insertion, a simple yet unexplored approach to inserting fillers. We propose an objective score called Filler Perplexity (FPP). We build three models trained on two single-speaker spontaneous corpora, and evaluate them with FPP and perceptual tests. We implement two innovations in perceptual tests, (1) evaluating filler insertion on dialogue systems output, (2) synthesizing speech with neural spontaneous TTS engines. FPP proves to be useful in analysis but does not correlate well with perceptual MOS. Perceptual results show little difference between compared filler insertion models including with ground-truth, which may be due to the ambiguity of what is good filler insertion and a strong neural spontaneous TTS that produces natural speech irrespective of input. Results also show preference for filler-inserted speech synthesized with spontaneous TTS. The same test using TTS based on read speech obtains the opposite results, which shows the importance of using spontaneous TTS in evaluating filler insertions. Audio samples: www.speech.kth.se/tts- demos/LREC22

Place, publisher, year, edition, pages
European Language Resources Association (ELRA), 2022
Keywords
filler insertion, spontaneous text-to-speech, spoken dialogue system
National Category
Natural Language Processing
Identifiers
urn:nbn:se:kth:diva-324340 (URN)000889371702007 ()2-s2.0-85144345531 (Scopus ID)
Conference
13th International Conference on Language Resources and Evaluation (LREC), JUN 20-25, 2022, Marseille, FRANCE
Note

QC 20230228

Available from: 2023-02-28 Created: 2023-02-28 Last updated: 2025-02-07Bibliographically approved
Deichler, A., Wang, S., Alexanderson, S. & Beskow, J. (2022). Towards Context-Aware Human-like Pointing Gestures with RL Motion Imitation. In: : . Paper presented at Context-Awareness in Human-Robot Interaction: Approaches and Challenges, workshop at 2022 ACM/IEEE International Conference on Human-Robot Interaction (pp. 2022).
Open this publication in new window or tab >>Towards Context-Aware Human-like Pointing Gestures with RL Motion Imitation
2022 (English)Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Pointing is an important mode of interaction with robots. While large amounts of prior studies focus on recognition of human pointing, there is a lack of investigation into generating context-aware human-like pointing gestures, a shortcoming we hope to address. We first collect a rich dataset of human pointing gestures and corresponding pointing target locations with accurate motion capture. Analysis of the dataset shows that it contains various pointing styles, handedness, and well-distributed target positions in surrounding 3D space in both single-target pointing scenario and two-target point-and-place.We then train reinforcement learning (RL) control policies in physically realistic simulation to imitate the pointing motion in the dataset while maximizing pointing precision reward.We show that our RL motion imitation setup allows models to learn human-like pointing dynamics while maximizing task reward (pointing precision). This is promising for incorporating additional context in the form of task reward to enable flexible context-aware pointing behaviors in a physically realistic environment while retaining human-likeness in pointing motion dynamics.

Keywords
motion generation, reinforcement learning, referring actions, pointing gestures, human-robot interaction, motion capture
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-313480 (URN)
Conference
Context-Awareness in Human-Robot Interaction: Approaches and Challenges, workshop at 2022 ACM/IEEE International Conference on Human-Robot Interaction
Note

QC 20220607

Available from: 2022-06-03 Created: 2022-06-03 Last updated: 2022-06-25Bibliographically approved
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