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Kornevs, Maksims, UniversitetsadjunktORCID iD iconorcid.org/0000-0002-4162-5846
Alternativa namn
Publikasjoner (10 av 17) Visa alla publikasjoner
Hellstrand, M., Kornevs, M., Raghothama, J. & Meijer, S. (2024). Tensions between real-world practices and the digitalization paradigm for data-driven services in eldercare: observations from an ethnographic study in Sweden. BMC Geriatrics, 24(1), Article ID 98.
Åpne denne publikasjonen i ny fane eller vindu >>Tensions between real-world practices and the digitalization paradigm for data-driven services in eldercare: observations from an ethnographic study in Sweden
2024 (engelsk)Inngår i: BMC Geriatrics, E-ISSN 1471-2318, Vol. 24, nr 1, artikkel-id 98Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Background: The implementation of a data-driven approach within the health care system happens in a rapid pace; including in the eldercare sector. Within Swedish eldercare, data-driven health approach is not yet widely implemented. In the specific context of long-term care for older adults, quality of care is as much determined by how social care is being performed as it is by what kind medical care that is provided. In particular, relational aspects have been proven to have a crucial influence on the experience of quality of care for the actors involved. Drawing on ethnographic material collected at a Swedish nursing home, this paper explores in what way the relational aspects of care could potentially become affected by the increased use of a data-driven health approach. Methods: An ethnographic approach was adopted in order to investigate the daily care work at a long-term care facility as it unfolded. Fieldwork was conducted at a somatic ward in a Swedish long-term care facility over 4 months (86 h in total), utilizing the methods of participant observation, informal interviews and document analysis. The material was analyzed iteratively throughout the entire research process adopting thematic analysis. Results: Viewing our ethnographic material through an observational lense problematising the policy discourse around data-driven health approach, two propositions were developed. First, we propose that relational knowledge risk becoming less influential in shaping everyday care, when moving to a data-driven health approach. Second, we propose that quality of care risk becoming more directed on quality of medical care at the expense of quality of life. Conclusion: While the implementation of data-driven health approach within long-term care for older adults is not yet widespread, the general development within health care points towards a situation in which this will become reality. Our study highlights the importance of taking the relational aspects of care into consideration, both during the planning and implementation phase of this process. By doing this, the introduction of a data-driven health approach could serve to heighten the quality of care in a way which supports both quality of medical care and quality of life.

sted, utgiver, år, opplag, sider
Springer Nature, 2024
Emneord
Data driven health, Ethnography, Long term care, Quality of care, Relational care
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-342826 (URN)10.1186/s12877-024-04693-z (DOI)2-s2.0-85182986445 (Scopus ID)
Merknad

QC 20240201

Tilgjengelig fra: 2024-01-31 Laget: 2024-01-31 Sist oppdatert: 2024-02-01bibliografisk kontrollert
Abourraja, M. N., Rouky, N., Kornevs, M., Meijer, S. & Kringos, N. (2023). A simulation-based decision support framework devoted to Ro-Ro terminals: Design, implementation and evaluation. Computers & industrial engineering, 180, 109248, Article ID 109248.
Åpne denne publikasjonen i ny fane eller vindu >>A simulation-based decision support framework devoted to Ro-Ro terminals: Design, implementation and evaluation
Vise andre…
2023 (engelsk)Inngår i: Computers & industrial engineering, ISSN 0360-8352, E-ISSN 1879-0550, Vol. 180, s. 109248-, artikkel-id 109248Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

As a type of intermodal terminal, pure Ro-Ro terminals are one of the most important logistic hubs in the supply chain for rolling freight stored in containerized and wheeled steel boxes. These large-scale systems are highly complex, with nonlinear and hard-to-predict behavior evolving in a stochastic environment. Consequently, making decisions about any problem thereof is no mean feat, particularly for terminal planners. To assist them in decision-making, a pool of relevant models and tools have been developed over the years in the literature. Nevertheless, models that are oriented toward specific objectives dominate, and generic ones are rare. This paper tries to fill this gap and proposes a generic framework to be used as a factory to create specific decision support models based on simulation for pure Ro-Ro terminals. This framework is formulated following two artifacts: (1) the known classification of key performance indicators combined with the typical functional and physical organization of pure Ro-Ro terminals; (2) the three main arteries of harbor systems, namely flows, decisions and operations. Then a scalable way of making decisions based on a flexible form of the cost function weighted according to a set of coefficients is integrated. These designed coefficients allow decision-makers a wide flexibly in choosing how the best solutions are determined. An application of this framework is illustrated through a real case study, where the weights are estimated using an expert-profiling based approach then pushed into the OptQuest optimizer to be calibrated before analyzing the results. These results are aggregated, then expressed as scores on a scale of 0 to 1. This is to help terminal planners to easily identify the worst and best planning scenarios as well as the relationships and compatibilities between the involved handling rules to suggest different alternatives for managing operations.

sted, utgiver, år, opplag, sider
Elsevier BV, 2023
Emneord
Ro-Ro terminal, Terminal planning, Discrete event simulation, Decision support framework, Conceptual modeling, Generic design
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-328412 (URN)10.1016/j.cie.2023.109248 (DOI)000988759100001 ()2-s2.0-85153223415 (Scopus ID)
Merknad

QC 20230613

Tilgjengelig fra: 2023-06-13 Laget: 2023-06-13 Sist oppdatert: 2023-06-13bibliografisk kontrollert
Kornevs, M., Krishna, H. & Orhan, I. (2023). Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 10(1), 39-52
Åpne denne publikasjonen i ny fane eller vindu >>Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education
2023 (engelsk)Inngår i: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 10, nr 1, s. 39-52Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Teaching is changing with increasing emphasis on teaching digitally to enable remote learning. While it gives more opportunities to engage students, it also makes it harder to learn professional skills, which is especially important for the engineering field. One problem might be the lack of professional tools for the digital education of engineers. The purpose of this work is to assess the feasibility of creating digital educational games by shaping professional tools themselves as games for post-secondary education, and to develop a framework for such a process. This article demonstrates a case for applying the proposed framework to develop a game for a communication network course using a computer network simulator. The findings of this work highlight the need to create such games in higher education based on professional tools.

sted, utgiver, år, opplag, sider
Serious Games Society, 2023
Emneord
Education games, Digital Education, Engineering studies
HSV kategori
Forskningsprogram
Teknikvetenskapens lärande och kommunikation
Identifikatorer
urn:nbn:se:kth:diva-325171 (URN)10.17083/ijsg.v10i1.542 (DOI)000964482100005 ()2-s2.0-85153338952 (Scopus ID)
Merknad

QC 20230403

Tilgjengelig fra: 2023-04-01 Laget: 2023-04-01 Sist oppdatert: 2023-05-03bibliografisk kontrollert
Terio, M., Perez-Rodriguez, R., Guevara, T. G., Valdes-Aragones, M., Kornevs, M., Bjalevik-Chronan, S., . . . Guidetti, S. (2022). Preventing frailty with the support of a home-monitoring and communication platform among older adults-a study protocol for a randomised-controlled pilot study in Sweden. Pilot and Feasibility Studies, 8(1)
Åpne denne publikasjonen i ny fane eller vindu >>Preventing frailty with the support of a home-monitoring and communication platform among older adults-a study protocol for a randomised-controlled pilot study in Sweden
Vise andre…
2022 (engelsk)Inngår i: Pilot and Feasibility Studies, E-ISSN 2055-5784, Vol. 8, nr 1Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Background: POSITIVE (i.e. maintaining and imPrOving the intrinSIc capaciTy Involving primary care and caregiVErs) is a new intervention program consisting of home-monitoring equipment and a communication platform to support treatment of frailty symptoms initially in primary care and prevent disability in older adults. Methods: The primary objectives are to estimate the potential efficacy of the POSITIVE system on improving frailty in at least one point in Fried's criteria and five points in Frailty Trait Scale. The secondary objectives are to (A) assess the recruitment, retention, drop-out rates, compliance with the intervention and the intervention mechanisms of impact; (B) evaluate the usability and acceptance of the POSITIVE system, and to get estimations on; (C) the potential efficacy of the intervention on improving the participants' physical performance, cognitive functions, mood, independency level in activities in daily living, the impact on quality of life and number of falls during the follow-up period; (D) the impact on the caregiver quality of life and caregiver burden; and (E) on the consumption of health care resources, participants' perception of health and level of care received, and healthcare professionals' workload and satisfaction. A randomised controlled, assessor-blinded pilot study design recruiting from a primary care centre in Stockholm Region will be conducted. Fifty older adults identified as pre-frail or frail will be randomised into a control or an intervention group. Both groups will receive a medical review, nutritional recommendations and Vivifrail physical exercise program. The intervention group will receive the POSITIVE-system including a tablet, the POSITIVE application and portable measurement devices. The participants receiving the POSITIVE program will be monitored remotely by a primary care nurse during a 6-month follow-up. Data will be collected at baseline, 3 and 6 months into the intervention though the platform, standardised assessments and surveys. A process evaluation as per Medical Research Council guidance will be conducted after the 6-month follow-up period. Discussion:The implications of the study are to provide estimations on the potential efficacy of the POSITIVE system in improving frailty among older adults and to provide relevant data to inform powered studies of potential efficacy and effectiveness, as well as to inform about the feasibility of the current study design.

sted, utgiver, år, opplag, sider
BMC, 2022
Emneord
Fragility, Frailty, Monitoring, Information and Communication Technology, ICT, eHealth, Healthcare, Disability, Prevention
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-317029 (URN)10.1186/s40814-022-01147-4 (DOI)000843516800001 ()35999616 (PubMedID)2-s2.0-85137021338 (Scopus ID)
Merknad

QC 20220906

Tilgjengelig fra: 2022-09-06 Laget: 2022-09-06 Sist oppdatert: 2023-06-08bibliografisk kontrollert
Baalsrud Hauge, J., Soebke, H., Broeker, T., Lim, T., Luccini, A. M., Kornevs, M. & Meijer, S. (2021). Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study. JMIR Serious Games, 9(2), Article ID e25481.
Åpne denne publikasjonen i ny fane eller vindu >>Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
Vise andre…
2021 (engelsk)Inngår i: JMIR Serious Games, E-ISSN 2291-9279, Vol. 9, nr 2, artikkel-id e25481Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Background: Serious games can be a powerful learning tool in higher education. However, the literature indicates that the learning outcome in a serious game depends on the facilitators' competencies. Although professional facilitators in commercial game-based training have undergone specific instruction, facilitators in higher education cannot rely on such formal instruction, as game facilitation is only an occasional part of their teaching activities. Objective: This study aimed to address the actual competencies of occasional game facilitators and their perceived competency deficits. Methods: Having many years of experience as professional and occasional facilitators, we (n=7) defined requirements for the occasional game facilitator using individual reflection and focus discussion. Based on these results, guided interviews were conducted with additional occasional game facilitators (n=4) to check and extend the requirements. Finally, a group of occasional game facilitators (n=30) answered an online questionnaire based on the results of the requirement analysis and existing competency models. Results: Our review produced the following questions: Which competencies are needed by facilitators and what are their training needs? What do current training courses for occasional game facilitators in higher education look like? How do the competencies of occasional game facilitators differ from other competencies required in higher education? The key findings of our analysis are that a mix of managerial and technical competencies is required for facilitating serious games in higher educational contexts. Further, there is a limited or no general competence model for game facilitators, and casual game facilitators rarely undergo any specific, formal training. Conclusions: The results identified the competencies that game facilitators require and a demand for specific formal training. Thus, the study contributes to the further development of a competency model for game facilitators and enhances the efficiency of serious games.

sted, utgiver, år, opplag, sider
JMIR PUBLICATIONS, INC, 2021
Emneord
facilitation, higher education, competency, simulation, gaming, educational games
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-298165 (URN)10.2196/25481 (DOI)000658916700001 ()33949956 (PubMedID)2-s2.0-85105525836 (Scopus ID)
Merknad

QC 20210802

Tilgjengelig fra: 2021-08-02 Laget: 2021-08-02 Sist oppdatert: 2022-06-25bibliografisk kontrollert
Moustaid, E., Kornevs, M., Lindencrona, F. & Meijer, S. (2020). A System of Systems of Mental Health in Cities: Digging Deep into the Origins of Complexity. Administration and Policy in Mental Health and Mental Health Services Research, 47(6), 961-971
Åpne denne publikasjonen i ny fane eller vindu >>A System of Systems of Mental Health in Cities: Digging Deep into the Origins of Complexity
2020 (engelsk)Inngår i: Administration and Policy in Mental Health and Mental Health Services Research, ISSN 0894-587X, E-ISSN 1573-3289, Vol. 47, nr 6, s. 961-971Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Mental health in urban environments is often treated from a healthcare provision perspective. Research in recent decades showed that mental illness in cities is a result of dysfunctional coordination between different city systems and structures. Given the nature of the city as a system of systems, this work builds participatorily a general system dynamic model of factors that affect mental health in urban and regional environments. Through this method, we investigated the challenges of the application of such methodology to identify important factors, feedback loops, and dependencies between systems to move forward in planning for mental health in cities. The outcome is a general model that showed the importance of factors that vary from individuals, families to communities and feedback loops that span multiple systems such as the city physical infrastructures, social environments, schools, labor market, and healthcare provision.

sted, utgiver, år, opplag, sider
Springer Nature, 2020
Emneord
Mental Health, System Dynamics, Participatory Methods, Urban Health
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-243017 (URN)10.1007/s10488-020-01035-0 (DOI)000522004100001 ()32222843 (PubMedID)2-s2.0-85082924336 (Scopus ID)
Merknad

QC 20190208. QC 20210923

Tilgjengelig fra: 2019-02-01 Laget: 2019-02-01 Sist oppdatert: 2024-03-18bibliografisk kontrollert
Kornevs, M. (2019). Assessment of Application of Participatory Methods for Complex Adaptive Systems  in the Public Sector. (Doctoral dissertation). Stockholm, Sweden: KTH Royal Institute of Technology
Åpne denne publikasjonen i ny fane eller vindu >>Assessment of Application of Participatory Methods for Complex Adaptive Systems  in the Public Sector
2019 (engelsk)Doktoravhandling, med artikler (Annet vitenskapelig)
Abstract [en]

The provision of services by the public sector is the result of a complex adaptive system at work, and involves a large number of stakeholders from different institutions and organisations. In the era of rapid change in requirements and expectations from the public sector, the management of change processes asks for the involvement of many stakeholders from different layers and positions.

Participatory methods provide the ability to involve a wide range of stakeholders, but despite their case-wise documented successes, and well described application in involving citizens in governmental decision-making, very little evidence exists of their role when engaging professionals.

This study assesses the application of participatory methods as an approach to support change processes in the public sector from a complex adaptive system perspective. The purpose of this two-phase exploratory sequential mixed method study with descriptive parts is to first qualitatively explore which needs for change in the public sector could benefit from participatory methods, and then to apply participatory methods for six experiments to assess how effective such methods are to support change processes of complex adaptive systems in the public sector.

Four methods have been included: participatory simulation, gamification, Q methodology and participatory model building. Each of the cases has been scored on a set of frameworks. The cases have been obtained from the fields of road networks, transit and healthcare.

Analysis across the experiment found several trends. Firstly, experiments at the field-level, where expertise and knowledge outside one organisation are required, showed stronger democratisation and focus on mapping out diversity compared to other levels. Similarly, experiments at the sub-system level are more likely to be focused on reaching consensus and using participants for advising. Secondly, a pattern has been found between higher participatory level of a method, a higher degree of power-sharing between the participants, and better results of an assessment.  A correlation was observed between overall assessment and other parameters of applications: communication efficiency, knowledge between causes and effects, and direction from leadership.

The recognition that the public sector is a complex adaptive system proved to be more present in the service-oriented fields than in the infrastructure fields. Larger-scale issues at the organisation-level or even field-level proved to be more complex than issues at the subsystem level.

Participatory methods proved to be effective for providing a grip on issues of a complex nature. Particular strengths were the ability to provide for open structures for thinking outside the box, and the use for identification of bottlenecks and constraints in systems. The ability to identify differences in stakeholder perspectives proves valuable, and can be gathered from a wide range of sources in and around a participatory setting.

However, successful participatory methods need high communication efficiency, use retroactive evaluation and need to be done based on high stakeholder collaboration. These costs can outweigh all benefits if the problem is not complex or preparation has not been appropriately performed. Access to the right people, support from the organisation and motivated participants, as well as the right choice for the level of participation proved crucial for its success.

Abstract [sv]

Offentliga sektorns tillhandahållande av tjänster är resultatet av ett komplext adaptivt system och involverar ett stort antal intressenter från olika institutioner och organisationer. I en tid av snabba förändringar av kraven och förväntningar från offentliga sektorn förändras behövs förändringsprocesser som involverar intressenter från olika nivåer och positioner.

Participativa metoder ger möjlighet att involvera ett brett spektrum av intressenter. Även om participativa metoder visat sig framgångsrika i enstaka fall, och tillämpningar när det gäller att involvera medborgarna i myndighetsbeslut är väl beskrivna, så finns mycket litet bevis på metodens roll när det gäller yrkesverksamma.

Denna studie undersöker tillämpningen av participativa metoder för stödja förändringsprocesser i den offentliga sektorn ur ett komplext adaptivt systemperspektiv. Syftet med denna tvåstegs explorativa sekventiella blandade metodstudie med deskriptiva delar är att först kvalitativt undersöka vilka förändringsbehov i den offentliga sektorn som kan dra nytta av participativa metoder och sedan att tillämpa participativa metoder i sex experiment för att bedöma hur effektiva sådana metoder är i att stödja förändringsprocesser av komplexa adaptiva system inom den offentliga sektorn.

Fyra metoder har innefattats: participativ simulering, gamification, Q-metodik och participativ modellbyggnad. Vart och ett av fallen har poängsatts utifrån ett ramverk. Fallen har hämtats från områdena vägnät, transit och hälsovård.

Analys av experimenten påvisar flera trender. För det första visade experiment på fältnivå, där expertis och kunskap utanför en organisation krävs, en starkare demokratisering och fokus på att kartlägga mångfalden jämfört med andra nivåer. På samma sätt visar experiment på delsystemnivå mer sannolikt att fokus ligger på att nå konsensus och använda deltagare för rådgivning. För det andra har ett mönster påvisats mellan högre deltagande nivå av en metod, högre grad av fördelning mellan deltagarna och bättre resultat av en bedömning. En korrelation observerades mellan övergripande bedömning och andra applikationsparametrar: kommunikationseffektivitet, kunskap om orsaker och effekter och ledarskapsdirektiv.

Erkännandet av att den offentliga sektorn är ett komplext adaptivt system visade sig vara mer närvarande i de serviceorienterade områdena än inom infrastrukturen. Storskaliga problem på organisationsnivå eller till och med på fältnivå visade sig vara mer komplexa än problem på delsystemnivå.

Participativa metoder visade sig vara effektiva för att handlägga frågor av komplex natur. Särskilda styrkor var förmågan att tillhandahålla öppna strukturer för att tänka utanför lådan och att identifiera flaskhalsar och begränsningar i system. Möjligheten att identifiera skillnader i intressentperspektiv visar sig vara värdefull och kan samlas från ett brett spektrum av källor i och kring en deltagarmiljö.

Framgångsrika participativa metoder kräver hög kommunikationseffektivitet, användandet av retroaktiv utvärdering och måste baseras på samarbete med intressenter på hög nivå. Kostnader kan överskugga alla fördelar om problemet inte är komplext nog eller om förberedelserna inte har utförts på lämpligt sätt. Tillgång till rätt personer, stöd från organisationen och motiverade deltagare, liksom det rätta valet för nivån på deltagande visade sig vara avgörande för framgång.

sted, utgiver, år, opplag, sider
Stockholm, Sweden: KTH Royal Institute of Technology, 2019. s. 81
Serie
TRITA-CBH-FOU ; 2019:5
Emneord
: participatory methods, complex adaptive system, public sector, change process, assessment, participativa metoder, komplext adaptivt system, offentlig sektor, förändringsprocess, bedömning
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-243022 (URN)978-91-7873-095-7 (ISBN)
Disputas
2019-02-26, T1 (Emmy Rappesalen), Hälsovägen 11, Huddinge, 10:30 (engelsk)
Opponent
Veileder
Merknad

QC 20190204

Projekt BVFF 2013-078

Tilgjengelig fra: 2019-02-04 Laget: 2019-02-01 Sist oppdatert: 2022-09-13bibliografisk kontrollert
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gamification of a Procurement Process for Professional Training of Public Servants. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 6(2), 23-37
Åpne denne publikasjonen i ny fane eller vindu >>Gamification of a Procurement Process for Professional Training of Public Servants
2019 (engelsk)Inngår i: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 6, nr 2, s. 23-37Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Implementation and training about changes in a procurement process are complex due to the complexity of the procurement process characterised by the adaptive stakeholder network and continuously changing market rules. Traditional training approaches for procurement split the process into separate steps; however, to be able to assess all training aspects, it is important to have a holistic look at procurement. This work explores how well gamification can address the complexity of the procurement process for training specialists in the road construction sector. A case study is carried out to train new business models for both experienced specialists and new employees. The steps for the development of gamification for training in procurement are shown. A comparison of results from experienced and less experienced participants is presented. The results show the relationships amongst the complexity of the real system, the gamification design and the results of gamification.

sted, utgiver, år, opplag, sider
Serious Games Society, 2019
Emneord
Gamification, Employee's training, Public sector, Game culture, Procurement strategies
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-255320 (URN)10.17083/ijsg.v6i2.293 (DOI)000472720500004 ()
Merknad

QC 20190805

Tilgjengelig fra: 2019-08-05 Laget: 2019-08-05 Sist oppdatert: 2024-03-18bibliografisk kontrollert
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gamifying Project Procurement to Incorporate Better Goals of Organizations in the Public Sector: A participatory simulation approach on a Swedish road construction use case.
Åpne denne publikasjonen i ny fane eller vindu >>Gamifying Project Procurement to Incorporate Better Goals of Organizations in the Public Sector: A participatory simulation approach on a Swedish road construction use case
2019 (engelsk)Inngår i: Artikkel i tidsskrift (Annet vitenskapelig) Submitted
Abstract [en]

Governmental institutions need to ensure work of infrastructures, and in most cases, it is done using project procurement process. Such processes have highly complex and dynamic interaction. It leads to issues, such as information asymmetry, over-specified tenders, not efficient feedback loops, etc. As result, projects can rarely match objectives of organizations. This paper explores the use of participatory simulation to help holistically investigate a project procurement process. Based on case studies from the Swedish road construction field, it can be concluded, that a participatory simulation is an effective approach to experiment with the effects of project procurement.

Emneord
project procurement, challenges in procurement, participatory simulation, road construction
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-242966 (URN)
Merknad

Submitted to journal: Operations Research Perspectives, QC 20190204

Tilgjengelig fra: 2019-02-01 Laget: 2019-02-01 Sist oppdatert: 2022-09-13bibliografisk kontrollert
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions. In: ISAGA 2018: . Paper presented at International Simulation and Gaming Association Conference, 9-13 July; Mahidol University,Nakorn Pathom, Thailand.
Åpne denne publikasjonen i ny fane eller vindu >>Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions
2019 (engelsk)Inngår i: ISAGA 2018, 2019Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Gaming simulation is a successful approach to many issues where a holistic view is important. However, to use results from gaming simulations, the game has to be validated. This paper proposes a two-step approach for process validation of behavior for the gaming simulation by comparing decisions that players make in a game with the perceptions that affect their real-life decisions. Two case studies, where this approach was applied, are presented and the results are analyzed and discussed. A strong correlation between behavior during the games and in the real world was observed. This correlation indicates that gaming simulations in these cases are validated and represent the real system in an accu-rate manner. Thus, these cases show that the proposed approach works and can be used for validation of gaming simulations.

Emneord
Gaming simulation, process validity, Q methodology, attribution theory
HSV kategori
Identifikatorer
urn:nbn:se:kth:diva-242967 (URN)
Konferanse
International Simulation and Gaming Association Conference, 9-13 July; Mahidol University,Nakorn Pathom, Thailand
Merknad

QCR 20190206

Tilgjengelig fra: 2019-02-01 Laget: 2019-02-01 Sist oppdatert: 2022-09-13bibliografisk kontrollert
Organisasjoner
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-4162-5846