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Rahimzadagan, N., Vahs, M., Leite, I. & Stower, R. (2024). Drone Fail Me Now: How Drone Failures Afect Trust and Risk-Taking Decisions. In: HRI 2024 Companion - Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at 19th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2024, Boulder, United States of America, Mar 11 2024 - Mar 15 2024 (pp. 862-866). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>Drone Fail Me Now: How Drone Failures Afect Trust and Risk-Taking Decisions
2024 (Engelska)Ingår i: HRI 2024 Companion - Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery (ACM) , 2024, s. 862-866Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

So far, research on drone failures has been mostly limited to understanding the technical causes of failures and recovery strategies. In contrast, there is little work looking at how failures of drones are perceived by users. To address this gap, we conduct a real-world study where participants experience drone failures leading to monetary loss whilst navigating a drone over an obstacle course. We tested 46 participants where they experienced both a failure and failure-free (control) interaction. Participants' trust in the drone, their enjoyment of the interaction, perceived control, and future use intentions were all negatively impacted by drone failures. However, risk-taking decisions during the interaction were not affected. These findings suggest that experiencing a failure whilst operating a drone in real-time is detrimental to participants' subjective experience of the interaction.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2024
Nyckelord
Drone, Failure, Human-Drone Interaction, Trust, Risk-Taking, UAV
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:kth:diva-344808 (URN)10.1145/3610978.3640609 (DOI)2-s2.0-85188131674 (Scopus ID)
Konferens
19th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2024, Boulder, United States of America, Mar 11 2024 - Mar 15 2024
Anmärkning

QC 20240402

Part of ISBN 9798400703232

Tillgänglig från: 2024-03-28 Skapad: 2024-03-28 Senast uppdaterad: 2024-04-02Bibliografiskt granskad
Morillo-Mendez, L., Stower, R., Sleat, A., Schreiter, T., Leite, I., Mozos, O. M. & Schrooten, M. G. S. (2023). Can the robot "see" what I see?: Robot gaze drives attention depending on mental state attribution. Frontiers in Psychology, 14, Article ID 1215771.
Öppna denna publikation i ny flik eller fönster >>Can the robot "see" what I see?: Robot gaze drives attention depending on mental state attribution
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2023 (Engelska)Ingår i: Frontiers in Psychology, E-ISSN 1664-1078, Vol. 14, artikel-id 1215771Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Mentalizing, where humans infer the mental states of others, facilitates understanding and interaction in social situations. Humans also tend to adopt mentalizing strategies when interacting with robotic agents. There is an ongoing debate about how inferred mental states affect gaze following, a key component of joint attention. Although the gaze from a robot induces gaze following, the impact of mental state attribution on robotic gaze following remains unclear. To address this question, we asked forty-nine young adults to perform a gaze cueing task during which mental state attribution was manipulated as follows. Participants sat facing a robot that turned its head to the screen at its left or right. Their task was to respond to targets that appeared either at the screen the robot gazed at or at the other screen. At the baseline, the robot was positioned so that participants would perceive it as being able to see the screens. We expected faster response times to targets at the screen the robot gazed at than targets at the non-gazed screen (i.e., gaze cueing effect). In the experimental condition, the robot's line of sight was occluded by a physical barrier such that participants would perceive it as unable to see the screens. Our results revealed gaze cueing effects in both conditions although the effect was reduced in the occluded condition compared to the baseline. These results add to the expanding fields of social cognition and human-robot interaction by suggesting that mentalizing has an impact on robotic gaze following.

Ort, förlag, år, upplaga, sidor
Frontiers Media SA, 2023
Nyckelord
gaze following, cueing effect, attention, mentalizing, intentional stance, social robots
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:kth:diva-333787 (URN)10.3389/fpsyg.2023.1215771 (DOI)001037081700001 ()37519379 (PubMedID)2-s2.0-85166030431 (Scopus ID)
Anmärkning

QC 20230810

Tillgänglig från: 2023-08-10 Skapad: 2023-08-10 Senast uppdaterad: 2023-08-10Bibliografiskt granskad
Stower, R., Ligthart, M. E. .., Spitale, M., Calvo-Barajas, N. & De Droog, S. M. (2023). CRITTER: Child-Robot Interaction and Interdisciplinary Research. In: HRI 2023: Companion of the ACM/IEEE International Conference on Human-Robot Interaction. Paper presented at 18th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2023, Stockholm, Sweden, Mar 13 2023 - Mar 16 2023 (pp. 926-928). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>CRITTER: Child-Robot Interaction and Interdisciplinary Research
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2023 (Engelska)Ingår i: HRI 2023: Companion of the ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery (ACM) , 2023, s. 926-928Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Several recent works in human-robot-interaction (HRI) have begun to highlight the importance of the replication crisis and open science practices for our field. Yet, suggestions and recommendations tailored to child-robot-interaction (CRI) research, which poses its own additional set of challenges, remain limited. There is also an increased need within both HRI and CRI for inter and crossdisciplinary collaborations, where input from multiple different domains can contribute to better research outcomes. Consequently, this workshop aims to facilitate discussions between researchers from diverse disciplines within CRI. The workshop will open with a panel discussion between CRI researchers from different disciplines, followed by 3-minute flash talks of the accepted submissions. The second half of the workshop will consist of breakout group discussions, where both senior and junior academics from different disciplines can share their experiences of conducting CRI research. Through this workshop, we hope to create a common ground for addressing shared challenges in CRI, as well as identify a set of possible solutions going forward.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2023
Nyckelord
child robot interaction, experimental design, interaction design, interdisciplinary science, meta-science, open science, qualitative research
Nationell ämneskategori
Robotteknik och automation Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:kth:diva-333367 (URN)10.1145/3568294.3579955 (DOI)001054975700206 ()2-s2.0-85150425710 (Scopus ID)
Konferens
18th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2023, Stockholm, Sweden, Mar 13 2023 - Mar 16 2023
Anmärkning

Part of ISBN 9781450399708

QC 20230801

Tillgänglig från: 2023-08-01 Skapad: 2023-08-01 Senast uppdaterad: 2023-10-16Bibliografiskt granskad
Rudaz, D., Tatarian, K., Stower, R. & Licoppe, C. (2023). From Inanimate Object to Agent: Impact of Pre-beginnings on the Emergence of Greetings with a Robot. ACM Transactions on Human-Robot Interaction, 12(3), Article ID 29.
Öppna denna publikation i ny flik eller fönster >>From Inanimate Object to Agent: Impact of Pre-beginnings on the Emergence of Greetings with a Robot
2023 (Engelska)Ingår i: ACM Transactions on Human-Robot Interaction, E-ISSN 2573-9522, Vol. 12, nr 3, artikel-id 29Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The very first moments of co-presence, during which a robot appears to a participant for the first time, are often "off-the-record" in the data collected from human-robot experiments (video recordings, motion tracking, methodology sections, etc.). Yet, this "pre-beginning" phase, well documented in the case of human-human interactions, is not an interactional vacuum: It is where interactional work from participants can take place so the production of a first speaking turn (like greeting the robot) becomes relevant and expected. We base our analysis on an experiment that replicated the interaction opening delays sometimes observed in laboratory or "in-the-wild" human-robot interaction studies-where robots can require time before springing to life after they are in co-presence with a human. Using an ethnomethodological and multimodal conversation analytic methodology (EMCA), we identify which properties of the robot's behavior were oriented to by participants as creating the adequate conditions to produce a first greeting. Our findings highlight the importance of the state in which the robot originally appears to participants: as an immobile object or, instead, as an entity already involved in preexisting activity. Participants' orientations to the very first behaviors manifested by the robot during this "pre-beginning" phase produced a priori unpredictable sequential trajectories, which configured the timing and the manner in which the robot emerged as a social agent. We suggest that these first instants of co-presence are not peripheral issues with respect to human-robot experiments but should be thought about and designed as an integral part of those.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2023
Nyckelord
Pre-beginning, greetings, social agent, conversation analysis, ethnomethodology, robot latencies, computers are social actors, anthropomorphism
Nationell ämneskategori
Datorseende och robotik (autonoma system)
Identifikatorer
urn:nbn:se:kth:diva-334324 (URN)10.1145/3575806 (DOI)001020331600002 ()2-s2.0-85161692363 (Scopus ID)
Anmärkning

QC 20230818

Tillgänglig från: 2023-08-18 Skapad: 2023-08-18 Senast uppdaterad: 2023-08-18Bibliografiskt granskad
Wozniak, M. K., Stower, R., Jensfelt, P. & Abelho Pereira, A. T. (2023). Happily Error After: Framework Development and User Study for Correcting Robot Perception Errors in Virtual Reality. In: 2023 32ND IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, RO-MAN: . Paper presented at 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), AUG 28-31, 2023, Busan, SOUTH KOREA (pp. 1573-1580). Institute of Electrical and Electronics Engineers (IEEE)
Öppna denna publikation i ny flik eller fönster >>Happily Error After: Framework Development and User Study for Correcting Robot Perception Errors in Virtual Reality
2023 (Engelska)Ingår i: 2023 32ND IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, RO-MAN, Institute of Electrical and Electronics Engineers (IEEE) , 2023, s. 1573-1580Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

While we can see robots in more areas of our lives, they still make errors. One common cause of failure stems from the robot perception module when detecting objects. Allowing users to correct such errors can help improve the interaction and prevent the same errors in the future. Consequently, we investigate the effectiveness of a virtual reality (VR) framework for correcting perception errors of a Franka Panda robot. We conducted a user study with 56 participants who interacted with the robot using both VR and screen interfaces. Participants learned to collaborate with the robot faster in the VR interface compared to the screen interface. Additionally, participants found the VR interface more immersive, enjoyable, and expressed a preference for using it again. These findings suggest that VR interfaces may offer advantages over screen interfaces for human-robot interaction in erroneous environments.

Ort, förlag, år, upplaga, sidor
Institute of Electrical and Electronics Engineers (IEEE), 2023
Serie
IEEE RO-MAN, ISSN 1944-9445
Nationell ämneskategori
Robotteknik och automation
Identifikatorer
urn:nbn:se:kth:diva-341975 (URN)10.1109/RO-MAN57019.2023.10309446 (DOI)001108678600198 ()2-s2.0-85186968933 (Scopus ID)
Konferens
32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), AUG 28-31, 2023, Busan, SOUTH KOREA
Anmärkning

Part of proceedings ISBN 979-8-3503-3670-2

QC 20240110

Tillgänglig från: 2024-01-10 Skapad: 2024-01-10 Senast uppdaterad: 2024-03-22Bibliografiskt granskad
Wozniak, M. K., Stower, R., Jensfelt, P. & Abelho Pereira, A. T. (2023). What You See Is (not) What You Get: A VR Framework For Correcting Robot Errors. In: HRI 2023: Companion of the ACM/IEEE International Conference on Human-Robot Interaction. Paper presented at 18th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2023, Stockholm, Sweden, Mar 13 2023 - Mar 16 2023 (pp. 243-247). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>What You See Is (not) What You Get: A VR Framework For Correcting Robot Errors
2023 (Engelska)Ingår i: HRI 2023: Companion of the ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery (ACM) , 2023, s. 243-247Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Many solutions tailored for intuitive visualization or teleoperation of virtual, augmented and mixed (VAM) reality systems are not robust to robot failures, such as the inability to detect and recognize objects in the environment or planning unsafe trajectories. In this paper, we present a novel virtual reality (VR) framework where users can (i) recognize when the robot has failed to detect a realworld object, (ii) correct the error in VR, (iii) modify proposed object trajectories and, (iv) implement behaviors on a real-world robot. Finally, we propose a user study aimed at testing the efficacy of our framework. Project materials can be found in the OSF repository1.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2023
Nyckelord
AR, human-robot interaction, perception, robotics, VR
Nationell ämneskategori
Robotteknik och automation Datorseende och robotik (autonoma system)
Identifikatorer
urn:nbn:se:kth:diva-333372 (URN)10.1145/3568294.3580081 (DOI)001054975700044 ()2-s2.0-85150432457 (Scopus ID)
Konferens
18th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2023, Stockholm, Sweden, Mar 13 2023 - Mar 16 2023
Anmärkning

Part of ISBN 9781450399708

QC 20230801

Tillgänglig från: 2023-08-01 Skapad: 2023-08-01 Senast uppdaterad: 2023-10-16Bibliografiskt granskad
Melsión, G. I., Stower, R., Winkle, K. & Leite, I. (2023). What's at Stake?: Robot explanations matter for high but not low-stake scenarios. In: 2023 32nd IEEE international conference on robot and human interactive communication, RO-MAN: . Paper presented at 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), AUG 28-31, 2023, Busan, SOUTH KOREA (pp. 2421-2426). Institute of Electrical and Electronics Engineers (IEEE)
Öppna denna publikation i ny flik eller fönster >>What's at Stake?: Robot explanations matter for high but not low-stake scenarios
2023 (Engelska)Ingår i: 2023 32nd IEEE international conference on robot and human interactive communication, RO-MAN, Institute of Electrical and Electronics Engineers (IEEE) , 2023, s. 2421-2426Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Although the field of Explainable Artificial Intelligence (XAI) in Human-Robot Interaction is gathering increasing attention, how well different explanations compare across HRI scenarios is still not well understood. We conducted an exploratory online study with 335 participants analysing the interaction between type of explanation (counterfactual, feature-based, and no explanation), the stake of the scenario (high, low) and the application scenario (healthcare, industry). Participants viewed one of 12 different vignettes depicting a combination of these three factors and rated their system understanding and trust in the robot. Compared to no explanation, both counterfactual and feature-based explanations improved system understanding and performance trust (but not moral trust). Additionally, when no explanation was present, high-stake scenarios led to significantly worse performance trust and system understanding. These findings suggest that explanations can be used to calibrate users' perceptions of the robot in high-stake scenarios.

Ort, förlag, år, upplaga, sidor
Institute of Electrical and Electronics Engineers (IEEE), 2023
Serie
IEEE RO-MAN, ISSN 1944-9445
Nationell ämneskategori
Robotteknik och automation
Identifikatorer
urn:nbn:se:kth:diva-341992 (URN)10.1109/RO-MAN57019.2023.10309566 (DOI)001108678600318 ()2-s2.0-85186964360 (Scopus ID)
Konferens
32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), AUG 28-31, 2023, Busan, SOUTH KOREA
Anmärkning

Part of proceedings ISBN 979-8-3503-3670-2

Not duplicate with DiVA 1198533

QC 20240109

Tillgänglig från: 2024-01-09 Skapad: 2024-01-09 Senast uppdaterad: 2024-03-21Bibliografiskt granskad
Stower, R., Zibetti, E. & St-Onge, D. (2022). Bots of a Feather: Exploring User Perceptions of Group Cohesiveness for Application in Robotic Swarms. In: 2022 31ST IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (IEEE RO-MAN 2022): . Paper presented at 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) - Social, Asocial, and Antisocial Robots, AUG 29-SEP 02, 2022, Napoli, ITALY (pp. 95-100). Institute of Electrical and Electronics Engineers (IEEE)
Öppna denna publikation i ny flik eller fönster >>Bots of a Feather: Exploring User Perceptions of Group Cohesiveness for Application in Robotic Swarms
2022 (Engelska)Ingår i: 2022 31ST IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (IEEE RO-MAN 2022), Institute of Electrical and Electronics Engineers (IEEE) , 2022, s. 95-100Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Behaviours of robot swarms often take inspiration from biological models, such as ant colonies and bee hives. Yet, understanding how these behaviours are actually perceived by human users has so far received limited attention. In this paper, we use animations to represent different kinds of possible swarm motions intended to communicate specific messages to a human. We explore how these animations relate to the perceived group cohesiveness of the swarm, comprised of five different parameters: synchronising, grouping, following, reacting, and shape forming. We conducted an online user study where 98 participants viewed nine animations of a swarm displaying different behaviours and rated them for perceived group cohesiveness. We found that the parameters of group cohesiveness correlated with the messages the swarm was perceived as communicating. In particular, the message of initiating communication was highly positively correlated with all group parameters, whereas broken communication was negatively correlated. In addition, the importance of specific group parameters differed within each animation. For example, the parameter of grouping was most associated with animations signalling an intervention is needed. These findings are discussed within the context of designing intuitive behaviour for robot swarms.

Ort, förlag, år, upplaga, sidor
Institute of Electrical and Electronics Engineers (IEEE), 2022
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Datorseende och robotik (autonoma system)
Identifikatorer
urn:nbn:se:kth:diva-322359 (URN)10.1109/RO-MAN53752.2022.9900567 (DOI)000885903300014 ()2-s2.0-85140775620 (Scopus ID)
Konferens
31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) - Social, Asocial, and Antisocial Robots, AUG 29-SEP 02, 2022, Napoli, ITALY
Anmärkning

Part of proceedings: ISBN 978-1-7281-8859-1

QC 20221212

Tillgänglig från: 2022-12-12 Skapad: 2022-12-12 Senast uppdaterad: 2022-12-12Bibliografiskt granskad
Stower, R., Tatarian, K., Rudaz, D., Chamoux, M., Chetouani, M. & Kappas, A. (2022). Does what users say match what they do?: Comparing self-reported attitudes and behaviours towards a social robot. In: 2022 31ST IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (IEEE RO-MAN 2022): . Paper presented at 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) - Social, Asocial, and Antisocial Robots, AUG 29-SEP 02, 2022, Napoli, ITALY (pp. 1429-1434). Institute of Electrical and Electronics Engineers (IEEE)
Öppna denna publikation i ny flik eller fönster >>Does what users say match what they do?: Comparing self-reported attitudes and behaviours towards a social robot
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2022 (Engelska)Ingår i: 2022 31ST IEEE INTERNATIONAL CONFERENCE ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (IEEE RO-MAN 2022), Institute of Electrical and Electronics Engineers (IEEE) , 2022, s. 1429-1434Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Constructs intended to capture social attitudes and behaviour towards social robots are incredibly varied, with little overlap or consistency in how they may be related. In this study we conduct exploratory analyses between participants' self-reported attitudes and behaviour towards a social robot. We designed an autonomous interaction where 102 participants interacted with a social robot (Pepper) in a hypothetical travel planning scenario, during which the robot displayed various multi-modal social behaviours. Several behavioural measures were embedded throughout the interaction, followed by a selfreport questionnaire targeting participant's social attitudes towards the robot (social trust, liking, rapport, competency trust, technology acceptance, mind perception, social presence, and social information processing). Several relationships were identified between participant's behaviour and self-reported attitudes towards the robot. Implications for how to conceptualise and measure interactions with social robots are discussed.

Ort, förlag, år, upplaga, sidor
Institute of Electrical and Electronics Engineers (IEEE), 2022
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Datorseende och robotik (autonoma system)
Identifikatorer
urn:nbn:se:kth:diva-322360 (URN)10.1109/RO-MAN53752.2022.9900782 (DOI)000885903300203 ()2-s2.0-85140762614 (Scopus ID)
Konferens
31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) - Social, Asocial, and Antisocial Robots, AUG 29-SEP 02, 2022, Napoli, ITALY
Anmärkning

Part of proceedings: ISBN 978-1-7281-8859-1

QC 20221212

Tillgänglig från: 2022-12-12 Skapad: 2022-12-12 Senast uppdaterad: 2022-12-12Bibliografiskt granskad
Stower, R., Abdelghani, R., Tschopp, M., Evangelista, K., Chetouani, M. & Kappas, A. (2022). Exploring space for robot mistakes in child robot interactions. Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 23(2), 243-288
Öppna denna publikation i ny flik eller fönster >>Exploring space for robot mistakes in child robot interactions
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2022 (Engelska)Ingår i: Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, ISSN 1572-0373, E-ISSN 1572-0381, Vol. 23, nr 2, s. 243-288Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Understanding the impact of robot errors in child-robot-interactions (CRI) is critical, as current technological systems are still limited and may randomly present a variety of mistakes during interactions with children. In this study we manipulate a task-based error of a NAO robot during a semi-autonomous computational thinking task implemented with the Cozmo robot. Data from 72 children aged 7-10 were analysed regarding their attitudes towards NAO (social trust, competency trust, liking, and perceived agency), their behaviour towards the robot (self-disclosure, following recommendations), as well as their task performance. We did not find quantitative effects of the robot's error on children's self-reported attitudes, behaviour, or task performance. Age was also not significantly related to either social attitudes or behaviours towards NAO, although there were some age-related differences in task performance. Potential reasons behind the lack of statistical effects and limitations of the study with regards to the manipulation of robot errors are discussed and insights into the design of future CRI studies provided.

Ort, förlag, år, upplaga, sidor
John Benjamins Publishing Company, 2022
Nyckelord
child-robot-interaction, human-robot-interaction, user study, education, trust, liking, agency, robot errors, faulty robots, in-the-wild
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Robotteknik och automation
Identifikatorer
urn:nbn:se:kth:diva-326391 (URN)10.1075/is.21034.sto (DOI)000958575300004 ()2-s2.0-85153283943 (Scopus ID)
Anmärkning

QC 20230503

Tillgänglig från: 2023-05-03 Skapad: 2023-05-03 Senast uppdaterad: 2023-05-03Bibliografiskt granskad
Organisationer
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-6158-4818

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