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Publikationer (10 of 53) Visa alla publikationer
Viberg, O., Mavroudi, A., Fernaeus, Y., Bogdan, C. M. & Laaksolahti, J. (2019). Reducing Free Riding: CLASS–A System for Collaborative Learning Assessment. In: Elvira PopescuAna Belén Gil, Loreto Lancia Luigia Simona Sica, Anna Mavroudi (Ed.), Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference, Workshops: . Paper presented at 9th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning, MIS4TEL 2019; Ávila; Spain; 26 June 2019 through 28 June 2019 (pp. 132-138). Springer, 1008
Öppna denna publikation i ny flik eller fönster >>Reducing Free Riding: CLASS–A System for Collaborative Learning Assessment
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2019 (Engelska)Ingår i: Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference, Workshops / [ed] Elvira PopescuAna Belén Gil, Loreto Lancia Luigia Simona Sica, Anna Mavroudi, Springer, 2019, Vol. 1008, s. 132-138Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In today’s era of digitalization of education, Computer Supported Collaborative Learning is becoming increasingly important in higher education. This type of learning has been frequently associated in the recent research literature with student regulation, feedback from peers and a student assessment schema which can incorporate both formative and summative assessment strategies. This work-in-progress paper presents the CLASS system which caters for all these aspects. Furthermore, the system supports mechanisms for the prevention of the free riding phenomenon, which has been reported in the literature as one of the most important disadvantages in group student work. The paper discusses the higher education context in which the CLASS system was developed and used, along with its design affordances and how these affordances can facilitate CSCL. The paper can be useful to designers and developers of CSCL systems as well as to practitioners that are interested in how they can exploit CSCL with their students working in groups.

Ort, förlag, år, upplaga, sidor
Springer, 2019
Serie
Advances in Intelligent Systems and Computing, ISSN 2194-5357 ; 1008
Nyckelord
Computer Supported Collaborative Learning, Assessment, Free riding, Higher education
Nationell ämneskategori
Mänsklig interaktion med IKT
Identifikatorer
urn:nbn:se:kth:diva-257755 (URN)10.1007/978-3-030-23884-1_17 (DOI)2-s2.0-85068655938 (Scopus ID)9783030238834 (ISBN)
Konferens
9th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning, MIS4TEL 2019; Ávila; Spain; 26 June 2019 through 28 June 2019
Anmärkning

QC 20190906

Tillgänglig från: 2019-09-03 Skapad: 2019-09-03 Senast uppdaterad: 2019-09-06Bibliografiskt granskad
Bogdan, C. M. (2018). Declarative interaction towards evolutionary user interface prototyping. In: 16th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2017: . Paper presented at 16th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2017; [city]Mumbai; India; 25 September 2017 through 27 September 2017; (pp. 83-90). Springer, 10774
Öppna denna publikation i ny flik eller fönster >>Declarative interaction towards evolutionary user interface prototyping
2018 (Engelska)Ingår i: 16th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2017, Springer, 2018, Vol. 10774, s. 83-90Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper examines the potential of describing interactive systems in a declarative manner with concepts familiar to both developers and designers. Such declarative interaction descriptions will enable evolutionary prototyping processes. This new type of design and development processes that can emerge with declarative interaction is described along with benefits for human-centred system design. A few challenges are raised for future research in this area.

Ort, förlag, år, upplaga, sidor
Springer, 2018
Serie
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 10774
Nyckelord
Conflict, Declarative, Evolutionary, Prototyping, User interface
Nationell ämneskategori
Interaktionsteknik
Identifikatorer
urn:nbn:se:kth:diva-238373 (URN)10.1007/978-3-319-92081-8_8 (DOI)2-s2.0-85048253439 (Scopus ID)9783319920801 (ISBN)
Konferens
16th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2017; [city]Mumbai; India; 25 September 2017 through 27 September 2017;
Anmärkning

QC 20181116

Tillgänglig från: 2018-11-16 Skapad: 2018-11-16 Senast uppdaterad: 2018-11-16Bibliografiskt granskad
Winckler, M., Larusdottir, M., Kuusinen, K., Bogdan, C. M. & Palanque, P. (2017). Dealing with Conflicting User Interface Properties in User-Centered Development Processes. In: Bernhaupt, R Dalvi, G Joshi, A Balkrishan, DK ONeill, J Winckler, M (Ed.), HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV: . Paper presented at 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT), SEP 25-29, 2017, Indian Inst Technol, Mumbai, INDIA (pp. 521-523). SPRINGER INTERNATIONAL PUBLISHING AG
Öppna denna publikation i ny flik eller fönster >>Dealing with Conflicting User Interface Properties in User-Centered Development Processes
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2017 (Engelska)Ingår i: HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV / [ed] Bernhaupt, R Dalvi, G Joshi, A Balkrishan, DK ONeill, J Winckler, M, SPRINGER INTERNATIONAL PUBLISHING AG , 2017, s. 521-523Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Whilst usability has been the most prominent user interface property in early Human-Computer Interaction (HCI) research other properties such as accessibility, inclusive design, user experience and, more recently security, trust and resilience (among many others) might also be important for the development of interactive system. It is interesting to notice that user interface properties might overlap and sometimes create conflicting recommendations. A good example is security which, by recommending users to deal with passwords reduces system usability by placing a burden on users. The ultimate goal of this workshop is to promote the investigation of multiple user interface properties in a user-centered design process. We are concerned by theories, methods and approaches for dealing with multiple user interface properties when developing interactive system. This workshop is organized by the IFIP WG 13.2 on Human-Centered Software Methodologies and the WG 13.5 on Resilience, Reliability, Safety and Human Error in System Development.

Ort, förlag, år, upplaga, sidor
SPRINGER INTERNATIONAL PUBLISHING AG, 2017
Serie
Lecture Notes in Computer Science, ISSN 0302-9743 ; 10516
Nyckelord
User-centered design process, User interfaces properties, Usability, UX, Resilience, Reliability, Multiple perspectives in user interface design
Nationell ämneskategori
Data- och informationsvetenskap
Identifikatorer
urn:nbn:se:kth:diva-239865 (URN)10.1007/978-3-319-68059-0 (DOI)000449966200065 ()2-s2.0-85030844685 (Scopus ID)978-3-319-68059-0 (ISBN)978-3-319-68058-3 (ISBN)
Konferens
16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT), SEP 25-29, 2017, Indian Inst Technol, Mumbai, INDIA
Anmärkning

QC 20181213

Tillgänglig från: 2018-12-13 Skapad: 2018-12-13 Senast uppdaterad: 2018-12-13Bibliografiskt granskad
Kis, F. & Bogdan, C. (2016). Declarative Setup-free Web Application Prototyping Combining Local and Cloud Datastores. In: 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC): . Paper presented at 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 4-8 Sept. 2016, Cambridge, UK (pp. 115-123). IEEE
Öppna denna publikation i ny flik eller fönster >>Declarative Setup-free Web Application Prototyping Combining Local and Cloud Datastores
2016 (Engelska)Ingår i: 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), IEEE, 2016, s. 115-123Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

The trend of “open data” coupled with the recentsadvancement in web development technologies and thesproliferation of JavaScript frameworks has helped popularizesprogramming of interactive web applications. Still, some of thescommon features of today’s web applications that access datasfrom own data stores or from web services require a complexssetup or a significant amount of programming knowledge, andsthus make it hard for developers to quickly prototype applicationssand iterate on solutions. Therefore, we propose Endev,sa declarative framework for prototyping applications that usescloud data storage or web service data. By not needing to writesany JavaScript code or set up any servers, Endev provides a lowslearning threshold. We show that Endev is perceived useful andseasy to use through a study with 15 developers.

Ort, förlag, år, upplaga, sidor
IEEE, 2016
Nyckelord
HTML, Databases, Programming, Mashups, Synchronization, Prototypes
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-196843 (URN)10.1109/VLHCC.2016.7739673 (DOI)000392158000019 ()2-s2.0-85000658050 (Scopus ID)978-1-5090-0252-8 (ISBN)978-1-5090-0253-5 (ISBN)
Konferens
2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 4-8 Sept. 2016, Cambridge, UK
Anmärkning

QC 20161124

Tillgänglig från: 2016-11-23 Skapad: 2016-11-23 Senast uppdaterad: 2018-01-13Bibliografiskt granskad
Hasselqvist, H., Bogdan, C. & Kis, F. (2016). Linking Data to Action: Designing for Amateur Energy Management. In: DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse: . Paper presented at 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Gardens Point Campus of Queensland University of Technology (QUT)Brisbane, Australia, 4 June 2016 through 8 June 2016 (pp. 473-483). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>Linking Data to Action: Designing for Amateur Energy Management
2016 (Engelska)Ingår i: DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, Association for Computing Machinery (ACM), 2016, s. 473-483Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Design of eco-feedback has primarily aimed at persuading individuals to change behaviours into more environmentally sustainable ones. However, it has been questioned how effective such feedback is in supporting long-term change. As an alternative focus for energy feedback, we present a case study of amateur energy management work in apartment buildings owned by housing cooperatives, and the design of an app that aims to stimulate and support cooperatives in taking energy actions that significantly reduce the cooperative’s collective energy use. By linking energy data to energy actions, the users can see how actions taken in their own and other cooperatives affected the energy use, learn from each other’s experiences and become motivated as energy amateurs. Based on our housing cooperative case, we reflect on design aspects to consider when designing for energy management in amateur settings.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2016
Nyckelord
Sustainable HCI, Interaction Design, Energy, Housing Cooperatives, Amateur Community
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-189167 (URN)10.1145/2901790.2901837 (DOI)000390478300046 ()2-s2.0-84978696610 (Scopus ID)978-1-4503-4031-1 (ISBN)
Konferens
11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Gardens Point Campus of Queensland University of Technology (QUT)Brisbane, Australia, 4 June 2016 through 8 June 2016
Forskningsfinansiär
EU, FP7, Sjunde ramprogrammet, 608774StandUp
Anmärkning

QC 20160714

Tillgänglig från: 2016-06-28 Skapad: 2016-06-28 Senast uppdaterad: 2019-02-07Bibliografiskt granskad
Hasselqvist, H. & Bogdan, C. (2015). Designing for Energy Engagement in Housing Cooperatives. In: : . Paper presented at Critical Alternatives 2015, August 17-21 2015, Aarhus, Denmark.
Öppna denna publikation i ny flik eller fönster >>Designing for Energy Engagement in Housing Cooperatives
2015 (Engelska)Konferensbidrag, Enbart muntlig presentation (Refereegranskat)
Abstract [en]

Within the current Swedish housing market it is increasingly difficult to get a contract for a rental apartment, therefore people who might have had public housing as a first choice are forced to buy an apartment instead. When buying apartments they become part of housing cooperatives whereby the residents have in theory a high power to influence their living environment, but few people take advantage of that power.

We have studied housing cooperative engagement in Stockholm, Sweden, related to collective energy issues and the opportunities of supporting such engagement with design of interactive technologies. In this paper we present the results of a case study of amateur energy management in housing cooperatives and a concept for a housing cooperative energy app that aims both to support the work of energy managers and to provide other members with a low-effort entrance to collective energy matters.

Nyckelord
Housing Cooperatives, Amateur Communities, Sustainability, Energy, Interaction Design
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-172342 (URN)
Konferens
Critical Alternatives 2015, August 17-21 2015, Aarhus, Denmark
Forskningsfinansiär
EU, FP7, Sjunde ramprogrammet, 608774StandUp
Anmärkning

Workshop position paper

QC 20150826

Tillgänglig från: 2015-08-19 Skapad: 2015-08-19 Senast uppdaterad: 2018-01-11Bibliografiskt granskad
Kis, F. & Cristian, B. (2015). Generating Interactive Prototypes from Query Annotated Discourse Models. I-COM: A Journal of Interactive and Cooperative Media, 14(3), 205-219
Öppna denna publikation i ny flik eller fönster >>Generating Interactive Prototypes from Query Annotated Discourse Models
2015 (Engelska)Ingår i: I-COM: A Journal of Interactive and Cooperative Media, ISSN 1618-162X, E-ISSN 2196-6826, Vol. 14, nr 3, s. 205-219Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Model Based User Interface Development offers the possibility to design User Interfaces without being concerned about the underlying implementation. This is achieved by devising models at a high level of abstraction, thus creating the potential for involving users or domain experts to achieve a user-centered design process. Obtain- ing a running interactive application from such models usually requires several model transformations. One of the current problems is that while a user interface is generated after these transformations, other parts of the interactive system such as the application logic need to pre-exist or they must be written manually before the interface can be tested in a realistic scenario. This leaves the domain experts dependent on programmers and increases the time between iterations. In this paper we work with Query Anno- tations, which were previously used only for modeling at low levels and for generating fully functional interfaces, and we aim to generalize them for the high-level modeling approach called Discourse Modeling. The direct expected benefit of this generalization is the possibility to generate complete, readily testable interactive prototypes, rather than just their user interfaces. In addition, Query Annota- tions can serve as the mapping between the various levels of abstraction and bring to the domain experts a better understanding of the transformation process, as well as the possibility to modify the interfaces and models directly.

Ort, förlag, år, upplaga, sidor
Walter de Gruyter, 2015
Nyckelord
Discourse Model, GUI Generation, Interactive Prototypes, Query Annotations, UI Modeling
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-184089 (URN)10.1515/icom-2015-0041 (DOI)
Anmärkning

QC 20160329

Tillgänglig från: 2016-03-23 Skapad: 2016-03-23 Senast uppdaterad: 2018-01-10Bibliografiskt granskad
Hasselqvist, H., Bogdan, C., Romero, M. & Shafqat, O. (2015). Supporting Energy Management as a Cooperative Amateur Activity. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI 2015,April 18 - 23, 2015, Seoul, Korea (pp. 1483-1488). ACM Digital Library
Öppna denna publikation i ny flik eller fönster >>Supporting Energy Management as a Cooperative Amateur Activity
2015 (Engelska)Ingår i: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM Digital Library, 2015, s. 1483-1488Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

There is increasing concern regarding current energy feedback approaches as they focus on the individual level, and mostly on household electricity, while the bulk of energy use often lies in heating and cooling. The aim is typically to change user routines, which does not bring a long-lasting impact. In our case study, we address these concerns for apartment buildings by looking at housing cooperatives, the dominant form of apartment ownership in the Nordic countries. These cooperatives manage the heating costs in common and therefore have a large potential for energy saving through long-lasting improvements and investments. We also emphasise the amateur nature of energy work within such cooperatives and consider the implications of our field study findings, interpreted through these amateur and cooperative perspectives, for the design of interactive artefacts.

Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2015
Nyckelord
Eco-feedback, Energy-efficiency, Amateur, Energy cooperative
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-167994 (URN)10.1145/2702613.2732724 (DOI)2-s2.0-84954201607 (Scopus ID)
Konferens
CHI 2015,April 18 - 23, 2015, Seoul, Korea
Forskningsfinansiär
EU, FP7, Sjunde ramprogrammet, 608774StandUp
Anmärkning

QC 20150617

Tillgänglig från: 2015-05-25 Skapad: 2015-05-25 Senast uppdaterad: 2018-01-11Bibliografiskt granskad
Hasselqvist, H. & Bogdan, C. (2014). Design with people in multi-disciplinary, multi-cultural project consortia: A set of Guidelines. In: : . Paper presented at DRS 2014, Umeå June 16-19 2014.
Öppna denna publikation i ny flik eller fönster >>Design with people in multi-disciplinary, multi-cultural project consortia: A set of Guidelines
2014 (Engelska)Konferensbidrag, Enbart muntlig presentation (Övrigt vetenskapligt)
Nyckelord
Design methods, Sustainability
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Människa-datorinteraktion
Identifikatorer
urn:nbn:se:kth:diva-166787 (URN)
Konferens
DRS 2014, Umeå June 16-19 2014
Forskningsfinansiär
EU, FP7, Sjunde ramprogrammet, 608774
Anmärkning

Position paper for the workshop: Designing with people in sustainability and behaviour change research

Tillgänglig från: 2015-05-18 Skapad: 2015-05-18 Senast uppdaterad: 2018-01-11Bibliografiskt granskad
Lundström, A. & Bogdan, C. (2014). Having a lead foot?: Exploring how to visualize energy consumption and driving in electric cars. In: AutomotiveUI 2014 - 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, in Cooperation with ACM SIGCHI - Adjunct Proceedings: . Paper presented at 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2014, 17 September 2014 through 19 September 2014, Seattle, United States (pp. 111-114). Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>Having a lead foot?: Exploring how to visualize energy consumption and driving in electric cars
2014 (Engelska)Ingår i: AutomotiveUI 2014 - 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, in Cooperation with ACM SIGCHI - Adjunct Proceedings, Association for Computing Machinery (ACM), 2014, s. 111-114Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper we present a visualization of estimated and real energy consumption while driving, as a tool to compare the driving to what might be considered "typical" driving. This is particularly relvant to cases where the driver wants to be aware of the energy consumption in order to reach a particular destination and avoid a "lead foot", or otherwise when learning to drive efficiently.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2014
Nyckelord
Driving range, Electric Cars, In-car interface, Interaction design, Range anxiety, Visualization
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:kth:diva-157890 (URN)10.1145/2667239.2667303 (DOI)2-s2.0-84910601625 (Scopus ID)978-145030725-3 (ISBN)
Konferens
6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2014, 17 September 2014 through 19 September 2014, Seattle, United States
Anmärkning

QC 20141217

Tillgänglig från: 2014-12-17 Skapad: 2014-12-17 Senast uppdaterad: 2018-01-11Bibliografiskt granskad
Organisationer
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0001-7549-1797

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