kth.sePublications
Change search
Link to record
Permanent link

Direct link
Li, Chengjie
Publications (4 of 4) Show all publications
Li, C., Androulakaki, T., Gao, A. Y., Yang, F., Saikia, H., Peters, C. & Skantze, G. (2018). Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality. In: Proceedings of the 18th International Conference on Intelligent Virtual Agents: . Paper presented at 18th International Conference on Intelligent Virtual Agents (pp. 191-196). ACM Digital Library
Open this publication in new window or tab >>Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality
Show others...
2018 (English)In: Proceedings of the 18th International Conference on Intelligent Virtual Agents, ACM Digital Library, 2018, p. 191-196Conference paper, Published paper (Refereed)
Abstract [en]

Mixed reality offers new potentials for social interaction experiences with virtual agents. In addition, it can be used to experiment with the design of physical robots. However, while previous studies have investigated comfortable social distances between humans and artificial agents in real and virtual environments, there is little data with regards to mixed reality environments. In this paper, we conducted an experiment in which participants were asked to walk up to an agent to ask a question, in order to investigate the social distances maintained, as well as the subject's experience of the interaction. We manipulated both the embodiment of the agent (robot vs. human and virtual vs. physical) as well as closed vs. open posture of the agent. The virtual agent was displayed using a mixed reality headset. Our experiment involved 35 participants in a within-subject design. We show that, in the context of social interactions, mixed reality fares well against physical environments, and robots fare well against humans, barring a few technical challenges.

Place, publisher, year, edition, pages
ACM Digital Library, 2018
National Category
Natural Language Processing Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-241288 (URN)10.1145/3267851.3267870 (DOI)000511376500029 ()2-s2.0-85058440240 (Scopus ID)
Conference
18th International Conference on Intelligent Virtual Agents
Note

QC 20190122

Available from: 2019-01-18 Created: 2019-01-18 Last updated: 2025-02-01Bibliographically approved
Peters, C., Li, C., Yang, F., Avramova, V. & Skantze, G. (2018). Investigating Social Distances between Humans, Virtual Humans and Virtual Robots in Mixed Reality. In: Proceedings of 17th International Conference on Autonomous Agents and MultiAgent Systems: . Paper presented at he 17th International Conference on Autonomous Agents and MultiAgent Systems Stockholm, Sweden — July 10 - 15, 2018 (pp. 2247-2249).
Open this publication in new window or tab >>Investigating Social Distances between Humans, Virtual Humans and Virtual Robots in Mixed Reality
Show others...
2018 (English)In: Proceedings of 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018, p. 2247-2249Conference paper, Published paper (Refereed)
Abstract [en]

Mixed reality environments offer new potentials for the design of compelling social interaction experiences with virtual characters. In this paper, we summarise initial experiments we are conducting in which we measure comfortable social distances between humans, virtual humans and virtual robots in mixed reality environments. We consider a scenario in which participants walk within a comfortable distance of a virtual character that has its appearance varied between a male and female human, and a standard- and human-height virtual Pepper robot. Our studies in mixed reality thus far indicate that humans adopt social zones with artificial agents that are similar in manner to human-human social interactions and interactions in virtual reality.

National Category
Natural Language Processing
Identifiers
urn:nbn:se:kth:diva-241285 (URN)000468231300383 ()2-s2.0-85054717128 (Scopus ID)
Conference
he 17th International Conference on Autonomous Agents and MultiAgent Systems Stockholm, Sweden — July 10 - 15, 2018
Note

QC 20190214

Available from: 2019-01-18 Created: 2019-01-18 Last updated: 2025-02-07Bibliographically approved
Avramova, V., Yang, F., Li, C., Peters, C. & Skantze, G. (2017). A virtual poster presenter using mixed reality. In: 17th International Conference on Intelligent Virtual Agents, IVA 2017: . Paper presented at 17th International Conference on Intelligent Virtual Agents, IVA 2017, Stockholm, Sweden, 27 August 2017 through 30 August 2017 (pp. 25-28). Springer, 10498
Open this publication in new window or tab >>A virtual poster presenter using mixed reality
Show others...
2017 (English)In: 17th International Conference on Intelligent Virtual Agents, IVA 2017, Springer, 2017, Vol. 10498, p. 25-28Conference paper, Published paper (Refereed)
Abstract [en]

In this demo, we will showcase a platform we are currently developing for experimenting with situated interaction using mixed reality. The user will wear a Microsoft HoloLens and be able to interact with a virtual character presenting a poster. We argue that a poster presentation scenario is a good test bed for studying phenomena such as multi-party interaction, speaker role, engagement and disengagement, information delivery, and user attention monitoring.

Place, publisher, year, edition, pages
Springer, 2017
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 10498
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-216737 (URN)10.1007/978-3-319-67401-8_3 (DOI)000455400000003 ()2-s2.0-85028981508 (Scopus ID)
Conference
17th International Conference on Intelligent Virtual Agents, IVA 2017, Stockholm, Sweden, 27 August 2017 through 30 August 2017
Note

QC 20241107

Part of ISBN 9783319674001

Available from: 2017-10-24 Created: 2017-10-24 Last updated: 2025-02-18Bibliographically approved
Yang, F., Li, C., Palmberg, R., Van der Heide, E. & Peters, C. (2017). Expressive Virtual Characters for Social Demonstration Games. In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings: . Paper presented at 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), SEP 06-08, 2017, Athens, Greece (pp. 217-224). IEEE
Open this publication in new window or tab >>Expressive Virtual Characters for Social Demonstration Games
Show others...
2017 (English)In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, IEEE, 2017, p. 217-224Conference paper, Published paper (Refereed)
Abstract [en]

Virtual characters are an integral part of many game and learning environments and have practical applications as tutors, demonstrators or even representations of the user. However, creating virtual character behaviors can be a time-consuming and complex task requiring substantial technical expertise. To accelerate and better enable the use of virtual characters in social games, we present a virtual character behavior toolkit for the development of expressive virtual characters. It is a midlleware toolkit which sits on top of the game engine with a focus on providing high-level character behaviors to quickly create social games. The toolkit can be adapted to a wide range of scenarios related to social interactions with individuals and groups at multiple distances in the virtual environment and supports customization and control of facial expressions, body animations and group formations. We describe the design of the toolkit, providing an examplar of a small game that is being created with it and our intended future work on the system.

Place, publisher, year, edition, pages
IEEE, 2017
Series
International Conference on Games and Virtual Worlds for Serious Applications, ISSN 2474-0470
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-224103 (URN)10.1109/VS-GAMES.2017.8056604 (DOI)000425228700038 ()2-s2.0-85029005495 (Scopus ID)978-1-5090-5812-9 (ISBN)
Conference
9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), SEP 06-08, 2017, Athens, Greece
Funder
EU, Horizon 2020, 644204
Note

QC 20180312

Available from: 2018-03-12 Created: 2018-03-12 Last updated: 2025-02-18Bibliographically approved
Organisations

Search in DiVA

Show all publications