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Hansen, Kjetil Falkenberg, DocentORCID iD iconorcid.org/0000-0003-4259-484X
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Publications (10 of 44) Show all publications
Ljungdahl Eriksson, M., Pareto, L., Atienza, R. & Hansen, K. F. (2018). My Sound Space: An attentional shield for immersive redirection. In: Audio Mostly 2018: Sound in Immersion and Emotion. Paper presented at Audio Mostly 2018: Sound in Immersion and Emotion, September 12–14, 2018, Wrexham, United Kingdom. New York: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>My Sound Space: An attentional shield for immersive redirection
2018 (English)In: Audio Mostly 2018: Sound in Immersion and Emotion, New York: Association for Computing Machinery (ACM) , 2018Conference paper, Published paper (Refereed)
Abstract [en]

In the context of extended reality, the term immersion is commonly used as a property denoting to which extent a technology can deliver an illusion of reality while occluding the users’ sensory access to the physical environment. In this paper we discuss an alternative interpretation of immersion, used in the My Sound Space project. The project is a research endeavor aiming to develop a sound environment system that enables a personalized sound space suitable for individual work places. The medium, which in our case is sound, is transparent and thus becomes an entangled part of the surrounding environment. This type of immersion is only partly occluding the users sensory access to physical reality. The purpose of using the sound space is not to become immersed by the sounds, rather to use the sounds to direct cognitive attention to get immersed in another cognitive activity.

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2018
Keywords
My Sound Space, immersive redirection, nonmediation, sound design, designing the unnoticeable
National Category
Humanities and the Arts Design Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-241084 (URN)10.1145/3243274.3243309 (DOI)978-1-4503-6609-0 (ISBN)
Conference
Audio Mostly 2018: Sound in Immersion and Emotion, September 12–14, 2018, Wrexham, United Kingdom
Note

QC 20190109

Available from: 2018-11-26 Created: 2019-01-09Bibliographically approved
Hansen, K. F. (2015). DJs and turntablism. In: Williams, Justin A. (Ed.), The Cambridge Companion to Hip-hop: (pp. 42-55). Cambridge University Press
Open this publication in new window or tab >>DJs and turntablism
2015 (English)In: The Cambridge Companion to Hip-hop / [ed] Williams, Justin A., Cambridge University Press, 2015, p. 42-55Chapter in book (Other academic)
Place, publisher, year, edition, pages
Cambridge University Press, 2015
National Category
Computer Sciences Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:kth:diva-137409 (URN)10.1017/CCO9781139775298.006 (DOI)2-s2.0-84953710547 (Scopus ID)9781107037465 (ISBN)9781139775298 (ISBN)9781107643864 (ISBN)
Note

QC 20150414. tmh_import_13_12_13, tmh_id_3885. QC 20160115

Available from: 2013-12-13 Created: 2013-12-13 Last updated: 2018-01-11Bibliographically approved
Hiraga, R., Hansen, K. F., Kano, N., Matsubara, M., Terasawa, H. & Tabuchi, K. (2015). Music perception of hearing-impaired persons with focus on one test subject. In: Proceedings of 2015 IEEE International Conference on Systems, Man, and Cybernetics: . Paper presented at 2015 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE
Open this publication in new window or tab >>Music perception of hearing-impaired persons with focus on one test subject
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2015 (English)In: Proceedings of 2015 IEEE International Conference on Systems, Man, and Cybernetics, IEEE , 2015Conference paper, Published paper (Refereed)
Abstract [en]

We previously investigated how hearing-impaired people perceive music in several types of musical experiments. By following-up on the results of some of these experiments with a single test subject Sd, we found that the ability of the subject to perceive music was high and that she appreciated music in a way that was different from that of hearing people. In this paper, we describe three musical experiments with hearing-impaired subjects, their results, and Sd’s music perception through the experiments. The three experiments involved the Music Puzzle game, the appreciation of harmony, and tempo perception. Music Puzzle is a music game we made that is played on a tablet and is intended to be used by hearing-impaired persons as a serious game with which they can improve their hearing ability by continuously playing it. The experiment on appreciation of harmony was conducted with three subject groups, and the result showed that experience with music affected the appreciation of music accompanied with the tonal code. Tempo perception was investigated with a simple game in which the subjects tapped along with the tempo of the music. By examining the subjects’ hearing acuity in standard medical hearing tests and crossing over the results of these musical experiments, we observed that hearing acuity is not necessarily related to the perception and understanding of music.

Place, publisher, year, edition, pages
IEEE, 2015
National Category
Computer Sciences Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:kth:diva-180413 (URN)10.1109/SMC.2015.421 (DOI)000368940202087 ()2-s2.0-84964501764 (Scopus ID)
Conference
2015 IEEE International Conference on Systems, Man, and Cybernetics (SMC)
Note

QC 20160216

Available from: 2016-01-13 Created: 2016-01-13 Last updated: 2018-01-10Bibliographically approved
Hansen, K. F. (2015). The turntable: The instrument of hip-hop. In: Williams, Justin A. (Ed.), The Cambridge Companion to Hip-Hop: (pp. 42-55). Cambridge University Press
Open this publication in new window or tab >>The turntable: The instrument of hip-hop
2015 (English)In: The Cambridge Companion to Hip-Hop / [ed] Williams, Justin A., Cambridge University Press , 2015, p. 42-55Chapter in book (Refereed)
Place, publisher, year, edition, pages
Cambridge University Press, 2015
National Category
Computer Sciences Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:kth:diva-180400 (URN)9781107643864 (ISBN)
Note

QC 20160216

Available from: 2016-01-13 Created: 2016-01-13 Last updated: 2018-01-10Bibliographically approved
Hansen, K. F. & Normark, M. (2015). Tutored academic writing as motivation and a formative assessment for learning. In: KTH Scholarship of Teaching and Learning: . Paper presented at KTH Scholarship of Teaching and Learning (pp. 31). Stockholm
Open this publication in new window or tab >>Tutored academic writing as motivation and a formative assessment for learning
2015 (English)In: KTH Scholarship of Teaching and Learning, Stockholm, 2015, p. 31-Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
Stockholm: , 2015
Keywords
publishing, theses, research
National Category
Computer Sciences Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:kth:diva-180403 (URN)
Conference
KTH Scholarship of Teaching and Learning
Note

QC 20160216

Available from: 2016-01-13 Created: 2016-01-13 Last updated: 2018-01-10Bibliographically approved
Matsubara, M., Terasawa, H., Hansen, K. F. & Hiraga, R. (2014). An Inquiry into Hearing-Impaired Student's Musical Activities: How Do They Listen to the Music?. In: : . Paper presented at ICMPC-ASCOM. Seoul
Open this publication in new window or tab >>An Inquiry into Hearing-Impaired Student's Musical Activities: How Do They Listen to the Music?
2014 (English)Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
Seoul: , 2014
National Category
Computer Sciences Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:kth:diva-158161 (URN)
Conference
ICMPC-ASCOM
Note

NV 20150331. NV 20160129

Available from: 2014-12-30 Created: 2014-12-30 Last updated: 2018-01-11Bibliographically approved
Bresin, R., Elblaus, L., Falkenberg Hansen, K., Månsson, L. & Tardat, B. (2014). Musikcyklarna/Music bikes: An installation for enabling children to investigate the relationship between expressive music performance and body motion. In: Proceedings of the Sound and Music Computing Sweden Conference 2014: . Paper presented at Sound and Music Computing Sweden, Stockholm, December 4-5 2014 (pp. 1-2). KTH Royal Institute of Technology
Open this publication in new window or tab >>Musikcyklarna/Music bikes: An installation for enabling children to investigate the relationship between expressive music performance and body motion
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2014 (English)In: Proceedings of the Sound and Music Computing Sweden Conference 2014, KTH Royal Institute of Technology, 2014, p. 1-2Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2014
Keywords
Emotions, Motion, Music Performance, HCI
National Category
Media and Communication Technology Human Computer Interaction
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-162114 (URN)
Conference
Sound and Music Computing Sweden, Stockholm, December 4-5 2014
Note

QC 20150323

Available from: 2015-03-21 Created: 2015-03-21 Last updated: 2018-01-11Bibliographically approved
Elblaus, L., Hansen, K. F. & Bresin, R. (2014). NIME Design and Contemporary Music Practice: Benefits and Challenges. In: : . Paper presented at Workshop on Practice-Based Research in New Interfaces for Musical Expression, NIME 2014.
Open this publication in new window or tab >>NIME Design and Contemporary Music Practice: Benefits and Challenges
2014 (English)Conference paper, Published paper (Refereed)
Abstract [en]

This paper deals with the question of how the developmentof new musical artifacts can benet from deeply engagingwith contemporary musical practice. With the novel ideasproduced by the NIME community manifested in musicalinstruments in continuous use, new research questions canbe answered and new sources of knowledge can be explored.This can also be very helpful in evaluation, as it is possi-ble to evaluate the qualities of an instrument in a speciedcontext, rather than evaluating a prototyped instrument onthe basis of its unrealised potential. The information fromsuch evaluation can then be fed back into the developmentprocess, allowing researchers to probe musical practice itselfwith their designs.

National Category
Media and Communication Technology
Research subject
Media Technology; Human-computer Interaction; Computer Science
Identifiers
urn:nbn:se:kth:diva-155394 (URN)
Conference
Workshop on Practice-Based Research in New Interfaces for Musical Expression, NIME 2014
Note

QC 20150224. QC 20160115

Available from: 2014-11-05 Created: 2014-11-05 Last updated: 2018-01-11Bibliographically approved
Hansen, K. F. (2013). Expressivity and musical shape in turntablism: Response to Greasley and Prior. Empirical Musicology Review, 8(1), 44-47
Open this publication in new window or tab >>Expressivity and musical shape in turntablism: Response to Greasley and Prior
2013 (English)In: Empirical Musicology Review, ISSN 1559-5749, E-ISSN 1559-5749, Vol. 8, no 1, p. 44-47Article in journal (Refereed) Published
Abstract [en]

This commentary to Greasley and Prior’s paper “Mixtapes and turntablism: DJs’ perspective on musical shape” extends the findings of the study by looking at the turntablism perspective. First, a general discussion on the study’s method and background is given. Then, the role of turntables as musical instruments in creating musical shape is outlined. Finally, some relationships between turntablism techniques, expressive performances and musical shape are presented. In general, the findings in the study support previously published studies in this insufficiently researched area.

Keywords
scratching, turntablism, expressivity, musical instruments, DJ
National Category
Computer Sciences Language Technology (Computational Linguistics)
Identifiers
urn:nbn:se:kth:diva-137407 (URN)
Note

QC 20140226. tmh_import_13_12_13, tmh_id_3882. QC 20160115

Available from: 2013-12-13 Created: 2013-12-13 Last updated: 2018-01-11Bibliographically approved
Hansen, K. F., Hiraga, R., Li, Z. & Wang, H. (2013). Music Puzzle: An audio-based computer game that inspires to train listening abilities. In: Dennis Reidsma, Haruhiro Katayose, Anton Nijholt (Ed.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Paper presented at 10th International Conference on Advances in Computer Entertainment, ACE 2013; Boekelo; Netherlands; 12 November 2013 through 15 November 2013 (pp. 540-543). Springer
Open this publication in new window or tab >>Music Puzzle: An audio-based computer game that inspires to train listening abilities
2013 (English)In: Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / [ed] Dennis Reidsma, Haruhiro Katayose, Anton Nijholt, Springer, 2013, p. 540-543Conference paper, Published paper (Refereed)
Abstract [en]

The Music Puzzle is a computer game for tablets and smartphones using sounds for the gameplay. Just like an original picture is reconstructed from pieces with jigsaw puzzle, an original sound is reconstructed from musical segments with Music Puzzle. Each segment is distorted by shifting the pitch and equalization. To finish the game, the user listens to each segment visualized as pieces on the screen, reorders them, and corrects their pitch and equalization. The game has a possibility for deaf and hard of hearing people to improve their residual hearing ability since the observation shows their concentrating the game with sounds and preference for music.

Place, publisher, year, edition, pages
Springer, 2013
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 8253 LNCS
Keywords
Audio based game, Hearing ability, Tablet game, Training
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-143571 (URN)10.1007/978-3-319-03161-3_48 (DOI)2-s2.0-84893955374 (Scopus ID)978-331903160-6 (ISBN)
Conference
10th International Conference on Advances in Computer Entertainment, ACE 2013; Boekelo; Netherlands; 12 November 2013 through 15 November 2013
Note

QC 20140326. QC 20160116

Available from: 2014-03-26 Created: 2014-03-25 Last updated: 2018-01-11Bibliographically approved
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Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-4259-484X

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