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Publications (10 of 50) Show all publications
Kis, F. & Bogdan, C. (2016). Declarative Setup-free Web Application Prototyping Combining Local and Cloud Datastores. In: 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC): . Paper presented at 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 4-8 Sept. 2016, Cambridge, UK (pp. 115-123). IEEE
Open this publication in new window or tab >>Declarative Setup-free Web Application Prototyping Combining Local and Cloud Datastores
2016 (English)In: 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), IEEE, 2016, p. 115-123Conference paper, Published paper (Refereed)
Abstract [en]

The trend of “open data” coupled with the recentsadvancement in web development technologies and thesproliferation of JavaScript frameworks has helped popularizesprogramming of interactive web applications. Still, some of thescommon features of today’s web applications that access datasfrom own data stores or from web services require a complexssetup or a significant amount of programming knowledge, andsthus make it hard for developers to quickly prototype applicationssand iterate on solutions. Therefore, we propose Endev,sa declarative framework for prototyping applications that usescloud data storage or web service data. By not needing to writesany JavaScript code or set up any servers, Endev provides a lowslearning threshold. We show that Endev is perceived useful andseasy to use through a study with 15 developers.

Place, publisher, year, edition, pages
IEEE, 2016
Keywords
HTML, Databases, Programming, Mashups, Synchronization, Prototypes
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-196843 (URN)10.1109/VLHCC.2016.7739673 (DOI)000392158000019 ()2-s2.0-85000658050 (Scopus ID)978-1-5090-0252-8 (ISBN)978-1-5090-0253-5 (ISBN)
Conference
2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 4-8 Sept. 2016, Cambridge, UK
Note

QC 20161124

Available from: 2016-11-23 Created: 2016-11-23 Last updated: 2018-01-13Bibliographically approved
Hasselqvist, H., Bogdan, C. & Kis, F. (2016). Linking Data to Action: Designing for Amateur Energy Management. In: DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse: . Paper presented at 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Gardens Point Campus of Queensland University of Technology (QUT)Brisbane, Australia, 4 June 2016 through 8 June 2016 (pp. 473-483). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Linking Data to Action: Designing for Amateur Energy Management
2016 (English)In: DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, Association for Computing Machinery (ACM), 2016, p. 473-483Conference paper, Published paper (Refereed)
Abstract [en]

Design of eco-feedback has primarily aimed at persuading individuals to change behaviours into more environmentally sustainable ones. However, it has been questioned how effective such feedback is in supporting long-term change. As an alternative focus for energy feedback, we present a case study of amateur energy management work in apartment buildings owned by housing cooperatives, and the design of an app that aims to stimulate and support cooperatives in taking energy actions that significantly reduce the cooperative’s collective energy use. By linking energy data to energy actions, the users can see how actions taken in their own and other cooperatives affected the energy use, learn from each other’s experiences and become motivated as energy amateurs. Based on our housing cooperative case, we reflect on design aspects to consider when designing for energy management in amateur settings.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016
Keywords
Sustainable HCI, Interaction Design, Energy, Housing Cooperatives, Amateur Community
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-189167 (URN)10.1145/2901790.2901837 (DOI)2-s2.0-84978696610 (Scopus ID)978-1-4503-4031-1 (ISBN)
Conference
11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016, Gardens Point Campus of Queensland University of Technology (QUT)Brisbane, Australia, 4 June 2016 through 8 June 2016
Funder
EU, FP7, Seventh Framework Programme, 608774StandUp
Note

QC 20160714

Available from: 2016-06-28 Created: 2016-06-28 Last updated: 2018-01-10Bibliographically approved
Hasselqvist, H. & Bogdan, C. (2015). Designing for Energy Engagement in Housing Cooperatives. In: : . Paper presented at Critical Alternatives 2015, August 17-21 2015, Aarhus, Denmark.
Open this publication in new window or tab >>Designing for Energy Engagement in Housing Cooperatives
2015 (English)Conference paper, Oral presentation only (Refereed)
Abstract [en]

Within the current Swedish housing market it is increasingly difficult to get a contract for a rental apartment, therefore people who might have had public housing as a first choice are forced to buy an apartment instead. When buying apartments they become part of housing cooperatives whereby the residents have in theory a high power to influence their living environment, but few people take advantage of that power.

We have studied housing cooperative engagement in Stockholm, Sweden, related to collective energy issues and the opportunities of supporting such engagement with design of interactive technologies. In this paper we present the results of a case study of amateur energy management in housing cooperatives and a concept for a housing cooperative energy app that aims both to support the work of energy managers and to provide other members with a low-effort entrance to collective energy matters.

Keywords
Housing Cooperatives, Amateur Communities, Sustainability, Energy, Interaction Design
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-172342 (URN)
Conference
Critical Alternatives 2015, August 17-21 2015, Aarhus, Denmark
Funder
EU, FP7, Seventh Framework Programme, 608774StandUp
Note

Workshop position paper

QC 20150826

Available from: 2015-08-19 Created: 2015-08-19 Last updated: 2018-01-11Bibliographically approved
Kis, F. & Cristian, B. (2015). Generating Interactive Prototypes from Query Annotated Discourse Models. I-COM: A Journal of Interactive and Cooperative Media, 14(3), 205-219
Open this publication in new window or tab >>Generating Interactive Prototypes from Query Annotated Discourse Models
2015 (English)In: I-COM: A Journal of Interactive and Cooperative Media, ISSN 1618-162X, E-ISSN 2196-6826, Vol. 14, no 3, p. 205-219Article in journal (Refereed) Published
Abstract [en]

Model Based User Interface Development offers the possibility to design User Interfaces without being concerned about the underlying implementation. This is achieved by devising models at a high level of abstraction, thus creating the potential for involving users or domain experts to achieve a user-centered design process. Obtain- ing a running interactive application from such models usually requires several model transformations. One of the current problems is that while a user interface is generated after these transformations, other parts of the interactive system such as the application logic need to pre-exist or they must be written manually before the interface can be tested in a realistic scenario. This leaves the domain experts dependent on programmers and increases the time between iterations. In this paper we work with Query Anno- tations, which were previously used only for modeling at low levels and for generating fully functional interfaces, and we aim to generalize them for the high-level modeling approach called Discourse Modeling. The direct expected benefit of this generalization is the possibility to generate complete, readily testable interactive prototypes, rather than just their user interfaces. In addition, Query Annota- tions can serve as the mapping between the various levels of abstraction and bring to the domain experts a better understanding of the transformation process, as well as the possibility to modify the interfaces and models directly.

Place, publisher, year, edition, pages
Walter de Gruyter, 2015
Keywords
Discourse Model, GUI Generation, Interactive Prototypes, Query Annotations, UI Modeling
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-184089 (URN)10.1515/icom-2015-0041 (DOI)
Note

QC 20160329

Available from: 2016-03-23 Created: 2016-03-23 Last updated: 2018-01-10Bibliographically approved
Hasselqvist, H., Bogdan, C., Romero, M. & Shafqat, O. (2015). Supporting Energy Management as a Cooperative Amateur Activity. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI 2015,April 18 - 23, 2015, Seoul, Korea (pp. 1483-1488). ACM Digital Library
Open this publication in new window or tab >>Supporting Energy Management as a Cooperative Amateur Activity
2015 (English)In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM Digital Library, 2015, p. 1483-1488Conference paper, Published paper (Refereed)
Abstract [en]

There is increasing concern regarding current energy feedback approaches as they focus on the individual level, and mostly on household electricity, while the bulk of energy use often lies in heating and cooling. The aim is typically to change user routines, which does not bring a long-lasting impact. In our case study, we address these concerns for apartment buildings by looking at housing cooperatives, the dominant form of apartment ownership in the Nordic countries. These cooperatives manage the heating costs in common and therefore have a large potential for energy saving through long-lasting improvements and investments. We also emphasise the amateur nature of energy work within such cooperatives and consider the implications of our field study findings, interpreted through these amateur and cooperative perspectives, for the design of interactive artefacts.

Place, publisher, year, edition, pages
ACM Digital Library, 2015
Keywords
Eco-feedback, Energy-efficiency, Amateur, Energy cooperative
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-167994 (URN)10.1145/2702613.2732724 (DOI)2-s2.0-84954201607 (Scopus ID)
Conference
CHI 2015,April 18 - 23, 2015, Seoul, Korea
Funder
EU, FP7, Seventh Framework Programme, 608774StandUp
Note

QC 20150617

Available from: 2015-05-25 Created: 2015-05-25 Last updated: 2018-01-11Bibliographically approved
Hasselqvist, H. & Bogdan, C. (2014). Design with people in multi-disciplinary, multi-cultural project consortia: A set of Guidelines. In: : . Paper presented at DRS 2014, Umeå June 16-19 2014.
Open this publication in new window or tab >>Design with people in multi-disciplinary, multi-cultural project consortia: A set of Guidelines
2014 (English)Conference paper, Oral presentation only (Other academic)
Keywords
Design methods, Sustainability
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-166787 (URN)
Conference
DRS 2014, Umeå June 16-19 2014
Funder
EU, FP7, Seventh Framework Programme, 608774
Note

Position paper for the workshop: Designing with people in sustainability and behaviour change research

Available from: 2015-05-18 Created: 2015-05-18 Last updated: 2018-01-11Bibliographically approved
Lundström, A. & Bogdan, C. (2014). Having a lead foot?: Exploring how to visualize energy consumption and driving in electric cars. In: AutomotiveUI 2014 - 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, in Cooperation with ACM SIGCHI - Adjunct Proceedings: . Paper presented at 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2014, 17 September 2014 through 19 September 2014, Seattle, United States (pp. 111-114). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Having a lead foot?: Exploring how to visualize energy consumption and driving in electric cars
2014 (English)In: AutomotiveUI 2014 - 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, in Cooperation with ACM SIGCHI - Adjunct Proceedings, Association for Computing Machinery (ACM), 2014, p. 111-114Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present a visualization of estimated and real energy consumption while driving, as a tool to compare the driving to what might be considered "typical" driving. This is particularly relvant to cases where the driver wants to be aware of the energy consumption in order to reach a particular destination and avoid a "lead foot", or otherwise when learning to drive efficiently.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2014
Keywords
Driving range, Electric Cars, In-car interface, Interaction design, Range anxiety, Visualization
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-157890 (URN)10.1145/2667239.2667303 (DOI)2-s2.0-84910601625 (Scopus ID)978-145030725-3 (ISBN)
Conference
6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2014, 17 September 2014 through 19 September 2014, Seattle, United States
Note

QC 20141217

Available from: 2014-12-17 Created: 2014-12-17 Last updated: 2018-01-11Bibliographically approved
Hasselqvist, H., Bogdan, C., Jeon, A. & Kankainen, A. (2014). Tackling the “unknown sustainability” with service design methods: two case studies. In: XXIV International RESER Conference 2014: Services and New Societal Challenges : Innovation for Sustainable Growth andWelfare. Paper presented at RESER Conference 2014 (pp. 544-559).
Open this publication in new window or tab >>Tackling the “unknown sustainability” with service design methods: two case studies
2014 (English)In: XXIV International RESER Conference 2014: Services and New Societal Challenges : Innovation for Sustainable Growth andWelfare, 2014, p. 544-559Conference paper, Published paper (Other academic)
Abstract [en]

In this paper we will present two explorative service design cases focusing on sustainable services in smart cities. After an introduction to our thematic area we will describe the two cases and the service design methods used. In the conclusion we will discuss the lessons learned from applying service design tools in collaboration with citizens and other stakeholders.

Keywords
sustainability, service design, design methods
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-159191 (URN)978-951-38-7436-0 (ISBN)
Conference
RESER Conference 2014
Funder
EU, FP7, Seventh Framework Programme, 608774
Note

QC 20150420

Available from: 2015-04-13 Created: 2015-01-23 Last updated: 2018-01-11Bibliographically approved
Kis, F., Bogdan, C., Kaindl, H. & Falb, J. (2014). Towards Fully Declarative High-level Interaction Models: An Approach Facilitating Automated GUI Generation. In: 2014 47th Hawaii International Conference on System Sciences, HICSS: . Paper presented at 47th Hawaii International Conference on System Sciences, HICSS 2014; Waikoloa, HI; United States; 6 January 2014 through 9 January 2014 (pp. 412-421). IEEE Computer Society
Open this publication in new window or tab >>Towards Fully Declarative High-level Interaction Models: An Approach Facilitating Automated GUI Generation
2014 (English)In: 2014 47th Hawaii International Conference on System Sciences, HICSS, IEEE Computer Society, 2014, p. 412-421Conference paper, Published paper (Refereed)
Abstract [en]

Models of high-level interaction design are usually based on procedural representation. For knowledge representation and reasoning, however, declarative representations are preferred. In this paper, we define purely declarative high-level interaction models based on theories of human communication. In contrast, earlier attempts to define purely declarative models resulted for pragmatic reasons in a mixed representation including procedural constructs within the overall declarative model structure. We show how the declarative models can be operationalized into behavioral (abstract) UI models corresponding to those generated from the mixed representation. Based on an implementation integrated with an existing framework for GUI generation, we show that and how it is possible to automatically generate GUIs from purely declarative models as well.

Place, publisher, year, edition, pages
IEEE Computer Society, 2014
Series
Proceedings of the Annual Hawaii International Conference on System Sciences, ISSN 1060-3425
Keywords
interaction design, discourse model, declarative representation, GUI generation
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-157231 (URN)10.1109/HICSS.2014.59 (DOI)000343806600052 ()2-s2.0-84902285725 (Scopus ID)978-1-4799-2504-9 (ISBN)
Conference
47th Hawaii International Conference on System Sciences, HICSS 2014; Waikoloa, HI; United States; 6 January 2014 through 9 January 2014
Note

QC 20141209

Available from: 2014-12-09 Created: 2014-12-08 Last updated: 2018-01-11Bibliographically approved
Rossitto, C., Bogdan, C. & Severinson-Eklundh, K. (2014). Understanding Constellations of Technologies in Use in a Collaborative Nomadic Setting. Computer Supported Cooperative Work, 23(2), 137-161
Open this publication in new window or tab >>Understanding Constellations of Technologies in Use in a Collaborative Nomadic Setting
2014 (English)In: Computer Supported Cooperative Work, ISSN 0925-9724, E-ISSN 1573-7551, Vol. 23, no 2, p. 137-161Article in journal (Refereed) Published
Abstract [en]

This paper describes how people make sense of and use constellations of technologies in a nomadic setting, and it illustrates how maintaining and orchestrating a variety of applications and devices becomes an essential part of nomadic practices. The data were collected over a period of 3 years at a technical university by means of two field studies. Particular attention is drawn to how the situated orchestration of devices and applications within a group's constellation reflects university students' concern to manage their projects at a number of locations, as well as issues of time and circulation of resources. The analysis brings into focus how constellations of technologies emerge and dissolve within collaborative ensembles that only exist for the duration of a project, and how this can cause appropriation issues within groups.

Keywords
collaboration, nomadicity, place, constellation of technologies, field studies
National Category
Computer Sciences
Identifiers
urn:nbn:se:kth:diva-145836 (URN)10.1007/s10606-013-9196-4 (DOI)000334174800002 ()2-s2.0-84899456151 (Scopus ID)
Note

QC 20140602

Available from: 2014-06-02 Created: 2014-06-02 Last updated: 2018-01-11Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-7549-1797

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