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Publications (10 of 96) Show all publications
Paloranta, J., Lundström, A., Elblaus, L., Bresin, R. & Frid, E. (2016). Interaction with a large sized augmented string instrument intended for a public setting. In: Großmann, Rolf and Hajdu, Georg (Ed.), Sound and Music Computing 2016: . Paper presented at Sound and Music Computing 2016 (pp. 388-395). Hamburg: Zentrum für Mikrotonale Musik und Multimediale Komposition (ZM4)
Open this publication in new window or tab >>Interaction with a large sized augmented string instrument intended for a public setting
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2016 (English)In: Sound and Music Computing 2016 / [ed] Großmann, Rolf and Hajdu, Georg, Hamburg: Zentrum für Mikrotonale Musik und Multimediale Komposition (ZM4) , 2016, p. 388-395Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present a study of the interaction with a large sized string instrument intended for a large installation in a museum, with focus on encouraging creativity,learning, and providing engaging user experiences. In the study, nine participants were video recorded while interacting with the string on their own, followed by an interview focusing on their experiences, creativity, and the functionality of the string. In line with previous research, our results highlight the importance of designing for different levels of engagement (exploration, experimentation, challenge). However, results additionally show that these levels need to consider the users age and musical background as these profoundly affect the way the user plays with and experiences the string.

Place, publisher, year, edition, pages
Hamburg: Zentrum für Mikrotonale Musik und Multimediale Komposition (ZM4), 2016
Series
Proceedings SMC, ISSN 2518-3672
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering Media and Communication Technology Media Engineering Human Computer Interaction Interaction Technologies Music Performing Arts
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-193003 (URN)978-3-00-053700-4 (ISBN)
Conference
Sound and Music Computing 2016
Projects
Ljudskogen
Note

QC 20161007

Available from: 2016-09-24 Created: 2016-09-24 Last updated: 2018-01-10Bibliographically approved
Singh, A., Tajadura-Jimez, A., Bianchi-Berthouze, N., Marquardt, N., Tentori, M., Bresin, R. & Kulic, D. (2016). Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI 2016, 7-12 May (pp. 1092-1095). New York, NY, USA
Open this publication in new window or tab >>Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback
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2016 (English)In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA, 2016, p. 1092-1095Conference paper, Published paper (Refereed)
Abstract [en]

People's perceptions of their own body's appearance, capabilities and position are constantly updated through sensory cues [10,14] that are naturally produced by their actions. Increasingly cheap and ubiquitous sensing technology is being used with multisensory feedback in multiple HCI areas of sports, health, rehabilitation, psychology, neuroscience, arts and games to alter or en-hance sensory cues to achieve many ends such as enhanced body perception and body awareness. However, the focus and aims differ between areas. Designing more effective and efficient multisensory feedback re-quires an attempt to bridge the gap between these worlds. This interactive SIG with minute madness technology presentations, expert sessions, and multidisciplinary discussions will: (i) bring together HCI researchers from different areas, (ii) discuss tools, methods and frameworks, and (iii) form a multidisciplinary community to build synergies for further collaboration.

Place, publisher, year, edition, pages
New York, NY, USA: , 2016
Keywords
Wellbeing; health; rehabilitation; multisensory feed- back; emotion; positive body perception; wearables, exergames; ubiquitous; body representation.
National Category
Media and Communication Technology Human Computer Interaction Other Computer and Information Science
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-186538 (URN)10.1145/2851581.2886440 (DOI)2-s2.0-85014606540 (Scopus ID)978-1-4503-4082-3 (ISBN)
Conference
CHI 2016, 7-12 May
Note

QC 20160516

Available from: 2016-05-12 Created: 2016-05-12 Last updated: 2018-01-10Bibliographically approved
Bresin, R., Elblaus, L., Frid, E., Favero, F., Annersten, L., Berner, D. & Morreale, F. (2016). SOUND FOREST/LJUDSKOGEN: A LARGE-SCALE STRING-BASED INTERACTIVE MUSICAL INSTRUMENT. In: Sound and Music Computing 2016: . Paper presented at Sound and Music Computing 2016 (pp. 79-84). SMC Sound&Music Computing NETWORK
Open this publication in new window or tab >>SOUND FOREST/LJUDSKOGEN: A LARGE-SCALE STRING-BASED INTERACTIVE MUSICAL INSTRUMENT
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2016 (English)In: Sound and Music Computing 2016, SMC Sound&Music Computing NETWORK , 2016, p. 79-84Conference paper, Published paper (Refereed)
Abstract [en]

 In this paper we present a string-based, interactive, largescale installation for a new museum dedicated to performing arts, Scenkonstmuseet, which will be inaugurated in 2017 in Stockholm, Sweden. The installation will occupy an entire room that measures 10x5 meters. We aim to create a digital musical instrument (DMI) that facilitates intuitive musical interaction, thereby enabling visitors to quickly start creating music either alone or together. The interface should be able to serve as a pedagogical tool; visitors should be able to learn about concepts related to music and music making by interacting with the DMI. Since the lifespan of the installation will be approximately five years, one main concern is to create an experience that will encourage visitors to return to the museum for continued instrument exploration. In other words, the DMI should be designed to facilitate long-term engagement. Finally, an important aspect in the design of the installation is that the DMI should be accessible and provide a rich experience for all museum visitors, regardless of age or abilities.

Place, publisher, year, edition, pages
SMC Sound&Music Computing NETWORK, 2016
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering Media Engineering Interaction Technologies Music Performing Arts
Research subject
Media Technology
Identifiers
urn:nbn:se:kth:diva-192919 (URN)978-3-00-053700-4 (ISBN)
Conference
Sound and Music Computing 2016
Projects
Ljudskogen
Note

QC 20160926

Available from: 2016-09-22 Created: 2016-09-22 Last updated: 2018-05-04Bibliographically approved
Turchet, L. & Bresin, R. (2015). Effects of interactive sonification on emotionally expressive walking styles. IEEE Transactions on Affective Computing, 6(2), 152-164
Open this publication in new window or tab >>Effects of interactive sonification on emotionally expressive walking styles
2015 (English)In: IEEE Transactions on Affective Computing, ISSN 1949-3045, E-ISSN 1949-3045, Vol. 6, no 2, p. 152-164Article in journal (Refereed) Published
Abstract [en]

This paper describes two experiments conducted to investigate the role of sonically simulated ground materials in modulating both production and recognition of walks performed with emotional intentions. The results of the first experiment showed that the involved auditory feedbacks affected the pattern of emotional walking in different ways, although such an influence manifested itself in more than one direction. The results of the second experiment showed the absence of an influence of the sound conditions on the recognition of the emotions from acoustic information alone. Similar results were found in both experiments for musically-trained and untrained participants. Our results suggest that tempo and sound level are two acoustical features important in both production and recognition of emotions in walking. In addition, the similarities of the presented results with those reported in the music performance domain, as well as the absence of an influence of musical expertise lend support to the "motor origin hypothesis of emotional expression in music" according to which a motor origin for the expression of emotions is common in all those domains of human activity that result in the generation of an acoustical signal.

Keywords
Interactive sonification, emotions, walking
National Category
Media and Communication Technology Human Computer Interaction
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-162153 (URN)10.1109/TAFFC.2015.2416724 (DOI)000356172600008 ()2-s2.0-84930942413 (Scopus ID)
Funder
Swedish Research Council, 2010-4654
Note

QC 20150707

Available from: 2015-03-23 Created: 2015-03-23 Last updated: 2018-01-11Bibliographically approved
Dubus, G. & Bresin, R. (2015). Exploration and evaluation of a system for interactive sonification of elite rowing. Sports Engineering, 18(1), 29-41
Open this publication in new window or tab >>Exploration and evaluation of a system for interactive sonification of elite rowing
2015 (English)In: Sports Engineering, ISSN 1369-7072, E-ISSN 1460-2687, Vol. 18, no 1, p. 29-41Article in journal (Refereed) Published
Abstract [en]

In recent years, many solutions based on interactive sonification have been introduced for enhancing sport training. Few of them have been assessed in terms of efficiency or design. In a previous study, we performed a quantitative evaluation of four models for the sonification of elite rowing in a non-interactive context. For the present article, we conducted on-water experiments to investigate the effects of some of these models on two kinematic quantities: stroke rate value and fluctuations in boat velocity. To this end, elite rowers interacted with discrete and continuous auditory displays in two experiments. A method for computing an average rowing cycle is introduced, together with a measure of velocity fluctuations. Participants answered to questionnaires and interviews to assess the degree of acceptance of the different models and to reveal common trends and individual preferences. No significant effect of sonification could be determined in either of the two experiments. The measure of velocity fluctuations was found to depend linearly on stroke rate. Participants provided feedback about their aesthetic preferences and functional needs during interviews, allowing us to improve the models for future experiments to be conducted over longer periods.

Place, publisher, year, edition, pages
Springer London, 2015
Keywords
Auditory display, Evaluation, Interactive, Rowing, Sonic interaction, Sonification, Sport
National Category
Computer Sciences Media and Communication Technology Human Computer Interaction
Research subject
Computer Science; Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-158168 (URN)10.1007/s12283-014-0164-0 (DOI)000366675700004 ()2-s2.0-84923250080 (Scopus ID)
Note

QC 20160114

Available from: 2014-12-30 Created: 2014-12-30 Last updated: 2018-01-11Bibliographically approved
Elblaus, L., Tsaknaki, V., Lewandowski, V. & Bresin, R. (2015). Nebula: An Interactive Garment Designed for Functional Aesthetics. In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems: . Paper presented at CHI 2015 (pp. 275-278). New York, NY, USA: ACM
Open this publication in new window or tab >>Nebula: An Interactive Garment Designed for Functional Aesthetics
2015 (English)In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM , 2015, p. 275-278Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present Nebula, a prototype for examining the properties of textiles, fashion accessories, and digital technologies to arrive at a garment design that brings these elements together in a cohesive manner. Bridging the gap between everyday performativity and enactment, we aim at discussing aspects of the making process, interaction and functional aesthetics that emerged. Nebula is part of the Sound Clothes project that aims at exploring the expressive potential of wearable technologies creating sound from motion.

Place, publisher, year, edition, pages
New York, NY, USA: ACM, 2015
Series
CHI EA '15
Keywords
design process, fashion, music computation, wearable technology
National Category
Human Computer Interaction Media and Communication Technology
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-170399 (URN)10.1145/2702613.2725454 (DOI)2-s2.0-84954230456 (Scopus ID)978-1-4503-3146-3 (ISBN)
Conference
CHI 2015
Projects
SoundClothes
Note

QC 20150630

Available from: 2015-06-30 Created: 2015-06-30 Last updated: 2018-05-04Bibliographically approved
Friberg, A., Bresin, R. & Sundberg, J. (2014). Analysis by synthesis. In: Thompson, W. F. (Ed.), Music in the Social and Behavioral Sciences: . Los Angeles: Sage Publications
Open this publication in new window or tab >>Analysis by synthesis
2014 (English)In: Music in the Social and Behavioral Sciences / [ed] Thompson, W. F., Los Angeles: Sage Publications, 2014Chapter in book (Refereed)
Place, publisher, year, edition, pages
Los Angeles: Sage Publications, 2014
National Category
Computer Sciences Media and Communication Technology Human Computer Interaction
Research subject
Computer Science; Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-158184 (URN)9781452283036 (ISBN)
Note

QC 20150331. tmh_import_14_12_30, tmh_id_3963

Available from: 2014-12-30 Created: 2014-12-30 Last updated: 2018-01-11Bibliographically approved
Friberg, A., Bresin, R. & Sundberg, J. (2014). Expressive timing. In: Thompson, W. F. (Ed.), Music in the Social and Behavioral Sciences: (pp. 440-442). Los Angeles: Sage Publications
Open this publication in new window or tab >>Expressive timing
2014 (English)In: Music in the Social and Behavioral Sciences / [ed] Thompson, W. F., Los Angeles: Sage Publications, 2014, p. 440-442Chapter in book (Refereed)
Place, publisher, year, edition, pages
Los Angeles: Sage Publications, 2014
National Category
Computer Sciences Media and Communication Technology Human Computer Interaction
Research subject
Computer Science; Human-computer Interaction; Media Technology
Identifiers
urn:nbn:se:kth:diva-158185 (URN)9781452283036 (ISBN)
Note

QC 20150331. tmh_import_14_12_30, tmh_id_3964

Available from: 2014-12-30 Created: 2014-12-30 Last updated: 2018-01-11Bibliographically approved
Goina, M., Robitaille, M.-A. & Bresin, R. (2014). Interactive sonification in circus performance at Uniarts and KTH: ongoing research. In: Roberto Bresin (Ed.), Proceedings of the Sound and Music Computing Sweden Conference 2014: . Paper presented at Sound and Music Computing Sweden Conference 4-5 december 2014, Stockholm, Sweden (pp. 23-24). KTH Royal Institute of Technology
Open this publication in new window or tab >>Interactive sonification in circus performance at Uniarts and KTH: ongoing research
2014 (English)In: Proceedings of the Sound and Music Computing Sweden Conference 2014 / [ed] Roberto Bresin, KTH Royal Institute of Technology, 2014, p. 23-24Conference paper, Published paper (Refereed)
Abstract [en]

Contemporary circus artists are beginning to use new tools and technologies. Aligned with this trend and with interest to applying interactive sonification to circus performance a collaboration is currently in progress between the Sound and Music Computing Team at KTH Royal Institute of Technology and the School of Dance and Circus, part of Stockholm University of the Arts. The collaboration includes the Gynoïdes Project1 and also works on a series of proofs of concept. This collaboration allowed us to gain experience and mature practical knowledge (see [1]) and a range of further activities are planned in the near future of which a description is given herewith.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2014
National Category
Media and Communication Technology Human Computer Interaction
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-162111 (URN)
Conference
Sound and Music Computing Sweden Conference 4-5 december 2014, Stockholm, Sweden
Note

QC 20150323

Available from: 2015-03-21 Created: 2015-03-21 Last updated: 2018-01-11Bibliographically approved
Elblaus, L., Goina, M., Robitaille, M. A. & Bresin, R. (2014). Modes of sonic interaction in circus: Three proofs of concept. In: Proceedings of Sound and Music Computing Conference 2014: . Paper presented at Sound and Music Computing Conference 2014 (pp. 1698-1706). Athens
Open this publication in new window or tab >>Modes of sonic interaction in circus: Three proofs of concept
2014 (English)In: Proceedings of Sound and Music Computing Conference 2014, Athens, 2014, p. 1698-1706Conference paper, Published paper (Refereed)
Abstract [en]

The art of circus is a vibrant and competitive culture that embraces new tools and technology. In this paper, a series of exploratory design processes resulting in proofs of concepts are presented, showing strategies for effective use of three different modes of sonic interaction in contemporary circus. Each design process is based on participatory studio work, involving professional circus artists. All of the proofs of concepts have been evaluated, both with studio studies and public circus performances, taking the work beyond theoretical laboratory projects and properly engaging the practice and culture of contemporary circus.The first exploration uses a contortionist’s extreme bodily manipulation as inspiration for sonic manipulations in an accompanying piece of music. The second exploration uses electric amplification of acoustic sounds as a transformative enhancement of existing elements of circus performance. Finally, a sensor based system of real-time sonification of body gestures is explored and ideas from the sonification of dance are translated into the realm of circus.

Place, publisher, year, edition, pages
Athens: , 2014
National Category
Computer Sciences Media and Communication Technology Human Computer Interaction
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-158166 (URN)2-s2.0-84908891914 (Scopus ID)
Conference
Sound and Music Computing Conference 2014
Note

QC 20150224

Available from: 2014-12-30 Created: 2014-12-30 Last updated: 2018-05-04Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3086-0322

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