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Publications (10 of 44) Show all publications
Tsaknaki, V. & Fernaeus, Y. (2017). On the Surface of Things: Experiential Properties of the Use of Craft Materials on Interactive Artefacts. In: In International Conference 2017 of the DRS Special Interest Group on Experiential Knowledge.: EKSIG'17. Paper presented at International Conference 2017 of the DRS Special Interest Group on Experiential Knowledge.. .
Open this publication in new window or tab >>On the Surface of Things: Experiential Properties of the Use of Craft Materials on Interactive Artefacts
2017 (English)In: In International Conference 2017 of the DRS Special Interest Group on Experiential Knowledge.: EKSIG'17, 2017Conference paper, Published paper (Refereed)
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-207859 (URN)
Conference
International Conference 2017 of the DRS Special Interest Group on Experiential Knowledge.
Note

QC 20170705

Available from: 2017-05-29 Created: 2017-05-29 Last updated: 2018-01-13Bibliographically approved
Tsaknaki, V., Cohn, M., Boer, L., Fernaeus, Y. & Vallgarda, A. (2016). Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI. In: PROCEEDINGS OF THE NORDICHI '16: THE 9TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION - GAME CHANGING DESIGN. Paper presented at 9th Nordic Conference on Human-Computer Interaction (NordiCHI), OCT 23-27, 2016, Chalmers Univ Technol, Dept of Appl Informat Technol, Gothenburg, SWEDEN. Association for Computing Machinery.
Open this publication in new window or tab >>Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI
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2016 (English)In: PROCEEDINGS OF THE NORDICHI '16: THE 9TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION - GAME CHANGING DESIGN, Association for Computing Machinery , 2016Conference paper, Published paper (Refereed)
Abstract [en]

Hardware decays, software obsolesces, infrastructures sediment, devices patinate. While recent scholarship has examined longevity and sustainability, we have little empirical understanding of how things age, decay, and obsolesce and how we might approach impermanence as a resource for practice and reflection. This one-day NordiCHI'16 workshop will bring together researchers from the fields of design, HCI, and anthropology, in order to unpack the temporalities of these forms of impermanence from both theoretical and practical perspectives. The workshop aims to build a rich lexicon for the material and temporal qualities of aging, decay, degradation, and obsolescence by drawing together participants from a broad range of domains working to develop, maintain, or study systems as they age. Drawing together these different perspectives we will consider the various ways that impermanence might serve as a resource for design, use, and maintenance of long-lived technological artifacts.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2016
Keyword
Impermanence, patina, obsolescence, repair, decay, ephemerality, aging, degradation, temporality
National Category
Interaction Technologies
Identifiers
urn:nbn:se:kth:diva-199821 (URN)10.1145/2971485.2987680 (DOI)000390298600141 ()2-s2.0-84997470871 (Scopus ID)978-1-4503-4763-1 (ISBN)
Conference
9th Nordic Conference on Human-Computer Interaction (NordiCHI), OCT 23-27, 2016, Chalmers Univ Technol, Dept of Appl Informat Technol, Gothenburg, SWEDEN
Note

QC 20170116

Available from: 2017-01-16 Created: 2017-01-16 Last updated: 2017-01-16Bibliographically approved
Vallgårda, A. & Fernaeus, Y. (2015). Interaction Design as a Bricolage Practice. In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at TEI'15,January 15–19, 2015, Stanford, California, USA (pp. 173-180). New York: ACM Press.
Open this publication in new window or tab >>Interaction Design as a Bricolage Practice
2015 (English)In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, New York: ACM Press, 2015, 173-180 p.Conference paper, Published paper (Refereed)
Abstract [en]

With this paper we propose bricolage as an interaction design practice. We make the case that bricolage promotes design qualities that are specifically tuned to tangible and material computing practices in that it is highly sensible towards the unstable physical world and proposes a non-hierarchical negotiation of forms. We further show how bricolage can aid design results with strong and rich cultural and material grounding. Finally, we argue how bricolage and mythical thinking can be proponents for new ways of thinking and using technology.

Place, publisher, year, edition, pages
New York: ACM Press, 2015
Keyword
Bricolage, mythical thinking, design practice, interaction design, tangible computing, material computing
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-160881 (URN)10.1145/2677199.2680594 (DOI)2-s2.0-84924044607 (Scopus ID)978-1-4503-3305-4 (ISBN)
Conference
TEI'15,January 15–19, 2015, Stanford, California, USA
Projects
Arts and Crafts
Note

QC 20150319

Available from: 2015-03-02 Created: 2015-03-02 Last updated: 2018-01-11Bibliographically approved
Fernaeus, Y. & Lundström, A. (2015). Practicing Design Judgement through Intention-Focused Course Curricula. Design and Technology Education: An International Journal, 20(1), 47-58.
Open this publication in new window or tab >>Practicing Design Judgement through Intention-Focused Course Curricula
2015 (English)In: Design and Technology Education: An International Journal, ISSN 1360-1431, E-ISSN 2040-8633, Vol. 20, no 1, 47-58 p.Article in journal (Refereed) Published
Abstract [en]

This paper elaborates on how design judgement can be practiced in design education, as explored in several iterations of an advanced course in interaction design. The students were probed to address four separate design tasks based on distinct high-level intentions, i.e. to 1) take societal responsibility, 2) to generate profit, 3) to explore a new concept, and 4) to trigger reflection and debate. This structure, we found, served as a valuable tool in our context for bringing important topics to discussion in class and for actively practicing design judgement. We discuss what we see as the main qualities of this approach in relation to more conventional course structures in this area, with a focus directed more towards aspects of methodology, specific interaction techniques, and design principles more generally.

Keyword
interaction design, design education, design intentions
National Category
Pedagogy Human Aspects of ICT Human Computer Interaction Design
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-172305 (URN)
Note

QC 20150825

Available from: 2015-08-17 Created: 2015-08-17 Last updated: 2018-01-11Bibliographically approved
Tsaknaki, V., Fernaeus, Y. & Jonsson, M. (2015). Precious Materials of Interaction: Exploring Interactive Accessories as Jewellery Items. Paper presented at Nordes'15. Nordes (6).
Open this publication in new window or tab >>Precious Materials of Interaction: Exploring Interactive Accessories as Jewellery Items
2015 (English)In: Nordes, ISSN 1604-9705, no 6Article in journal (Refereed) Published
Abstract [en]

In this paper we present a series of design explorations on the theme of wearable and mobile technology through the lens of jewellery design. This is done by looking at properties of traditional fine jewellery in terms of material considerations and crafting processes, as well as considerations related to patterns of wear and interaction. By using jewellery as a point of departure, both theoretically and practically, we discuss four topics: a) the gestalt of electronic artefacts versus jewellery design, b) material preciousness, c) interactive properties of physical materials, and d) jewellery usage as an inspiration for new interactive designs.

Place, publisher, year, edition, pages
Nordes – Nordic Design Research, 2015
National Category
Interaction Technologies
Research subject
Art, Technology and Design; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-179683 (URN)
Conference
Nordes'15
Projects
Precious Materials of InteractionArts and Crafts
Funder
VINNOVA
Note

QC 20160129

Available from: 2015-12-20 Created: 2015-12-20 Last updated: 2017-12-12Bibliographically approved
Fernaeus, Y. & Vallgårda, A. (2014). Ajna: negotiating forms in the making of a musical cabinet. In: DIS '14 Proceedings of the 2014 conference on Designing interactive systems: . Paper presented at DIS '14, The 2014 conference on Designing interactive systems,June 21st - 25th, Vancouver, BC, Canada (pp. 915-924). Association for Computing Machinery (ACM).
Open this publication in new window or tab >>Ajna: negotiating forms in the making of a musical cabinet
2014 (English)In: DIS '14 Proceedings of the 2014 conference on Designing interactive systems, Association for Computing Machinery (ACM), 2014, 915-924 p.Conference paper, Published paper (Refereed)
Abstract [en]

Ajna is a musical cabinet made from a rich composition of acoustic materials and designed to perform digitally composed music. In this paper, we aim to unpack the design as well as key aspects of the design process that lead up to this unique artwork. We base our analysis on interviews with its two creators as well as on observations of Ajna performing in different contexts. From the perspective of interaction design, we first analyse the process of its making through the negotiations between physical form, temporal from, and the interactive gestalts. Lastly, we place these negotiations in a larger picture of bricolage as a design approach. Based on this we then discuss the qualities of bricolage in interaction design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2014
National Category
Interaction Technologies
Research subject
Human-computer Interaction; Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-154361 (URN)10.1145/2598510.2600883 (DOI)2-s2.0-84904497435 (Scopus ID)978-1-4503-2902-6 (ISBN)
Conference
DIS '14, The 2014 conference on Designing interactive systems,June 21st - 25th, Vancouver, BC, Canada
Projects
Arts and Crafts
Funder
Vinnova
Note

QC 20141106

Available from: 2014-10-20 Created: 2014-10-20 Last updated: 2014-11-06Bibliographically approved
Fernaeus, Y., Tsaknaki, V., Murer, M. & Solsona Belenguer, J. (2014). Handcrafting electronic accessories using 'raw' materials. In: TEI '14 Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction: . Paper presented at 8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014; Munich; Germany; 16 February 2014 through 19 February 2014 (pp. 369-372). .
Open this publication in new window or tab >>Handcrafting electronic accessories using 'raw' materials
2014 (English)In: TEI '14 Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, 2014, 369-372 p.Conference paper, Published paper (Refereed)
Abstract [en]

In this studio we explore the design of interactive electronic accessories made from natural materials such as wood, copper, silver, wool and leather. A set of handcrafted sensor components along with easy to use sensor boards that connect with example smartphone software, will be utilized as a toolkit for the studio activities. Participants will, through hands-on activity, create with, learn about and discuss the role of natural materials in the design of wearable interactive designs.

Keyword
Sensors, Hands-on activities, Interactive design, Natural materials, Sensor components, Studios
National Category
Design Other Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-145510 (URN)10.1145/2540930.2567906 (DOI)2-s2.0-84897490079 (Scopus ID)978-1-4503-2635-3 (ISBN)
Conference
8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014; Munich; Germany; 16 February 2014 through 19 February 2014
Note

QC 20140521

Available from: 2014-05-21 Created: 2014-05-21 Last updated: 2014-05-21Bibliographically approved
Fernaeus, Y. & Lundström, A. (2014). Intention-Centred Design Education: Beyond Methods and Techniques. In: Lim, Y.-K., Niedderer, K., Redström, J., Stolterman, E., & Valtonen, A. (Ed.), Proceedings of DRS 2014: Design's Big Debates. Paper presented at Design Research Society 2014 (pp. 1157-1167). Umeå Institute of Design.
Open this publication in new window or tab >>Intention-Centred Design Education: Beyond Methods and Techniques
2014 (English)In: Proceedings of DRS 2014: Design's Big Debates / [ed] Lim, Y.-K., Niedderer, K., Redström, J., Stolterman, E., & Valtonen, A., Umeå Institute of Design , 2014, 1157-1167 p.Conference paper, Published paper (Refereed)
Abstract [en]

Design work can be driven from a variety of intentions, e.g. to serve users, to generate profit, to explore a new concept, or to trigger reflection and debate. However, it is not always clear how such intentions can be addressed concretely in education, and in specific design domains, such as interaction design, they might easily get lost among course content related to specific methods and technologies. In this paper, we discuss how we have addressed design intentions in our advanced course in interaction design, and also what we see as its main qualities in relation to more conventional course structure in this area.

Place, publisher, year, edition, pages
Umeå Institute of Design, 2014
Keyword
Interaction Design Design Education Design Intentions
National Category
Interaction Technologies
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-154415 (URN)978-91-7601-068-6 (ISBN)
Conference
Design Research Society 2014
Note

QC 20141106

Available from: 2014-10-20 Created: 2014-10-20 Last updated: 2014-11-06Bibliographically approved
Tsaknaki, V., Fernaeus, Y. & Schaub, M. (2014). Leather as a material for crafting interactive and physical artifacts. In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS: . Paper presented at 2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014; Vancouver, BC; Canada (pp. 5-14). .
Open this publication in new window or tab >>Leather as a material for crafting interactive and physical artifacts
2014 (English)In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS, 2014, 5-14 p.Conference paper, Published paper (Refereed)
Abstract [en]

Leather is a material used for the making of artifacts ever since early human history, and which can be used also in contemporary design for various types of interactive and electronic products. In this paper, we present a series of small scale explorations of leather, first as skin close interfaces for physical engagement, and secondly in terms of crafting using hand tools and a laser cutter. We reflect on our experiences along these two strands and discuss future possibilities of leather as a rich material for providing new types of interactive experiences. By discussing emerging topics related to traditional crafting processes and contemporary rapid fabrication with this material, we find a great potential of merging such processes and tools for future interaction design settings.

National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-168552 (URN)10.1145/2598510.2598574 (DOI)2-s2.0-84904490720 (Scopus ID)
Conference
2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014; Vancouver, BC; Canada
Note

QC 20150605

Available from: 2015-06-05 Created: 2015-06-04 Last updated: 2018-01-11Bibliographically approved
Huber, K., Salmani, M. & Fernaeus, Y. (2014). The making of the teleglove: Crafting interactions for basic phone use in the cold. In: TEI '14 Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction: . Paper presented at 8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014, 16 February 2014 through 19 February 2014, Munich (pp. 241-244). Association for Computing Machinery (ACM).
Open this publication in new window or tab >>The making of the teleglove: Crafting interactions for basic phone use in the cold
2014 (English)In: TEI '14 Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, Association for Computing Machinery (ACM), 2014, 241-244 p.Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we describe the design of an interactive glove, 'Teleglove' in order to investigate new ways of crafting and interacting with mobile applications through wearable technology. The system we designed was a simple control to answer a call, end a call and make it silent by just pressing two fingers of the glove, grounded in basic interaction challenges with touch screens using ordinary gloves. The glove was built quickly using newly available small-scale sensor board and connects to a smartphone via the ANT+ protocol. The robust and simple interaction with the application using the glove suggests many opportunities for practices of crafting similar systems on a broader scale.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2014
Keyword
Handcrafted technology, Interactive gloves
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-145486 (URN)10.1145/2540930.2540954 (DOI)2-s2.0-84897564715 (Scopus ID)978-1-4503-2635-3 (ISBN)
Conference
8th International Conference on Tangible, Embedded and Embodied Interaction, TEI 2014, 16 February 2014 through 19 February 2014, Munich
Note

QC 20140522

Available from: 2014-05-22 Created: 2014-05-21 Last updated: 2018-01-11Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3972-9689

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