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Publications (10 of 117) Show all publications
Moustaid, E., Kornevs, M., Lindencrona, F. & Meijer, S. (2019). A System of Systems of Mental Health in Cities: Digging Deep into the Origins of Complexity.
Open this publication in new window or tab >>A System of Systems of Mental Health in Cities: Digging Deep into the Origins of Complexity
2019 (English)In: Article in journal (Refereed) Submitted
Abstract [en]

Mental health in urban environments is often treated from a healthcare provision perspective. Research in recent decades showed that mental illness in cities is a result of dysfunctional coordination between different city systems and structures. Given the nature of the city as a system of systems, this work builds participatorily a general system dynamic model of factors that affect mental health in urban and regional environments. Through this method, we investigated the challenges of the application of such methodology to identify important factors, feedback loops, and dependencies between systems to move forward in planning for mental health in cities. The outcome is a general model that showed the importance of factors that vary from individuals, families to communities and feedback loops that span multiple systems such as the city physical infrastructures, social environments, schools, labor market, and healthcare provision.

Keywords
Mental Health, System Dynamics, Participatory Methods, Urban Health
National Category
Health Care Service and Management, Health Policy and Services and Health Economy
Identifiers
urn:nbn:se:kth:diva-243017 (URN)
Note

QC 20190208

Available from: 2019-02-01 Created: 2019-02-01 Last updated: 2019-11-12Bibliographically approved
Bergström, A., Borell, L., Meijer, S. & Guidetti, S. (2019). Evaluation of an intervention addressing a reablement programme for older, community-dwelling persons in Sweden (ASSIST 1.0): a protocol for a feasibility study. BMJ Open, 9(7), Article ID e025870.
Open this publication in new window or tab >>Evaluation of an intervention addressing a reablement programme for older, community-dwelling persons in Sweden (ASSIST 1.0): a protocol for a feasibility study
2019 (English)In: BMJ Open, ISSN 2044-6055, E-ISSN 2044-6055, Vol. 9, no 7, article id e025870Article in journal (Refereed) Published
Abstract [en]

Introduction Older persons with functional limitations often need assistance from home care staff to thrive and continue to live in their home environments. Reablement, a proactive, preventative approach administered by home care staff, stimulating active engagement of the older person, is often recommended. Even though reablement has a potential to become a new rehabilitation model and has been implemented in different countries in various degrees, there is a lack of knowledge regarding the process of establishing reablement, the theoretical underpinnings and the conditionality and outcomes in different contexts. This knowledge is needed before fullscale recommendations can be made for implementation in specific contexts. Aim This study protocol aims to present a feasibility study of the intervention, ASSIST 1.0, a theory-based reablement programme, which includes coaching of home care staff and digitally based smart products, in a Swedish context. Methods and analysis This feasibility study will evaluate the perceived value and acceptability of ASSIST 1.0 intervention programme regarding fidelity, reach and dose, and potential outcomes by using a pretest and post-test design involving an intervention group and a control group (n=30) of older persons living at home, needing home care services. Qualitative interviews with home care staff delivering ASSIST and the older adults receiving the intervention as well as their significant others will be conducted to explore aspects affecting the intervention. Ethics and dissemination This study has been approved by the regional ethics board. The results of the feasibility study will form the base for refinement of the ASSIST programme and for the subsequent planning of a full-scale randomised controlled trial investigating the effect of the programme on a larger scale. Dissemination will include peer-reviewed publications and presentations at national and international conferences as well as information to involved stakeholders.

Place, publisher, year, edition, pages
BMJ PUBLISHING GROUP, 2019
National Category
Nursing
Identifiers
urn:nbn:se:kth:diva-261981 (URN)10.1136/bmjopen-2018-025870 (DOI)000485269700002 ()31345964 (PubMedID)2-s2.0-85069962224 (Scopus ID)
Note

QC 20191011

Available from: 2019-10-11 Created: 2019-10-11 Last updated: 2019-10-11Bibliographically approved
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gamification of a Procurement Process for Professional Training of Public Servants. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 6(2), 23-37
Open this publication in new window or tab >>Gamification of a Procurement Process for Professional Training of Public Servants
2019 (English)In: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 6, no 2, p. 23-37Article in journal (Refereed) Published
Abstract [en]

Implementation and training about changes in a procurement process are complex due to the complexity of the procurement process characterised by the adaptive stakeholder network and continuously changing market rules. Traditional training approaches for procurement split the process into separate steps; however, to be able to assess all training aspects, it is important to have a holistic look at procurement. This work explores how well gamification can address the complexity of the procurement process for training specialists in the road construction sector. A case study is carried out to train new business models for both experienced specialists and new employees. The steps for the development of gamification for training in procurement are shown. A comparison of results from experienced and less experienced participants is presented. The results show the relationships amongst the complexity of the real system, the gamification design and the results of gamification.

Place, publisher, year, edition, pages
Serious Games Society, 2019
Keywords
Gamification, Employee's training, Public sector, Game culture, Procurement strategies
National Category
Educational Sciences
Identifiers
urn:nbn:se:kth:diva-255320 (URN)10.17083/ijsg.v6i2.293 (DOI)000472720500004 ()
Note

QC 20190805

Available from: 2019-08-05 Created: 2019-08-05 Last updated: 2019-08-05Bibliographically approved
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gamifying Project Procurement to Incorporate Better Goals of Organizations in the Public Sector: A participatory simulation approach on a Swedish road construction use case. Operations Research Perspectives
Open this publication in new window or tab >>Gamifying Project Procurement to Incorporate Better Goals of Organizations in the Public Sector: A participatory simulation approach on a Swedish road construction use case
2019 (English)In: Operations Research PerspectivesArticle in journal (Other academic) Submitted
Abstract [en]

Governmental institutions need to ensure work of infrastructures, and in most cases, it is done using project procurement process. Such processes have highly complex and dynamic interaction. It leads to issues, such as information asymmetry, over-specified tenders, not efficient feedback loops, etc. As result, projects can rarely match objectives of organizations. This paper explores the use of participatory simulation to help holistically investigate a project procurement process. Based on case studies from the Swedish road construction field, it can be concluded, that a participatory simulation is an effective approach to experiment with the effects of project procurement.

Keywords
project procurement, challenges in procurement, participatory simulation, road construction
National Category
Economics and Business
Identifiers
urn:nbn:se:kth:diva-242966 (URN)
Note

QC 20190204

Available from: 2019-02-01 Created: 2019-02-01 Last updated: 2019-10-10Bibliographically approved
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions. In: ISAGA 2018: . Paper presented at International Simulation and Gaming Association Conference, 9-13 July; Mahidol University,Nakorn Pathom, Thailand.
Open this publication in new window or tab >>Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions
2019 (English)In: ISAGA 2018, 2019Conference paper, Published paper (Refereed)
Abstract [en]

Gaming simulation is a successful approach to many issues where a holistic view is important. However, to use results from gaming simulations, the game has to be validated. This paper proposes a two-step approach for process validation of behavior for the gaming simulation by comparing decisions that players make in a game with the perceptions that affect their real-life decisions. Two case studies, where this approach was applied, are presented and the results are analyzed and discussed. A strong correlation between behavior during the games and in the real world was observed. This correlation indicates that gaming simulations in these cases are validated and represent the real system in an accu-rate manner. Thus, these cases show that the proposed approach works and can be used for validation of gaming simulations.

Keywords
Gaming simulation, process validity, Q methodology, attribution theory
National Category
Social Sciences
Identifiers
urn:nbn:se:kth:diva-242967 (URN)
Conference
International Simulation and Gaming Association Conference, 9-13 July; Mahidol University,Nakorn Pathom, Thailand
Note

QCR 20190206

Available from: 2019-02-01 Created: 2019-02-01 Last updated: 2019-02-06Bibliographically approved
Roungas, B., Bekius, F. & Meijer, S. (2019). The Game Between Game Theory and Gaming Simulations: Design Choices. Journal Simulation & Gaming, 50(2), 180-201
Open this publication in new window or tab >>The Game Between Game Theory and Gaming Simulations: Design Choices
2019 (English)In: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826X, Vol. 50, no 2, p. 180-201Article in journal (Refereed) Published
Abstract [en]

Background. The abstraction of complex systems, which is required by default when modelling gaming simulations, is a convoluted and time-consuming process. For gaming simulations to be efficient and effective, the problem of the real system they imitate needs to be narrowed down and simplified as much as possible. Additionally, even after abstraction of the real system, multiple design decisions need to be made and these may differ depending on the gaming simulation. Aim. This article proposes a framework for formalizing, and consequently standardizing, expediting and simplifying, the modelling of gaming simulations. Method. The proposed framework applies game concepts pertaining to game theory in the abstraction of the real system and the game design decisions. Results. Application of the framework in three case studies reveals several advantages of incorporating game theory into game design, such as formally defining the game design elements and identifying the worst-case scenarios in the real-systems, to name but two. Conclusions. Given the framework's advantages in general, and the game design recommendations it offers in particular, it is safe to conclude that, for the cases presented in this article, the framework make positive contributions towards the development of gaming simulations.

Place, publisher, year, edition, pages
SAGE PUBLICATIONS INC, 2019
Keywords
complex adaptive systems, game theory, gaming simulations, serious games
National Category
Embedded Systems
Identifiers
urn:nbn:se:kth:diva-254038 (URN)10.1177/1046878119827625 (DOI)000469356200006 ()2-s2.0-85065156633 (Scopus ID)
Note

QC 20190814

Available from: 2019-08-14 Created: 2019-08-14 Last updated: 2019-10-10Bibliographically approved
Zhang, C., Grandits, T., Härenstam, K., Hauge, J. & Meijer, S. (2018). A systematic literature review of simulation models for non-technical skill training in healthcare logistics. Advances in Simulation, 1-15
Open this publication in new window or tab >>A systematic literature review of simulation models for non-technical skill training in healthcare logistics
Show others...
2018 (English)In: Advances in Simulation, ISSN 2059-0628, p. 1-15Article in journal (Refereed) Published
Abstract [en]

Resource allocation in patient care relies heavily on individual judgements of healthcare professionals. Such professionals perform coordinating functions by managing the timing and execution of a multitude of care processes for multiple patients. Based on advances in simulation, new technologies that could be used for establishing realistic representations have been developed. These simulations can be used to facilitate understanding of various situations, coordination training and education in logistics, decision-making processes, and design aspects of the healthcare system. However, no study in the literature has synthesized the types of simulations models available for non-technical skills training and coordination of care. A systematic literature review, following the PRISMA guidelines, was performed to identify simulation models that could be used for training individuals in operative logistical coordination that occurs on a daily basis. This article reviewed papers of simulation in healthcare logistics presented in the Web of Science Core Collections, ACM digital library, and JSTOR databases. We conducted a screening process to gather relevant papers as the knowledge foundation of our literature study. The screening process involved a query-based identification of papers and an assessment of relevance and quality. Two hundred ninety-four papers met the inclusion criteria. The review showed that different types of simulation models can be used for constructing scenarios for addressing different types of problems, primarily for training and education sessions. The papers identified were classified according to their utilized paradigm and focus areas. (1) Discrete-event simulation in single-category and single-unit scenarios formed the most dominant approach to developing healthcare simulations and dominated all other categories by a large margin. (2) As we approached a systems perspective (cross-departmental and cross-institutional), discrete-event simulation became less popular and is complemented by system dynamics or hybrid modeling. (3) Agent-based simulations and participatory simulations have increased in absolute terms, but the share of these modeling techniques among all simulations in this field remains low. An extensive study analyzing the literature on simulation in healthcare logistics indicates a growth in the number of examples demonstrating how simulation can be used in healthcare settings. Results show that the majority of studies create situations in which non-technical skills of managers, coordinators, and decision makers can be trained. However, more system-level and complex system-based approaches are limited and use methods other than discrete-event simulation.

Keywords
Quality, Safety, Logistical simulations, Non-technical skills
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Industrial Economics and Management
Identifiers
urn:nbn:se:kth:diva-232674 (URN)10.1186/s41077-018-0072-7 (DOI)
Funder
Stockholm County Council
Note

QC 20180808

Available from: 2018-07-28 Created: 2018-07-28 Last updated: 2018-08-08Bibliographically approved
Hellström Karlsson, R., Shreenath, V. M. & Meijer, S. (2018). Aiding Remote Diagnosis with Text Mining. In: Proceedings of the 31st International Florida Artificial Intelligence Research Society Conference, FLAIRS 2018: . Paper presented at The Thirty-First International Florida Artificial Intelligence Research Society Conference (FLAIRS-31).
Open this publication in new window or tab >>Aiding Remote Diagnosis with Text Mining
2018 (English)In: Proceedings of the 31st International Florida Artificial Intelligence Research Society Conference, FLAIRS 2018, 2018Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Along with the increase of digital healthcare providers, theinterest in diagnostic aids for remote diagnosis has increasedas well. As patients write about their symptoms themselves,we have access to a type of data which previously was rarelyrecorded, and which has not been filtered by a healthcareprofessional. Knowledge of similar patients and similarsymptoms is beneficial for doctors to arrive at a diagnosis.Therefore, the remote diagnostic process could be aided bypresenting patient cases together with information aboutsimilar patients and their self-reported symptom descriptions.Apart from online diagnosis, such an aid could bebeneficial in many healthcare settings, such as long-distancevisits and knowledge gain from patient diaries.In this paper, we present the impact of aiding remote diagnosisby presenting clusters of similar symptoms, usingsymptom descriptions collected from a virtual visit applicationby the Swedish telemedicine provider KRY. Symptomdescriptions were represented using the bag-of-words modeland were then clustered using the k-means algorithm. Anexperiment was then conducted with 13 doctors, where patientcases were presented together with the most representativewords of the associated cluster, to measure howtheir work was impacted. Results indicated that it was usefulin more complicated cases, but also that future experimentswill require further instructions on how the information is tobe interpreted.

National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-259567 (URN)2-s2.0-85071902648 (Scopus ID)
Conference
The Thirty-First International Florida Artificial Intelligence Research Society Conference (FLAIRS-31)
Note

QC 20190930

Available from: 2019-09-17 Created: 2019-09-17 Last updated: 2019-09-30Bibliographically approved
Bekius, F., Meijer, S. & de Bruijn, H. (2018). Collaboration patterns in the Dutch railway sector: Using game concepts to compare different outcomes in a unique development case. Paper presented at 15th International Conference on Competition and Ownership in Land Passenger Transport (Thredbo), 2017, Stockholm, SWEDEN. RESEARCH IN TRANSPORTATION ECONOMICS, 69, 360-368
Open this publication in new window or tab >>Collaboration patterns in the Dutch railway sector: Using game concepts to compare different outcomes in a unique development case
2018 (English)In: RESEARCH IN TRANSPORTATION ECONOMICS, Vol. 69, p. 360-368Article in journal (Refereed) Published
Abstract [en]

Decision-making on changes to large infrastructural systems is complex. It involves many actors, the system shows unpredictable behaviour and the environment in which decision-making takes place is dynamic. In a unique development case of the Dutch railway sector two decision-making processes regarding the same issue are performed in two consecutive years. Although, from a technical perspective, the elements of the processes are similar, the decisions in each year are different. In this paper, we use game concepts to explain the different outcomes. Other frequently adopted decision-based models that focus on the technical perspective do not distinguish between both processes. Game concepts are able to reveal the hidden actor and context dynamics of the process and provide action perspective. To identify the game concepts present in the decision-making process, we first consider whether these concepts are mentioned in interviews with decision-makers in our case. Thereafter, we interpret the processes using the identified game concepts. The fact that, in the second year, more external issues are discussed and pressure increased created room for another decision.

Place, publisher, year, edition, pages
ELSEVIER SCI LTD, 2018
Keywords
Decision-making, Dutch railway sector, Game theory, Case study, Innovation processes
National Category
Economics and Business
Identifiers
urn:nbn:se:kth:diva-242266 (URN)10.1016/j.retrec.2018.06.011 (DOI)000454975000041 ()2-s2.0-85049661614 (Scopus ID)
Conference
15th International Conference on Competition and Ownership in Land Passenger Transport (Thredbo), 2017, Stockholm, SWEDEN
Note

QC 20190201

Available from: 2019-02-01 Created: 2019-02-01 Last updated: 2019-02-01Bibliographically approved
Kornevs, M., Hauge, J. B. & Meijer, S. (2018). Perceptions of stakeholders in project procurement for road construction. Cogent Business and Management, 5(1), Article ID 1520447.
Open this publication in new window or tab >>Perceptions of stakeholders in project procurement for road construction
2018 (English)In: Cogent Business and Management, ISSN 2331-1975, Vol. 5, no 1, article id 1520447Article in journal (Refereed) Published
Abstract [en]

Planning transport system, building, operating and maintaining public roads and railways is typically performed by public institutions in collaboration with other stakeholders, such as manufacturers, suppliers and distributors. In many cases, this collaboration is done with a procurement process. Despite the formal nature of such process, stakeholders can have different worldviews or perceptions leading to adverse effects on the final procurement result. This article is focused on how to find perceptions of stakeholders related to roadwork-related procurement processes using Q methodology. This methodology uses data from the stakeholders and searches for factors or groups within the data of participants who have similar opinions. A specific case of road procurement in Sweden is used to test the methodology. As a result, three clusters of perceptions are found. These clusters and their interpretation can be applied to many tasks that are related to complex adaptive systems such as policy-making, strategy generation, solution testing, training and others.

Place, publisher, year, edition, pages
Taylor & Francis, 2018
Keywords
project sector procurement, Q methodology, complex systems, road construction
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:kth:diva-235885 (URN)10.1080/23311975.2018.1520447 (DOI)000445472400001 ()2-s2.0-85053918911 (Scopus ID)
Note

QC 20181008

Available from: 2018-10-08 Created: 2018-10-08 Last updated: 2019-02-04Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-1126-3781

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