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Meijer, Sebastiaan, ProfessorORCID iD iconorcid.org/0000-0003-1126-3781
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Publications (10 of 127) Show all publications
Lo, J. C. & Meijer, S. (2020). Assessing network cognition in the Dutch railway system: insights into network situation awareness and workload using social network analysis. Cognition, Technology & Work, 22(1), 57-73
Open this publication in new window or tab >>Assessing network cognition in the Dutch railway system: insights into network situation awareness and workload using social network analysis
2020 (English)In: Cognition, Technology & Work, ISSN 1435-5558, E-ISSN 1435-5566, Vol. 22, no 1, p. 57-73Article in journal (Refereed) Published
Abstract [en]

This study takes upon a group cognition perspective and investigates the cognition of railway traffic operations, in particular railway traffic and passenger traffic control. A table-top simulation environment is used to conduct the study, in which its design principles are elaborated upon. Network cognition is operationalized through communication content and flow and studied through social network analysis (SNA). SNA centrality metrics, such as degree, closeness and betweenness, are assessed in these networks. As part of the study, two cases are compared where operational procedures for disruption mitigation are varied. The dependent variables are the different types of communication network structures that are conceptualized for communication flow and semantic network structures for communication content. Although the quantitative comparisons between the two operational procedures regarding their communication flow and semantic networks showed no significant differences, this study provides a methodology to compare different conditions.

Place, publisher, year, edition, pages
SPRINGER LONDON LTD, 2020
Keywords
Communication, Group cognition, Railway traffic operations, Network situation awareness, Workload, Social network analysis
National Category
Communication Systems
Identifiers
urn:nbn:se:kth:diva-269789 (URN)10.1007/s10111-019-00546-7 (DOI)000511936500004 ()2-s2.0-85061666877 (Scopus ID)
Note

QC 20200310

Available from: 2020-03-10 Created: 2020-03-10 Last updated: 2020-03-10Bibliographically approved
Lo, J. C. & Meijer, S. (2020). Assessing network cognition in the Dutch railway system: insights into network situation awareness and workload using social network analysis. Cognition, Technology & Work, 22(1), 57-73
Open this publication in new window or tab >>Assessing network cognition in the Dutch railway system: insights into network situation awareness and workload using social network analysis
2020 (English)In: Cognition, Technology & Work, ISSN 1435-5558, E-ISSN 1435-5566, Vol. 22, no 1, p. 57-73Article in journal (Refereed) Published
Abstract [en]

This study takes upon a group cognition perspective and investigates the cognition of railway traffic operations, in particular railway traffic and passenger traffic control. A table-top simulation environment is used to conduct the study, in which its design principles are elaborated upon. Network cognition is operationalized through communication content and flow and studied through social network analysis (SNA). SNA centrality metrics, such as degree, closeness and betweenness, are assessed in these networks. As part of the study, two cases are compared where operational procedures for disruption mitigation are varied. The dependent variables are the different types of communication network structures that are conceptualized for communication flow and semantic network structures for communication content. Although the quantitative comparisons between the two operational procedures regarding their communication flow and semantic networks showed no significant differences, this study provides a methodology to compare different conditions.

Place, publisher, year, edition, pages
SPRINGER LONDON LTD, 2020
Keywords
Communication, Group cognition, Railway traffic operations, Network situation awareness, Workload, Social network analysis
National Category
Communication Systems
Identifiers
urn:nbn:se:kth:diva-269033 (URN)10.1007/s10111-019-00546-7 (DOI)000511936500004 ()2-s2.0-85061666877 (Scopus ID)
Note

QC 20200311

Available from: 2020-03-11 Created: 2020-03-11 Last updated: 2020-03-11Bibliographically approved
Zhang, C., Härenstam, K. P., Meijer, S. & Darwich, A. (2020). Serious Gaming of Logistics Management in Pediatric Emergency Medicine. INTERNATIONAL JOURNAL OF SERIOUS GAMES (1), 47-77
Open this publication in new window or tab >>Serious Gaming of Logistics Management in Pediatric Emergency Medicine
2020 (English)In: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, no 1, p. 47-77Article in journal (Refereed) Published
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-271083 (URN)
Available from: 2020-03-16 Created: 2020-03-16 Last updated: 2020-03-22
Wang, Q., Berlin, D. & Meijer, S. (2020). Uncovering stakeholder influences in electric road systems using two assessment methods: The case of eRoadArlanda. Paper presented at 2nd Electric Road Systems Conference, Stockholm, June 13-14, 2018.. Research in Transportation Business and Management (RTBM)
Open this publication in new window or tab >>Uncovering stakeholder influences in electric road systems using two assessment methods: The case of eRoadArlanda
2020 (English)In: Research in Transportation Business and Management (RTBM), ISSN 2210-5395, E-ISSN 2210-5409Article in journal (Refereed) Published
Abstract [en]

In Sweden, Electric Road Systems (ERS) are gaining importance in the quest for sustainable solutions for road transportation. The main driver is the 2018 Swedish climate law that requires a 70% reduction in carbon dioxide emissions by 2030 for domestic transport, excluding aviation, compared to the 2010 level. Due to the urgent need for change, the first decade of ERS evolution has been heavily focused on technological development towards a market-ready technology. Indeed, developing ERS technology is the priority of the two ERS demonstration projects on public roads in Sweden: eHighway E16 (inaugurated: 2016, status: ongoing), and eRoadArlanda (inaugurated: 2018, status: ongoing). Consequently, ERS literature reflects the empirical reality from an evidently technological focal point. However, the nature of ERS makes it a system of systems and couples a large number of stakeholders together, many of them with no previous collaboration. Thus, it is important to address ERS using a holistic focus, including social aspects. The aim of this paper is to uncover the interests and influences of different stakeholder groups in ERS development through the organisation of an ERS project as the unit of analysis. For the purpose of triangulation, the ERS stakeholders in the eRoadArlanda demonstration project have been studied in two separate studies at different points in time and using different methods prior to the comparison of findings. The first study uses interviews and an actor network analysis method to understand the ERS stakeholders' interests, influences, actions, factors and goals selections using causal maps, while the second study uses field data collection with interviews as the primary data source, as well as an iterative approach in order to discuss ERS stakeholders' interest, influence, contribution and motivation with those involved in eRoadArlanda. The findings show the different interest and influence of different stakeholders on ERS development. Further, concerns tend to differ between stakeholder groups, while contribution and motivation also vary among stakeholders within the groups.

Abstract [sv]

 

I Sverige riktas allt mer uppmärksamhet mot elvägssystem (ERS) som en möjlighet i strävan mot hållbara lösningar för vägtransporter. Den främsta drivkraften är den svenska klimatlagstiftning från 2018 som kräver en minskning med 70% av koldioxidutsläpp till 2030 för inrikes transport, exklusive luftfart, jämfört med 2010. På grund av det akuta behovet av förändring så har det första decenniet av ERS-utvecklingen varit tydligt fokuserad på teknisk utveckling för att göra ERS marknadsredo. Att utveckla ERS-tekniken är därmed prioriterat för de två ERS-demonstrationsprojekten på allmänna vägar i Sverige: eHighway E16 (invigd: 2016, status: pågående), och eRoadArlanda (invigd: 2018, status: pågående). Följaktligen återspeglar ERS-litteraturen den empiriska verkligheten med ett tydligt tekniskt perspektiv. ERS är dock av naturen ett system av system som kopplar ihop ett stort antal intressenter av vilka många tidigare saknade samarbeten sinsemellan. Därför är det viktigt att adressera ERS med hjälp av ett holistiskt fokus som inkluderar sociala aspekter. Syftet med denna artikel är att klargöra intressen och inflytande från olika intressentgrupper på ERS-utveckling genom att studera organisationen av ett ERS-projekt som analysenhet. I syfte att triangulera så har ERS-intressenterna i demonstrationsprojektet eRoadArlanda studerats i två separata studier vid olika tidpunkter och med olika metoder innan resultat jämfördes. Den första studien använder intervjuer och en aktörsnätverksanalysmetod för att förstå ERS-intressenternas intressen, inflytande, handlingar, faktorer och mål med orsakskartläggning, medan den andra studien använder datainsamling från fältstudier med intervjuer som den primära datakällan, liksom en iterativ strategi för att diskutera ERS-intressenters intresse, inflytande, bidrag och motivation med de som är involverade i eRoadArlanda. Resultaten visar olika intressen och inflytande från olika intressenter på ERS-utveckling. Vidare tenderar det att variera mellan intressentgrupper vad de bryr sig om, medan bidrag och motivation också varierar mellan intressenter inom grupperna.

Place, publisher, year, edition, pages
Elsevier, 2020
Keywords
Electric road system, Stakeholder, Triangulation, Elväg, Intressent, Triangulering
National Category
Transport Systems and Logistics
Research subject
Industrial Economics and Management; Transport Science
Identifiers
urn:nbn:se:kth:diva-269083 (URN)10.1016/j.rtbm.2019.100422 (DOI)2-s2.0-85078744578 (Scopus ID)
Conference
2nd Electric Road Systems Conference, Stockholm, June 13-14, 2018.
Projects
ERSET, Electric Road System Engineering Toolbox
Funder
Swedish Energy Agency, 41405-1
Available from: 2020-03-03 Created: 2020-03-03 Last updated: 2020-03-03
Zhang, C., Baalsrud Hauge, J., Pukk Härenstam, K. & Meijer, S. (2019). A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test. In: Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus (Ed.), Games and Learning Alliance: (pp. 468-478). Springer Publishing Company
Open this publication in new window or tab >>A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test
2019 (English)In: Games and Learning Alliance / [ed] Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus, Springer Publishing Company, 2019, p. 468-478Chapter in book (Refereed)
Abstract [en]

Outcomes of care for various diseases and urgent conditions in an emergency department are dependent on balancing the patient’s need and available resources through management and coordination under often rapidly changing preconditions. However, although it is central to resilient operations, decision-making in dynamic resource management is rarely visible to managers. Sometimes the identification of successful strategies is apparent only through adverse event reports. A simulation game could be helpful for the acquisition of non-technical skills in addressing operational conundrums that could threaten the defence ability of a paediatric emergency department under care production pressures. This contribution presents a Sandtable serious logistical game of the care production system and, in particular, proposes its scoring mechanism, which was tested in a set of logistical experiments. The results show that through gamification, participants were challenged in terms of their intrinsic self-interest when it came to approaching the work. More importantly, the proposed extrinsic reward system allows all parallel functional roles to be equally rewarded as the game evolves. Anticipatory human resource management is identified as a successful strategy for achieving a sustainable working environment if the organizational resilience is confronted with patient inflow surges during the busiest hours of the busiest day.

Place, publisher, year, edition, pages
Springer Publishing Company, 2019
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 11899
Keywords
Game design, Game mechanics, Scoring system, Emergency department, Performance outcomes, Resource management, Decision making, Training
National Category
Computer Systems
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-264076 (URN)10.1007/978-3-030-34350-7_45 (DOI)978-3-030-34350-7 (ISBN)
Note

QC 20191121

Available from: 2019-11-21 Created: 2019-11-21 Last updated: 2019-12-04Bibliographically approved
Moustaid, E. & Meijer, S. (2019). A System Approach to Study Waiting Times at Emergency Departments in Metropolitan Environments. In: N. Mustafee, K.-H.G. Bae, S. Lazarova-Molnar, M. Rabe, C. Szabo, P. Haas, and Y.-J. Son (Ed.), Proceedings of the 2019 Winter Simulation Conference: . Paper presented at WSC 2019. Piscataway, New Jersey
Open this publication in new window or tab >>A System Approach to Study Waiting Times at Emergency Departments in Metropolitan Environments
2019 (English)In: Proceedings of the 2019 Winter Simulation Conference / [ed] N. Mustafee, K.-H.G. Bae, S. Lazarova-Molnar, M. Rabe, C. Szabo, P. Haas, and Y.-J. Son, Piscataway, New Jersey, 2019Conference paper, Published paper (Refereed)
Abstract [en]

Providing quality emergency care is one of the biggest challenges faced in healthcare today. This article lays the groundwork for operating and planning emergency care provision in metropolitan environments using a system approach that goes beyond studying each emergency department in isolation. The approach consists of the development of an agent-based simulation using a bottom-up approach modeling patients, doctors, hospitals, and their interactions. The simulation is validated against real historical data of waiting times in the Stockholm region. Through experimentation with the simulation, changing the way patients choose emergency departments in metropolitan areas through the provision of information in real-time is shown to have generally a positive effect on waiting times and the quality of care. The simulation analysis shows that the effects are not uniform over the whole system and its agents.

Place, publisher, year, edition, pages
Piscataway, New Jersey: , 2019
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Applied and Computational Mathematics
Identifiers
urn:nbn:se:kth:diva-264058 (URN)
Conference
WSC 2019
Note

Upcoming

QC 20191126

Available from: 2019-11-21 Created: 2019-11-21 Last updated: 2019-11-26Bibliographically approved
Moustaid, E., Kornevs, M., Lindencrona, F. & Meijer, S. (2019). A System of Systems of Mental Health in Cities: Digging Deep into the Origins of Complexity.
Open this publication in new window or tab >>A System of Systems of Mental Health in Cities: Digging Deep into the Origins of Complexity
2019 (English)In: Article in journal (Refereed) Submitted
Abstract [en]

Mental health in urban environments is often treated from a healthcare provision perspective. Research in recent decades showed that mental illness in cities is a result of dysfunctional coordination between different city systems and structures. Given the nature of the city as a system of systems, this work builds participatorily a general system dynamic model of factors that affect mental health in urban and regional environments. Through this method, we investigated the challenges of the application of such methodology to identify important factors, feedback loops, and dependencies between systems to move forward in planning for mental health in cities. The outcome is a general model that showed the importance of factors that vary from individuals, families to communities and feedback loops that span multiple systems such as the city physical infrastructures, social environments, schools, labor market, and healthcare provision.

Keywords
Mental Health, System Dynamics, Participatory Methods, Urban Health
National Category
Health Care Service and Management, Health Policy and Services and Health Economy
Identifiers
urn:nbn:se:kth:diva-243017 (URN)
Note

QC 20190208

Available from: 2019-02-01 Created: 2019-02-01 Last updated: 2019-11-21Bibliographically approved
Shreenath, V. M. & Meijer, S. (2019). Creating Designs of Future Systems with Interpretation of Cognitive Artifacts in Reinforcement Learning. Design Science Journal
Open this publication in new window or tab >>Creating Designs of Future Systems with Interpretation of Cognitive Artifacts in Reinforcement Learning
2019 (English)In: Design Science Journal, ISSN 2053-4701Article in journal (Refereed) Submitted
Abstract [en]

Designing future systems such as transport or healthcare in a city takes astute expertise. Design aids in such situations usually offer information in the form of projections or what-if analysis, using which experts make a series of decisions to create bounded designs. We present a case in which Reinforcement Learning (RL) is used to design the future transport system of a city. RL is used to create artifacts that reflect where the transport system can be changed. These agent-produced artifacts are then compared with designs made by human experts. This is achieved by analogizing the city as gridworld and using the same information that the human experts acted on as rewards. The interpretation of agent activity as cognitive artifacts of agents, along with measures of precision and recall to compare real and artificial artifacts form the basis of this work. This paper explores the use of RL in a real world context and the interpretability of results of RL with respect to design problems. The results indicate a robust initial approach to imitating expertise of designers and devising valid creativity in Socio-Technical Systems.

Keywords
Design Science, Mimicking, Creativity, Interpretability, Socio-Technical Systems
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-259568 (URN)
Note

QC 20191126

Available from: 2019-09-17 Created: 2019-09-17 Last updated: 2019-11-26Bibliographically approved
Bergström, A., Borell, L., Meijer, S. & Guidetti, S. (2019). Evaluation of an intervention addressing a reablement programme for older, community-dwelling persons in Sweden (ASSIST 1.0): a protocol for a feasibility study. BMJ Open, 9(7), Article ID e025870.
Open this publication in new window or tab >>Evaluation of an intervention addressing a reablement programme for older, community-dwelling persons in Sweden (ASSIST 1.0): a protocol for a feasibility study
2019 (English)In: BMJ Open, ISSN 2044-6055, E-ISSN 2044-6055, Vol. 9, no 7, article id e025870Article in journal (Refereed) Published
Abstract [en]

Introduction Older persons with functional limitations often need assistance from home care staff to thrive and continue to live in their home environments. Reablement, a proactive, preventative approach administered by home care staff, stimulating active engagement of the older person, is often recommended. Even though reablement has a potential to become a new rehabilitation model and has been implemented in different countries in various degrees, there is a lack of knowledge regarding the process of establishing reablement, the theoretical underpinnings and the conditionality and outcomes in different contexts. This knowledge is needed before fullscale recommendations can be made for implementation in specific contexts. Aim This study protocol aims to present a feasibility study of the intervention, ASSIST 1.0, a theory-based reablement programme, which includes coaching of home care staff and digitally based smart products, in a Swedish context. Methods and analysis This feasibility study will evaluate the perceived value and acceptability of ASSIST 1.0 intervention programme regarding fidelity, reach and dose, and potential outcomes by using a pretest and post-test design involving an intervention group and a control group (n=30) of older persons living at home, needing home care services. Qualitative interviews with home care staff delivering ASSIST and the older adults receiving the intervention as well as their significant others will be conducted to explore aspects affecting the intervention. Ethics and dissemination This study has been approved by the regional ethics board. The results of the feasibility study will form the base for refinement of the ASSIST programme and for the subsequent planning of a full-scale randomised controlled trial investigating the effect of the programme on a larger scale. Dissemination will include peer-reviewed publications and presentations at national and international conferences as well as information to involved stakeholders.

Place, publisher, year, edition, pages
BMJ PUBLISHING GROUP, 2019
National Category
Nursing
Identifiers
urn:nbn:se:kth:diva-261981 (URN)10.1136/bmjopen-2018-025870 (DOI)000485269700002 ()31345964 (PubMedID)2-s2.0-85069962224 (Scopus ID)
Note

QC 20191011

Available from: 2019-10-11 Created: 2019-10-11 Last updated: 2019-10-11Bibliographically approved
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gamification of a Procurement Process for Professional Training of Public Servants. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 6(2), 23-37
Open this publication in new window or tab >>Gamification of a Procurement Process for Professional Training of Public Servants
2019 (English)In: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 6, no 2, p. 23-37Article in journal (Refereed) Published
Abstract [en]

Implementation and training about changes in a procurement process are complex due to the complexity of the procurement process characterised by the adaptive stakeholder network and continuously changing market rules. Traditional training approaches for procurement split the process into separate steps; however, to be able to assess all training aspects, it is important to have a holistic look at procurement. This work explores how well gamification can address the complexity of the procurement process for training specialists in the road construction sector. A case study is carried out to train new business models for both experienced specialists and new employees. The steps for the development of gamification for training in procurement are shown. A comparison of results from experienced and less experienced participants is presented. The results show the relationships amongst the complexity of the real system, the gamification design and the results of gamification.

Place, publisher, year, edition, pages
Serious Games Society, 2019
Keywords
Gamification, Employee's training, Public sector, Game culture, Procurement strategies
National Category
Educational Sciences
Identifiers
urn:nbn:se:kth:diva-255320 (URN)10.17083/ijsg.v6i2.293 (DOI)000472720500004 ()
Note

QC 20190805

Available from: 2019-08-05 Created: 2019-08-05 Last updated: 2019-08-05Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-1126-3781

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