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Zojaji, S., Matviienko, A. & Peters, C. (2024). Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness. In: HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at HRI '24: ACM/IEEE International Conference on Human-Robot Interaction Boulder CO USA March 11 - 15, 2024. (pp. 1204-1208). New York, NY, USA: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness
2024 (English)In: HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, New York, NY, USA: Association for Computing Machinery (ACM) , 2024, p. 1204-1208Conference paper, Published paper (Refereed)
Abstract [en]

Politeness is a crucial aspect of human social interactions. While the infuence of politeness is well understood in human groups, it remains underexplored in group interactions with robots. Therefore, in this paper, we conduct an initial exploration into the infuence of the presence of humanoid robots on their persuasiveness and perceived politeness in small groups. We conducted a user study (N = 119) with co-present and remote robots that invited participants to join the group using six politeness behaviors derived from Brown and Levinson’s politeness theory. It requests participants to join them at the furthest side of the group, even though a closer side is also available to them, but would ignore the robot’s request. The results show that co-present robots are perceived to be less persuasive than remote ones. However, co-presence enhances the clarity of the robot’s requests and the perceived freedom of action while decreasing the perceived friendliness and ofensiveness. 

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2024
Keywords
Social robotics, Politeness, Persuasiveness, Social norms, Human-Robot interaction, free-standing conversational groupsPresence; Persuasiveness; Politeness; Human-Robot Interaction; Free-standing conversational groups
National Category
Interaction Technologies Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-344639 (URN)10.1145/3610978.3640628 (DOI)2-s2.0-85188061527 (Scopus ID)
Conference
HRI '24: ACM/IEEE International Conference on Human-Robot Interaction Boulder CO USA March 11 - 15, 2024.
Note

Part of ISBN 9798400703232

QC 20240326

Available from: 2024-03-24 Created: 2024-03-24 Last updated: 2024-03-26Bibliographically approved
Zojaji, S., Matviienko, A., Leite, I. & Peters, C. (2024). Join Me Here if You Will: Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual Characters. In: : . Paper presented at CHI Conference on Human Factors in Computing Systems (CHI ’24), Oʻahu, Hawaii, USA, 11-16 May 2024. New York, NY, USA: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Join Me Here if You Will: Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual Characters
2024 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Politeness and embodiment are pivotal elements in Human-Agent Interactions. While many previous works advocate the positive role of embodiment in enhancing Human-Agent Interactions, it remains unclear how embodiment and politeness affect individuals joining groups. In this paper, we explore how polite behaviors (verbal and nonverbal) exhibited by three distinct embodiments (humans, robots, and virtual characters) influence individuals' decisions to join a group of two agents in a controlled experiment (N=54). We assessed agent effectiveness regarding persuasiveness, perceived politeness, and participants' trajectories when joining the group. We found that embodiment does not significantly impact agent persuasiveness and perceived politeness, but polite behaviors do. Direct and explicit politeness strategies have a higher success rate in persuading participants to join at the furthest side. Lastly, participants adhered to social norms when joining at the furthest side, maintained a greater physical distance from humans, chose longer paths, and walked faster when interacting with humans.

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2024
Keywords
Politeness, Free-standing conversational groups, Humans, Robots, Virtual characters, Trajectory, Group dynamics, social norms
National Category
Computer Systems Human Computer Interaction
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-343213 (URN)10.1145/3613904.3642905 (DOI)2-s2.0-85194833039 (Scopus ID)
Conference
CHI Conference on Human Factors in Computing Systems (CHI ’24), Oʻahu, Hawaii, USA, 11-16 May 2024
Note

QC 20240402

Available from: 2024-02-08 Created: 2024-02-08 Last updated: 2024-06-13Bibliographically approved
Zojaji, S., Steed, A. & Peters, C. (2023). Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups. In: J.-M. Normand, M. Sugimoto and V. Sundstedt (Ed.), ICAT-EGVE 2023: International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. Paper presented at International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (2023), 6 - 8 December 2023, Dublin, Ireland. Eurographics - European Association for Computer Graphics
Open this publication in new window or tab >>Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups
2023 (English)In: ICAT-EGVE 2023: International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments / [ed] J.-M. Normand, M. Sugimoto and V. Sundstedt, Eurographics - European Association for Computer Graphics, 2023Conference paper, Published paper (Refereed)
Abstract [en]

Politeness is critical for shaping human-human interactions and therefore seems an important consideration in human interactions with Embodied Conversational Agents (ECAs). However, the impact of artificially-generated politeness behaviors on humans in Virtual Environments (VE) is not clear. We explore the impact of immersiveness on the perceived politeness and consequent persuasive abilities of ECAs in a small group context. A user study with two main conditions, immersive and non-immersive, was conducted with 66 participants. In the immersive condition, participants were fully immersed in virtual reality (HMD, walking freely), while in the non-immersive condition, participants used a desktop computer interface (screen display, mouse and keyboard control). In both conditions, the primary agent in a group of two ECAs invited participants to join the group using six politeness behaviors derived from Brown and Levinson's politeness theory. While the results of the study did not indicate any significant differences between the immersive and non-immersive conditions in terms of persuasiveness and offensiveness, in the immersive condition, participants perceived the ECAs as less friendly and found their requests to be less clear. On the other hand, participants in the immersive condition reported a greater sense of freedom. Furthermore, the non-immersive condition showed higher adherence to social norms compared to the immersive condition. These findings emphasize the significance of examining immersiveness on the persuasiveness of ECAs and their perceived politeness and social adherence by humans in human-agent interactions within small groups.

Place, publisher, year, edition, pages
Eurographics - European Association for Computer Graphics, 2023
National Category
Human Computer Interaction Interaction Technologies
Identifiers
urn:nbn:se:kth:diva-343216 (URN)10.2312/egve.20231315 (DOI)
Conference
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (2023), 6 - 8 December 2023, Dublin, Ireland
Note

Part of ISBN 978-3-03868-218-9

QC 20240209

Available from: 2024-02-08 Created: 2024-02-08 Last updated: 2024-02-09Bibliographically approved
Zojaji, S., Červeň, A. & Peters, C. (2023). Impact of Multimodal Communication on Persuasiveness and Perceived Politeness of Virtual Agents in Small Groups. In: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, IVA 2023: . Paper presented at 23rd ACM International Conference on Intelligent Virtual Agents, IVA 2023, Wurzburg, Germany, 19 - 22 September 2023. New York, NY, USA: Association for Computing Machinery (ACM), Article ID 18.
Open this publication in new window or tab >>Impact of Multimodal Communication on Persuasiveness and Perceived Politeness of Virtual Agents in Small Groups
2023 (English)In: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, IVA 2023, New York, NY, USA: Association for Computing Machinery (ACM) , 2023, article id 18Conference paper, Published paper (Refereed)
Abstract [en]

Multimodal communication is essential in human interactions, as it allows for a more comprehensive and nuanced exchange of information and emotions. The use of multiple communication channels such as speech, body language, and gaze can enhance the clarity and richness of the communication, leading to better understanding and more effective social interactions. This paper investigates the importance of multimodal expressive communication, specifically voice, arm gestures, and gaze, in regulating human-agent interaction when joining a group of two virtual agents in a virtual reality environment. One of the virtual agents in the group uses politeness behaviors based on Brown and Levinson's politeness theory to invite participants to join the group at the side further to them, even though a closer side is available. The study finds that a combination of all modalities (verbal, gaze, arm gesture) is more effective in persuading participants to join the group at the farthest side, and arm gestures alone are more effective than gaze behavior although they are perceived to be less polite. Furthermore, although verbal-only communication can be as persuasive as other modalities, it can place a greater cognitive load on participants. This increased cognitive load may lead to delayed responses in comparison to other modalities. The findings give insight to designers of human-agent interaction systems about the use of multiple communication channels, particularly nonverbal behaviors such as arm gestures, to enhance the effectiveness of persuasive communication but they also need to balance this with other factors such as the impression and perceived politeness of virtual agents.

Place, publisher, year, edition, pages
New York, NY, USA: Association for Computing Machinery (ACM), 2023
National Category
Interaction Technologies Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-343215 (URN)10.1145/3570945.3607356 (DOI)001157038100018 ()2-s2.0-85182524539 (Scopus ID)
Conference
23rd ACM International Conference on Intelligent Virtual Agents, IVA 2023, Wurzburg, Germany, 19 - 22 September 2023
Note

QC 20240312

Available from: 2024-02-08 Created: 2024-02-08 Last updated: 2024-03-12Bibliographically approved
Zojaji, S., Latupeirissa, A. B., Leite, I., Bresin, R. & Peters, C. (2023). Persuasive polite robots in free-standing conversational groups. In: Proceedings IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023): . Paper presented at 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023) (pp. 1-8). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Persuasive polite robots in free-standing conversational groups
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2023 (English)In: Proceedings IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023), Institute of Electrical and Electronics Engineers (IEEE) , 2023, p. 1-8Conference paper, Published paper (Refereed)
Abstract [en]

Politeness is at the core of the common set of behavioral norms that regulate human communication and is therefore of significant interest in the design of Human-Robot Interactions. In this paper, we investigate how the politeness behaviors of a humanoid robot impact human decisions about where to join a group of two robots. We also evaluate the resulting impact on the perception of the robot's politeness. In a study involving 59 participants, the main (Pepper) robot in the group invited participants to join using six politeness behaviors derived from Brown and Levinson's politeness theory. It requests participants to join the group at the furthest side of the group which involves more effort to reach than a closer side that is also available to the participant but would ignore the request of the robot. We evaluated the robot's effectiveness in terms of persuasiveness, politeness, and clarity. We found that more direct and explicit politeness strategies derived from the theory have a higher level of success in persuading participants to join at the furthest side of the group. We also evaluated participants' adherence to social norms i.e. not walking through the center, or \textit{o-space}, of the group when joining it. Our results showed that participants tended to adhere to social norms when joining at the furthest side by not walking through the center of the group of robots, even though they were informed that the robots were fully automated. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2023
Keywords
Social robotics, Politeness, Persuasiveness, Social norms, Human-Robot interaction, free-standing conversational groups
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-338180 (URN)10.1109/IROS55552.2023.10341830 (DOI)001133658803003 ()2-s2.0-85182524342 (Scopus ID)
Conference
2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023)
Note

Part of proceedings ISBN 978-1-6654-9190-7

QC 20231016

Available from: 2023-10-16 Created: 2023-10-16 Last updated: 2024-03-04Bibliographically approved
Elgarf, M., Calvo-Barajas, N., Alves-Oliveira, P., Perugia, G., Castellano, G., Peters, C. & Paiva, A. (2022). "And then what happens?" Promoting Children’s Verbal Creativity Using a Robot. In: Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction: . Paper presented at HRI '22: ACM/IEEE International Conference on Human-Robot Interaction Sapporo Hokkaido Japan March 7 - 10, 2022 (pp. 71-79). ACM Digital Library
Open this publication in new window or tab >>"And then what happens?" Promoting Children’s Verbal Creativity Using a Robot
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2022 (English)In: Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction, ACM Digital Library, 2022, p. 71-79Conference paper, Published paper (Refereed)
Abstract [en]

While creativity has been previously studied in Child-Robot interaction, the effect of regulatory focus on creativity skills has not been investigated. This paper presents an exploratory study that, for the first time, uses the Regulatory Focus Theory to assess children's creativity skills in an educational context with a social robot. We investigated whether two key emotional regulation techniques, promotion (approach) and prevention (avoidance), stimulate creativity during a storytelling activity between a child and a robot. We conducted a between-subjects field study with 69 children between the ages of 7 and 9 years old, divided between two study conditions: (1) promotion, where a social robot primes children for action by eliciting positive emotional states, and (2) prevention, where a social robot primes children for avoidance by evoking a states related to security and safety associated with blockage-oriented behaviors. To assess changes in creativity as a response to the priming interaction, children were asked to tell stories to the robot before (pre-test) and after (post-test) the priming interaction. We measured creativity levels by analyzing the verbal content of the stories. We coded verbal expressions related to creativity variables, including fluency, flexibility, elaboration, and originality. Our results show that children in the promotion condition generated significantly more ideas, and their ideas were on average more original in the stories they created in the post-test rather than in the pre-test. We also modeled the process of creativity that emerges during storytelling in response to the robot's verbal behavior. This paper enriches the scientific understanding of creativity emergence in child-robot collaborative interactions.

Place, publisher, year, edition, pages
ACM Digital Library, 2022
Series
ACM IEEE International Conference on Human-Robot Interaction, ISSN 2167-2121
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-317487 (URN)10.1109/HRI53351.2022.9889408 (DOI)000869793600011 ()2-s2.0-85138678895 (Scopus ID)
Conference
HRI '22: ACM/IEEE International Conference on Human-Robot Interaction Sapporo Hokkaido Japan March 7 - 10, 2022
Note

Part of proceedings: ISBN 978-1-6654-0731-1

QC 20220913

Available from: 2022-09-12 Created: 2022-09-12 Last updated: 2023-02-10Bibliographically approved
Stojanovski, T., Lefosse, D., Torres, M., Samuels, I., Zhang, H., Zojaji, S. & Peters, C. (2022). Convexity and Imageability Convex Maps and Urban (Space) Envelopes. In: Proceedings 13th International Space Syntax Symposium, SSS 2022: . Paper presented at 13th International Space Syntax Symposium, SSS 2022, Bergen, Norway, Jun 20 2022 - Jun 24 2022. Western Norway University of Applied Sciences (HVL), Article ID 514.
Open this publication in new window or tab >>Convexity and Imageability Convex Maps and Urban (Space) Envelopes
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2022 (English)In: Proceedings 13th International Space Syntax Symposium, SSS 2022, Western Norway University of Applied Sciences (HVL) , 2022, article id 514Conference paper, Published paper (Refereed)
Abstract [en]

Urban spaces are defined by degrees of axial and convex extension. Space Syntax research has predominantly emphasized axial lines and maps and considered convexity through isovists and visibility graphs. Axiality emphasizes movement or flow and creates axial maps as two-dimensional networks. Convexity of urban space is aural and shaped by vision and sound in three dimensions. It is represented by convex maps of stretchable polygons (described furthermore by an adjacency scene graph within the polygons) and remain fuzzy conceptualizations because of their property as three-dimensional objects. Kevin Lynch's morphology of imageability and Michael Southworth’s soundscapes can be used to create diagrammatic representations of convex spaces as townscape representations. This paper explores the convergence of Space Syntax and imageability, soundscape and townscape theories for analysing three dimensional urban spaces in two dimensional representations. The ‘urban envelope’ creates an assemblage of building façade and street sections as fronts and empty spaces as voids surrounding one viewshed. The viewshed like an isovist or visibility graph on map depicts convexity, but with an image collage of fronts and voids (surrounding buildings and streets) distorted on a map. The urban envelope is used as an urban design drawing board in a new software for City Information Modelling (CIM) that is under development. This paper aims to inspire synergetic ways to juxtapose morphological and urban design traditions to discuss applications of morphological theories and urban design practices.

Place, publisher, year, edition, pages
Western Norway University of Applied Sciences (HVL), 2022
Keywords
Convexity, Envelop distort, Imageability, Townscape, Urban design
National Category
Architecture Human Geography
Identifiers
urn:nbn:se:kth:diva-333495 (URN)2-s2.0-85145616016 (Scopus ID)
Conference
13th International Space Syntax Symposium, SSS 2022, Bergen, Norway, Jun 20 2022 - Jun 24 2022
Note

Part of ISBN 9788293677673

QC 20230802

Available from: 2023-08-02 Created: 2023-08-02 Last updated: 2023-08-02Bibliographically approved
Elgarf, M. & Peters, C. (2022). CreativeBot: a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models. In: 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS): . Paper presented at International Conference on Intelligent Robots and Systems (IROS). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>CreativeBot: a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models
2022 (English)In: 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Institute of Electrical and Electronics Engineers (IEEE) , 2022Conference paper, Published paper (Refereed)
Abstract [en]

In an attempt to nurture children's creativity, we developed a creative conversational agent to be used in a collaborative storytelling context with a child. We presented a novel approach to develop creative Artificial Intelligence (AI). Our approach uses the four creativity measures: fluency, flexi-bility, elaboration and originality in order to generate creative behavior. We analyzed and annotated our previously collected storytelling data sets -collected with children- according to our four creativity measures. We then used the extracted and annotated data (636 statements) in order to fine-tune two pre-trained language models (Open AI GPT-3). The two models were aimed at generating creative versus non-creative behavior in a collaborative storytelling scenario. We developed the two models to be able to assess the results and compare them together. We conducted an evaluation to assess stories generated collaboratively between a human and both agents separately (n = 26). Adult Users rated the creativity of the agent according to the stories generated. Results showed that the creative agent was perceived as significantly more creative than the non-creative agent. With the experiment results confirming the validity of our system, we may therefore proceed with testing the effects of the creative behavior of the agent on children's creativity skills.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2022
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-317488 (URN)10.1109/IROS47612.2022.9981033 (DOI)000909405304075 ()
Conference
International Conference on Intelligent Robots and Systems (IROS)
Note

QC 20230322

Available from: 2022-09-12 Created: 2022-09-12 Last updated: 2023-03-22Bibliographically approved
Elgarf, M., Zojaji, S., Skantze, G. & Peters, C. (2022). CreativeBot: a Creative Storyteller robot to stimulate creativity in children. In: ICMI '22: Proceedings of the 2022 International Conference on Multimodal Interaction: . Paper presented at 24th ACM International Conference on Multimodal Interaction, ICMI 2022, Bangalore, India, 7-11 November 2022 (pp. 540-548). Association for Computing Machinery
Open this publication in new window or tab >>CreativeBot: a Creative Storyteller robot to stimulate creativity in children
2022 (English)In: ICMI '22: Proceedings of the 2022 International Conference on Multimodal Interaction, Association for Computing Machinery , 2022, p. 540-548Conference paper, Published paper (Refereed)
Abstract [en]

We present the design and evaluation of a storytelling activity between children and an autonomous robot aiming at nurturing children's creativity. We assessed whether a robot displaying creative behavior will positively impact children's creativity skills in a storytelling context. We developed two models for the robot to engage in the storytelling activity: creative model, where the robot generates creative story ideas, and the non-creative model, where the robot generates non-creative story ideas. We also investigated whether the type of the storytelling interaction will have an impact on children's creativity skills. We used two types of interaction: 1) Collaborative, where the child and the robot collaborate together by taking turns to tell a story. 2) Non-collaborative: where the robot first tells a story to the child and then asks the child to tell it another story. We conducted a between-subjects study with 103 children in four different conditions: Creative collaborative, Non-creative collaborative, Creative non-collaborative and Non-Creative non-collaborative. The children's stories were evaluated according to the four standard creativity variables: fluency, flexibility, elaboration and originality. Results emphasized that children who interacted with a creative robot showed higher creativity during the interaction than children who interacted with a non-creative robot. Nevertheless, no significant effect of the type of the interaction was found on children's creativity skills. Our findings are significant to the Child-Robot interaction (cHRI) community since they enrich the scientific understanding of the development of child-robot encounters for educational applications.

Place, publisher, year, edition, pages
Association for Computing Machinery, 2022
Keywords
child-robot interaction, creativity, education, human-robot interaction, social robots, storytelling
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-317489 (URN)10.1145/3536221.3556578 (DOI)001074464500059 ()2-s2.0-85142861179 (Scopus ID)
Conference
24th ACM International Conference on Multimodal Interaction, ICMI 2022, Bangalore, India, 7-11 November 2022
Note

QC 20230626

Available from: 2022-09-12 Created: 2022-09-12 Last updated: 2023-11-10Bibliographically approved
Iop, A., Zojaji, S. & Peters, C. (2022). Don't walk between us: adherence to social conventions when joining a small conversational group of agents. In: IVA '22: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents. Paper presented at IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6 - 9, 2022. New York,NY,USA: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Don't walk between us: adherence to social conventions when joining a small conversational group of agents
2022 (English)In: IVA '22: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, New York,NY,USA: Association for Computing Machinery (ACM), 2022Conference paper, Published paper (Refereed)
Abstract [en]

When modeling life-like Embodied Conversational Agents (ECAs), conveying politeness through verbal and nonverbal behaviors with persuasive intents is a significant challenge, as it underlies the conventional set of behavioral rules that govern human communication. In the present study, we explore the adherence to such rules in the context of joining a small, freestanding conversational group of agents in VR. In particular, we focus on the behavior adopted by participants while walking towards the agents, and on whether ECAs were treated in the same way human agents normally are. 45 test subjects were invited by an ECA to walk towards the group by applying one of six possible politeness strategies; after freely joining the group, they were asked to rate the agent's politeness according to four distinct aspects (Clarity, Face loss, Positive face, and Negative face). Across all strategies, in 48% of the trials participants were successfully persuaded to join the group at an inconvenient location. Out of those trials, participants adhered to social conventions by not crossing the convex empty space between the group members (o-space) in 75% of them on average. Additionally, analysis of verbal and nonverbal behaviors in ECAs shows that direct request strategies are more effective than indirect ones, although in some cases they may be perceived as less polite.

Place, publisher, year, edition, pages
New York,NY,USA: Association for Computing Machinery (ACM), 2022
Keywords
politeness theory, persuasiveness, virtual reality, small group behavior, embodied conversational agents
National Category
Interaction Technologies Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-343214 (URN)10.1145/3514197.3549676 (DOI)001118873500014 ()2-s2.0-85138671810 (Scopus ID)
Conference
IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6 - 9, 2022
Note

Part of ISBN 978-1-4503-9248-8

QC 20240209

Available from: 2024-02-08 Created: 2024-02-08 Last updated: 2024-02-09Bibliographically approved
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Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-7257-0761

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