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Raghothama, J. & Meijer, S. (2018). Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality. Journal Simulation & Gaming, 49(3), 246-262
Open this publication in new window or tab >>Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality
2018 (English)In: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826X, Vol. 49, no 3, p. 246-262Article in journal (Refereed) Published
Abstract [en]

Background. The increasing cognizance of complexity in systems has brought into focus important questions about the methods and tools we use to address them. Games for design, where games and computer simulations are used together to create concrete and tangible designs in a pluralistic way, with multiple stakeholders within the game is a new area for simulation gaming. Aim. In this article about gaming for design, embedded in the design science approach towards game science, we raise important philosophical questions about this new area, as well as attempt to address practical questions at the application level. We attempt to bridge the analytical science and design science approaches to games, and analyze them through meta-constructs of games such as fidelity, abstraction and resolution. Results. Results from two applications, through analysis of game play and debriefing of game sessions from two applications, COMPLEX and ProtoWorld are gathered and analyzed to understand the respresentational requirements for simulations and games. Conclusion. Results point to the need for rigor in gaming, particularly when modeling reference systems and rigor in assessing effects, both during game play and while debriefing. Results also point to expanded definitions of meta-constructs of games, as well as to their linked nature.

Place, publisher, year, edition, pages
Sage Publications, 2018
Keywords
abstraction, design, fidelity, gaming science philosophy, meta-constructs, resolution
National Category
Interaction Technologies
Identifiers
urn:nbn:se:kth:diva-238215 (URN)10.1177/1046878118770220 (DOI)000436069400003 ()2-s2.0-85048946773 (Scopus ID)
Note

QC 20181101

Available from: 2018-11-01 Created: 2018-11-01 Last updated: 2018-11-01Bibliographically approved
Raghothama, J., Moustaid, E., Magal Shreenath, V. & Meijer, S. (2017). Bridging borders: Integrating data analytics, modeling, simulation, and gaming for interdisciplinary assessment of health aspects in city networks. In: City Networks: Collaboration and Planning for Health and Sustainability (pp. 137-155). Springer
Open this publication in new window or tab >>Bridging borders: Integrating data analytics, modeling, simulation, and gaming for interdisciplinary assessment of health aspects in city networks
2017 (English)In: City Networks: Collaboration and Planning for Health and Sustainability, Springer, 2017, p. 137-155Chapter in book (Refereed)
Abstract [en]

The health perspective in urban science brings new methodological challenges to planning of city networks. Due to the system of systems nature of healthcare, new methods are needed to facilitate disciplinary integration and management of models and models-of-models. Participation of stakeholders and policy makers demands the uptake of new methods and a new perspective on the use of interfaces and boundary objects. In this chapter, the authors discuss evidence from five projects that use gaming, simulation, modeling, and data analytics in unconventional ways for design of large-scale urban systems to provide a methodological path forward for overcoming traditional engineering approach issues.

Place, publisher, year, edition, pages
Springer, 2017
Series
Springer Optimization and Its Applications, ISSN 1931-6828 ; 128
Keywords
City health, Data analytics, Gaming, Large-scale urban systems, Modeling, Simulation
National Category
Transport Systems and Logistics
Identifiers
urn:nbn:se:kth:diva-223103 (URN)10.1007/978-3-319-65338-9_8 (DOI)2-s2.0-85037638142 (Scopus ID)978-3-319-65336-5 (ISBN)
Note

QC 20180214

Available from: 2018-02-14 Created: 2018-02-14 Last updated: 2018-02-14Bibliographically approved
Raghothama, J., Hanchi, H. & Meijer, S. (2017). Hybrid, composable approach to simulations in healthcare operations and management. In: W. K. V. Chan, A. D'Ambrogio, G. Zacharewicz, N. Mustafee, G. Wainer, and E. Page (Ed.), Proceedings of the 2017 Winter Simulation Conference: . Paper presented at 2017 Winter Simulation Conference, WSC 2017, Red Rock Casino Resort and SpaLas Vegas, United States, 3 December 2017 through 6 December 2017 (pp. 2857-2868). ACM Digital Library, F134102
Open this publication in new window or tab >>Hybrid, composable approach to simulations in healthcare operations and management
2017 (English)In: Proceedings of the 2017 Winter Simulation Conference / [ed] W. K. V. Chan, A. D'Ambrogio, G. Zacharewicz, N. Mustafee, G. Wainer, and E. Page, ACM Digital Library, 2017, Vol. F134102, p. 2857-2868Conference paper, Published paper (Refereed)
Abstract [en]

Simulation has been used for modeling in healthcare for many decades. Ranging from the modeling of physiological processes to group dynamics to the modeling of strategic and system-wide models of healthcare provision, simulation promises to be an effective approach to analyze healthcare operations. Effective application of simulations in healthcare operations requires that simulation deal with wide variability and unpredictability in workflow processes, the complexity of healthcare organizations and enables the participation of human experts in the modeling and operations processes. In this paper, based on requirements drawn from a participatory simulation with healthcare practitioners, we define a hybrid, composable approach to healthcare simulations. Both the participatory simulation and the composable simulation are applied in the context of the New Karolinska Solna hospital in Sweden, a highly specialized new hospital. Results point to the need to accounting for variability in workflow processes and integration with existing IT infrastructure in hospitals. 

Place, publisher, year, edition, pages
ACM Digital Library, 2017
Series
Proceedings - Winter Simulation Conference, ISSN 0891-7736
Keywords
simulation, healthcare, composable
National Category
Computer Systems
Research subject
Technology and Health
Identifiers
urn:nbn:se:kth:diva-208166 (URN)10.1109/WSC.2017.8248009 (DOI)000427768603006 ()2-s2.0-85044506543 (Scopus ID)9781538634288 (ISBN)
Conference
2017 Winter Simulation Conference, WSC 2017, Red Rock Casino Resort and SpaLas Vegas, United States, 3 December 2017 through 6 December 2017
Funder
Stockholm County Council
Note

QC 20170602

Available from: 2017-06-01 Created: 2017-06-01 Last updated: 2018-05-14Bibliographically approved
Raghothama, J. (2017). Integrating Computational and Participatory Simulations for Design in Complex Systems. (Doctoral dissertation). KTH Royal Institute of Technology
Open this publication in new window or tab >>Integrating Computational and Participatory Simulations for Design in Complex Systems
2017 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The understanding and conceptualization of cities and its constituent systems such as transportation and healthcare as open and complex is shifting the debates around the technical and communicative rationales of planning. Viewing cities in a holistic manner presents methodological challenges, where our understanding of complexity is applied in a tangible fashion to planning processes. Bridging the two rationales in the tools and methodologies of planning is necessary for the emergence of a 'non-linear rationality' of planning, one that accounts for and is premised upon complexity. Simulations representing complex systems provide evidence and support for planning, and have the potential to serve as an interface between the more abstract and political decision making and the material city systems.

Moving beyond current planning methods, this thesis explores the role of simulations in planning. Recognizing the need for holistic representations, the thesis integrates multiple disparate simulations into a holistic whole achieving complex representations of systems. These representations are then applied and studied in an interactive environment to address planning problems in different contexts. The thesis contributes an approach towards the development of complex representations of systems; improvements on participatory methods to integrate computational simulations; a nuanced understanding of the relative value of simulation constructs; technologies and frameworks that facilitate the easy development of integrated simulations that can support participatory planning processes.

The thesis develops contributions through experiments which involved problems and stakeholders from real world systems. The approach towards development of integrated simulations is realized in an open source framework. The framework creates computationally efficient, scalable and interactive simulations of complex systems, which used in a participatory manner delivers tangible plans and designs.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2017. p. 43
Series
TRITA-STH : report, ISSN 1653-3836 ; 2017:9
Keywords
distributed simulations, interactive, participatory, gaming, complexity theory, fidelity
National Category
Computer Systems
Research subject
Technology and Health
Identifiers
urn:nbn:se:kth:diva-208170 (URN)978-91-7729-466-5 (ISBN)
Public defence
2017-08-25, Lecture Hall T1, Hälsovägen 11C, Huddinge, 10:00 (English)
Opponent
Supervisors
Funder
EU, FP7, Seventh Framework Programme, 609042
Note

QC 20170602

Available from: 2017-06-02 Created: 2017-06-01 Last updated: 2017-08-09Bibliographically approved
Hauge, J., Carretero, R. M., Kodjabachian, J., Meijer, S., Raghothama, J. & Duqueroie, B. (2016). Protoworld: a simulation based gaming environment to model and plan urban mobility. In: 4th International Conference on Games and Learning Alliance, GALA 2015: . Paper presented at 9 December 2015 through 11 December 2015 (pp. 393-400). Springer
Open this publication in new window or tab >>Protoworld: a simulation based gaming environment to model and plan urban mobility
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2016 (English)In: 4th International Conference on Games and Learning Alliance, GALA 2015, Springer, 2016, p. 393-400Conference paper, Published paper (Refereed)
Abstract [en]

This workshop will offer the participants the opportunity to explore and test a gaming environment integrating simulation data from different sources. The participants will model and play different mobility options for five European cities. The ProtoWorld solution integrates different simulations and street maps in Unity and allows a playful experience in urban mobility planning. The software will be available for the participants also after the workshop for further experimentation.

Place, publisher, year, edition, pages
Springer, 2016
Keywords
Game engine, Simulation models, Urban mobility planning, Computer science, Computer simulation, Computers, European cities, Simulation data, Street maps, Urban mobility, Artificial intelligence
National Category
Computer Sciences
Identifiers
urn:nbn:se:kth:diva-195471 (URN)10.1007/978-3-319-40216-1_44 (DOI)000389455600044 ()2-s2.0-84977134626 (Scopus ID)9783319402154 (ISBN)
Conference
9 December 2015 through 11 December 2015
Note

QC 20161125

Available from: 2016-11-25 Created: 2016-11-03 Last updated: 2018-01-13Bibliographically approved
Shreenath, V. M., Kornevs, M., Raghothama, J. & Meijer, S. (2015). A Feasibility Study for Gamification in Transport Maintenance: Requirements to implement gamification in heterogeneous organizations. In: Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on: . Paper presented at 2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications,16-18 Sept. 2015 , Skövde, Sweden (pp. 1-7). IEEE conference proceedings
Open this publication in new window or tab >>A Feasibility Study for Gamification in Transport Maintenance: Requirements to implement gamification in heterogeneous organizations
2015 (English)In: Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on, IEEE conference proceedings, 2015, p. 1-7Conference paper, Published paper (Refereed)
Abstract [en]

Gamification has been successfully applied in many domains, but mostly for simple, isolated and operational tasks. The hope for gamification as a method to radically change and improve behavior, to provide incentives for sustained engagement has proven to be more difficult to get right. Applying gamification in large networked organizations with heterogeneous tasks remains a challenge. Applying gamification in such enterprise environments posits different requirements, and a match between these requirements and the institution needs to be investigated before venturing into the design and implementation of gamification. The current paper contributes a study where the authors investigate the feasibility of implementing gamification in Trafikverket, the Swedish transport administration. Through an investigation of the institutional arrangements around data collection, procurement processes and links to institutional structures, the study finds areas within Trafikverket where gamification could be successfully applied, and suggests gaps and methods to apply gamification in other areas.

Place, publisher, year, edition, pages
IEEE conference proceedings, 2015
Keywords
gamification, feasibility, requirements, data mining, procurement
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-181420 (URN)10.1109/VS-GAMES.2015.7295758 (DOI)000380426500001 ()2-s2.0-84954518787 (Scopus ID)
External cooperation:
Conference
2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications,16-18 Sept. 2015 , Skövde, Sweden
Note

QC 20160215

Available from: 2016-02-02 Created: 2016-02-01 Last updated: 2019-09-18Bibliographically approved
Raghothama, J., Azhari, M., Carretero, M. R. & Meijer, S. (2015). Architectures for distributed, interactive and integrated traffic simulations. In: Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 International Conference on: . Paper presented at International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 (pp. 387-394). IEEE
Open this publication in new window or tab >>Architectures for distributed, interactive and integrated traffic simulations
2015 (English)In: Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 International Conference on, IEEE , 2015, p. 387-394Conference paper, Published paper (Refereed)
Abstract [en]

The rapid development of Intelligent Transport Systems has created new objectives and requirements for traffic simulation models. The development of visualization, procedural modeling, decision support requirements mean that simulation models need to satisfy different requirements. The chapter presents methods and tools to create distribute, integrated and interactive transport simulations, to enable the holistic exploration of complex transport systems, to test different strategies for monitoring and control and for training personnel. The integrated simulation is built leveraging gaming technologies, integrating commercial or off-the-shelf simulations using methods from distributed simulation and procedural modeling techniques.

Place, publisher, year, edition, pages
IEEE, 2015
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-181767 (URN)10.1109/MTITS.2015.7223284 (DOI)000380478600052 ()2-s2.0-84951128499 (Scopus ID)
External cooperation:
Conference
International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015
Note

QC 20160302

Available from: 2016-02-02 Created: 2016-02-02 Last updated: 2016-09-05Bibliographically approved
Raghothama, J. & Meijer, S. (2015). Distributed, integrated and interactive traffic simulations. In: L. Yilmaz, W. K. V. Chan, I. Moon, T. M. K. Roeder, C. Macal, and M. D. Rossetti (Ed.), Proceedings of the 2015 Winter Simulation Conference: . Paper presented at 2015 Winter Simulation Conference. IEEE
Open this publication in new window or tab >>Distributed, integrated and interactive traffic simulations
2015 (English)In: Proceedings of the 2015 Winter Simulation Conference / [ed] L. Yilmaz, W. K. V. Chan, I. Moon, T. M. K. Roeder, C. Macal, and M. D. Rossetti, IEEE , 2015Conference paper, Published paper (Refereed)
Abstract [en]

Mainstream discourse in urban planning is in transition, due to shifts from a technical to a communicativeperspective, and increased scrutiny and criticism of models and simulations. The cognizance of complexityin urban systems is imposing limitations on modeling. The added benefits of today’s data and compu-tational power make simulations harder to validate and understand. Reconciling the movements towardsa communicative and exploratory approach as compared to a technical and predictive approach requiresnew methods for planning process and posits new requirements and functions for simulations. Based ondistributed simulation and gaming simulation, the paper presents a framework to support the exploration ofsimulated and realistic virtual worlds in a participatory fashion, enabling new approaches to urban planning.The development and evaluation of the framework casts simulations in a new perspective and explores thecontext of use of simulations in planning and design.

Place, publisher, year, edition, pages
IEEE, 2015
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-181769 (URN)10.1109/WSC.2015.7408288 (DOI)2-s2.0-84962787316 (Scopus ID)978-146739743-8 (ISBN)
Conference
2015 Winter Simulation Conference
Note

QC 20160302

Available from: 2016-02-02 Created: 2016-02-02 Last updated: 2017-06-01Bibliographically approved
Raghothama, J. & Meijer, S. Complexity and Context: Meta-requirements for Simulation Games. Simulation and Gaming
Open this publication in new window or tab >>Complexity and Context: Meta-requirements for Simulation Games
(English)In: Simulation and Gaming, ISSN 10468781Article in journal (Refereed) Submitted
Abstract [en]

Background. Simulations and models mediate between actors, and between actors and reality. Researching their context of use in policy making and their interpretation by policy makers is essential, since it might lead to different requirements and considerations for a modeler and the modeling process. 

 

Aim. In this article, we investigate and attempt to define the demands and requirements policy makers might have from simulation models, especially in the context of decision making in complex systems. Another goal of this article is to contribute to the ongoing discussion on fidelity and validity, and their relationship with representation of systems in models.

 

Method. Policy makers have expert knowledge of the systems they work with, as well as considerable experience in working with analytical tools such as simulations that provide them with evidence to support their policy processes. As potential clients and users of simulations, the reflections of 18 policy makers on the use of simulations are triggered through structured, play based exploration of a systems dynamics model. The system dynamics model simulates is specific to the local context and simulates the region they work in. It is implemented within Democracy 3, a commercially available game. This model is explored through game play in a workshop. Through forms and debriefing, insights were gathered from the players’ reflections on the use of models and simulations in policy practice.

 

Results. Our results point to different requirements from policy makers on simulations and models. Policy makers prefer complete, open models which are flexible and facilitate exploration. Results also demonstrate the linked nature of fidelity and validity. 

Place, publisher, year, edition, pages
Sage Publications
Keywords
Representation, simulation, model, fidelity, validity, open, complete, agency
National Category
Computer Systems Public Administration Studies
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-208163 (URN)
Projects
COMPLEX
Funder
EU, FP7, Seventh Framework Programme, 308601
Note

QC 20170602

Available from: 2017-06-01 Created: 2017-06-01 Last updated: 2017-06-02Bibliographically approved
Raghothama, J., Baalsrud Hauge, J. & Meijer, S. Evaluating City Operations Design using Interactive Simulations. Journal Simulation & Gaming
Open this publication in new window or tab >>Evaluating City Operations Design using Interactive Simulations
(English)In: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826XArticle in journal (Refereed) Submitted
Abstract [en]

Background. Games and simulations are evaluated for serving different functions, such as learning, design, communication and collaboration. Research on the relationship between the constructs of games and their outcomes can provide insights on the design of future games, to steer towards particular outcomes.

 

Aim. The article aims to relate the constructs of two high fidelity, high tech and free form games to a conceptual evaluation framework, to better understand the relationships between constructs such as fidelity, validity and the functions a game is meant to serve.

 

Method. The games are built for designing operational procedures for city management. The games are built using the ProtoWorld framework, and simulate the cities of Rome and Haifa through the integration of simulations. The framework enables run time interaction and intervention within the simulated city, such that players can manage and design procedures for their cities through a large scale, realistic simulation system. Controllers from both cities play the games for their respective cities, and attempt to design and manage their simulated cities. As experts on the system, their reflections on the use of such tools in their planning practice and the outcomes of the game sessions are analyzed to evaluate the games and game sessions.

 

Results. Results point to the free form nature of the game enabling the design of tangible outcomes, which can be immediately validated and implemented in practice. The high fidelity nature of the simulation restricts facilitation, but enhances the players’ ability to comprehend complexity. The agency of the players enables their identification with the simulation, but restricts their creativity in the game. 

Place, publisher, year, edition, pages
Sage Publications
Keywords
Representation, simulation, free form, high tech, debriefing, facilitation, agency
National Category
Computer Systems Social Sciences Interdisciplinary
Research subject
Human-computer Interaction; Information and Communication Technology
Identifiers
urn:nbn:se:kth:diva-208165 (URN)
Projects
PETRA
Funder
EU, FP7, Seventh Framework Programme, 609042
Note

QC 20170602

Available from: 2017-06-01 Created: 2017-06-01 Last updated: 2018-01-13Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3416-4535

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