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Baalsrud Hauge, JannickeORCID iD iconorcid.org/0000-0002-3747-0845
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Publications (10 of 124) Show all publications
Kalvakolu, S. R., Söbke, H., Baalsrud Hauge, J. & Kraft, E. (2025). Combining 360° Spaces and Social VR. In: Games and Learning Alliance - 13th International Conference, GALA 2024, Proceedings: . Paper presented at 13th International Conference on Games and Learning Alliance, GALA 2024, Berlin, Germany, November 20-22, 2024 (pp. 375-380). Springer Nature
Open this publication in new window or tab >>Combining 360° Spaces and Social VR
2025 (English)In: Games and Learning Alliance - 13th International Conference, GALA 2024, Proceedings, Springer Nature , 2025, p. 375-380Conference paper, Published paper (Refereed)
Abstract [en]

360° spaces are representations of real locations created using 360° images, enabling viewers to walk through by changing position. As basis for virtual field trips, they have proven to be valuable learning tools. In technological terms, 360° spaces are to be characterized as single-user applications. In contrast, Social VR applications are characterized by multi-user capability and user-specific avatars. From a learning perspective, the concepts of collaborative learning and embodiment have long been proposed as conducive to learning. Both concepts might be supported using Social VR. However, there is hardly any knowledge about the use of 360° spaces and Social VR. Accordingly, the research question arises how Social VR-based 360° spaces are perceived by learners. This article presents a mixed-method evaluation study (N = 16) – using a questionnaire and focus group discussions – of a 360° space based on the Social VR platform Mozilla Hubs used on PCs. The study highlighted the opportunities offered by Social VR-based 360° spaces but also revealed several challenges that need to be addressed to embrace the potential of Social VR-based 360° spaces to be utilized regularly in education. Accordingly, the study represents relevant preparatory work for the use of multi-user 360° spaces in playful learning environments, such as educational escape rooms.

Place, publisher, year, edition, pages
Springer Nature, 2025
Keywords
avatar, collaborative learning, desktop VR, embodiment, escape room game, playful digital environment, social presence
National Category
Educational Sciences
Identifiers
urn:nbn:se:kth:diva-358384 (URN)10.1007/978-3-031-78269-5_38 (DOI)2-s2.0-85214106935 (Scopus ID)
Conference
13th International Conference on Games and Learning Alliance, GALA 2024, Berlin, Germany, November 20-22, 2024
Note

Part of ISBN 9783031782688

QC 20250116

Available from: 2025-01-15 Created: 2025-01-15 Last updated: 2025-02-18Bibliographically approved
Das, S., Vaishnavi Nakshatram, S., Söbke, H., Baalsrud Hauge, J. & Springer, C. (2025). Towards gamification for spatial digital learning environments. Entertainment Computing, 52, Article ID 100893.
Open this publication in new window or tab >>Towards gamification for spatial digital learning environments
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2025 (English)In: Entertainment Computing, ISSN 1875-9521, E-ISSN 1875-953X, Vol. 52, article id 100893Article in journal (Refereed) Published
Abstract [en]

Digital learning environments exhibiting spatial dimensions, such as VR experiences or virtual labs, have become increasingly common in recent years. At the same time, it is known that gamification, i.e., the application of game-like mechanisms, might support the motivational design of learning environments. However, so far, there seems to be no systematic overview on whether and how spatial dimensions are incorporated into gamification mechanisms. Accordingly, we conducted a systematic literature review to identify gamification mechanisms that use spatial dimensions. Out of 849 articles we finally included 11 articles found in the three databases ScienceDirect, IEEE, and ACM DL that conducted gamification in the context of spatial digital learning environments. For the most part, the gamification mechanisms used in these 11 articles did not relate to any spatial dimension. Conclusively, we state that there have been few approaches to gamification exploiting the spatial dimension. Given the limited findings in the literature, we propose developing a model to bridge existing gaps and support a structured approach to incorporating spatial dimensions into gamification mechanisms. Accordingly, we contribute to enhancing spatial digital learning environments with further motivational cues through spatial gamification mechanics.

Place, publisher, year, edition, pages
Elsevier B.V., 2025
Keywords
360°, Engagement, Motivation, Serious Games, Spatiality, Virtual Labs, Virtual Worlds
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-355472 (URN)10.1016/j.entcom.2024.100893 (DOI)001342434100001 ()2-s2.0-85207095487 (Scopus ID)
Note

QC 20241111

Available from: 2024-10-30 Created: 2024-10-30 Last updated: 2024-11-11Bibliographically approved
Baalsrud Hauge, J. & Jeong, Y. (2024). Does the Improvement in AI Tools Necessitate a Different Approach to Engineering Education?. In: Moving Integrated Product Development to Service Clouds in the Global Economy - Proceedings of the 21st ISPE Inc. International Conference on Concurrent Engineering, CE 2014: . Paper presented at 11th Swedish Production Symposium, SPS2024, Trollhättan, Sweden, Apr 23 2024 - Apr 26 2024 (pp. 709-718). IOS Press
Open this publication in new window or tab >>Does the Improvement in AI Tools Necessitate a Different Approach to Engineering Education?
2024 (English)In: Moving Integrated Product Development to Service Clouds in the Global Economy - Proceedings of the 21st ISPE Inc. International Conference on Concurrent Engineering, CE 2014, IOS Press , 2024, p. 709-718Conference paper, Published paper (Refereed)
Abstract [en]

The integration of artificial intelligence (AI) into the manufacturing sector introduces new challenges and demands for the engineering workforce in the evolving European economy. This paper investigates how advancements in AI tools, especially in manufacturing, necessitate a shift in engineering education to equip graduates with relevant skills and ethical understanding. While AI is not new to manufacturing, its ongoing development and increased accessibility bring forth fresh challenges related to required competencies and ethical considerations. Furthermore, this work explores the potential of incorporating recent AI tools, such as ChatGPT and other generative adversarial networks, into engineering education. This is illustrated through a case study of a master’s level digitalization course. In this course, AI tools aimed to help students bridge their programming knowledge gaps and educate them on ethical AI use, providing a model adaptable to lifelong learning courses in the field. This inquiry also addresses the broader concerns related to AI misuse in academic settings and the subsequent difficulties in plagiarism detection and accurate learning outcome assessment. The discussion does not argue against AI adoption but emphasizes managing its inadvertent impacts on the industry and society. By integrating emerging technologies and their ethical use into the curriculum, the engineering education system can better align with the shifting demands of the workforce in an increasingly digitalized manufacturing landscape.

Place, publisher, year, edition, pages
IOS Press, 2024
Keywords
AI, Case study, Engineering education, Technology-driven education
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:kth:diva-346413 (URN)10.3233/ATDE240211 (DOI)001229990300056 ()2-s2.0-85191318337 (Scopus ID)
Conference
11th Swedish Production Symposium, SPS2024, Trollhättan, Sweden, Apr 23 2024 - Apr 26 2024
Note

QC 20240521

Available from: 2024-05-14 Created: 2024-05-14 Last updated: 2024-07-05Bibliographically approved
Viola, A., Baalsrud Hauge, J., Bugar, G., Uckelmann, D. & Romagnoli, G. (2024). Moving from the Internet of Things to the Industrial Metaverse: A Systematic Literature Review. In: Proceedings of the 30th ICE IEEE/ITMC Conference on Engineering, Technology, and Innovation: Digital Transformation on Engineering, Technology and Innovation, ICE 2024: . Paper presented at 30th ICE IEEE/ITMC Conference on Engineering, Technology, and Innovation, ICE/ITMC 2024, Funchal, Portugal, Jun 24 2024 - Jun 28 2024. Institute of Electrical and Electronics Engineers Inc.
Open this publication in new window or tab >>Moving from the Internet of Things to the Industrial Metaverse: A Systematic Literature Review
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2024 (English)In: Proceedings of the 30th ICE IEEE/ITMC Conference on Engineering, Technology, and Innovation: Digital Transformation on Engineering, Technology and Innovation, ICE 2024, Institute of Electrical and Electronics Engineers Inc. , 2024Conference paper, Published paper (Refereed)
Abstract [en]

The concept of the industrial metaverse represents a revolutionary fusion of digital and physical realms within the industrial sector. This paper delves into the intersection of the internet of things (IoT) and the metaverse, aiming to define its emerging landscape through an analysis of current literature and identification of future research directions. Employing a combination of quantitative and qualitative methods, including bibliometric analysis and the Visualization of Similarities (VOS) technique, our study maps the field of the industrial metaverse. The PRISMA method, which we used for our contribution, provides a systematic approach to our research process, and provides a base for the sequent thematic analysis, where a thesaurus is used to account for keyword variations, enriching our understanding of the metaverse's potential in industrial applications. We argue that the industrial metaverse is not merely a technological advancement but opens the way in which industries operate, collaborate, and innovate. This paper aims to establish a foundational framework for future research and development in the industrial metaverse, offering a clear and precise overview about the current state of research on the metaverse and internet of things.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc., 2024
Keywords
extended reality (XR), immersive, internet of things (IoT), metaverse, systematic literature review (SLR)
National Category
Computer Systems Business Administration Computer Engineering
Identifiers
urn:nbn:se:kth:diva-359647 (URN)10.1109/ICE/ITMC61926.2024.10794235 (DOI)2-s2.0-85216400163 (Scopus ID)
Conference
30th ICE IEEE/ITMC Conference on Engineering, Technology, and Innovation, ICE/ITMC 2024, Funchal, Portugal, Jun 24 2024 - Jun 28 2024
Note

Part of ISBN 979-8-3503-6243-5

QC 20250211

Available from: 2025-02-06 Created: 2025-02-06 Last updated: 2025-02-11Bibliographically approved
Birkie, S. E., Zemke Chavez, Z. & Baalsrud Hauge, J. (2024). Resilience and sustainability in Manufacturing SMEs. In: : . Paper presented at 36th Annual NOFOMA Conference, Stockholm, Sweden, June, 13-14, 2024.
Open this publication in new window or tab >>Resilience and sustainability in Manufacturing SMEs
2024 (English)Conference paper, Oral presentation only (Refereed)
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:kth:diva-357038 (URN)
Conference
36th Annual NOFOMA Conference, Stockholm, Sweden, June, 13-14, 2024
Note

QC 20241203

Available from: 2024-12-03 Created: 2024-12-03 Last updated: 2024-12-03Bibliographically approved
Jongi, L., Vasdeki, V. & Baalsrud Hauge, J. (2024). Towards Sustainable and Technology-Enabled Engineering Psychology in Production. In: Moving Integrated Product Development to Service Clouds in the Global Economy - Proceedings of the 21st ISPE Inc. International Conference on Concurrent Engineering, CE 2014: . Paper presented at 11th Swedish Production Symposium, SPS2024, Trollhattan, Sweden, Apr 23 2024 - Apr 26 2024 (pp. 346-357). IOS Press BV, 52
Open this publication in new window or tab >>Towards Sustainable and Technology-Enabled Engineering Psychology in Production
2024 (English)In: Moving Integrated Product Development to Service Clouds in the Global Economy - Proceedings of the 21st ISPE Inc. International Conference on Concurrent Engineering, CE 2014, IOS Press BV , 2024, Vol. 52, p. 346-357Conference paper, Published paper (Refereed)
Abstract [en]

This paper explores the development of digital systems to identify and reduce cognitive stresses in contemporary manufacturing environments with increasing numbers of robots and smart machines. To achieve this, the study attempts to answer the following research question: How can technology-driven advancements in engineering psychology be leveraged to foster more productive, ethical, and psychologically supportive collaboration between humans and robots in the context of modern manufacturing environments? The study explores relevant literature to gain deeper insights into the subject succeeded by the development of a prototype composed of two digital solutions. By improving cognitive ergonomics through the detection and recognition of non-verbal cues, as well as reducing cognitive stress by providing real-time information on the positions of mobile robots, this study offers potential solutions to the social and psychological challenges of human-robot collaboration. The paper concludes with an analysis of the final prototype, a discussion on sustainability implications, and recommendations for future research. Overall, this research aims to bridge the gap between human workers and technology in the manufacturing sector, facilitating a harmonious and productive collaboration that aligns with the goals of Industry 5.0.

Place, publisher, year, edition, pages
IOS Press BV, 2024
Series
Advances in Transdisciplinary Engineering, ISSN 2352-751X ; 52
Keywords
Engineering Psychology, Human-Robot Collaboration, Industry 5.0
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:kth:diva-346416 (URN)10.3233/ATDE240179 (DOI)001229990300029 ()2-s2.0-85191309575 (Scopus ID)
Conference
11th Swedish Production Symposium, SPS2024, Trollhattan, Sweden, Apr 23 2024 - Apr 26 2024
Note

QC 20240522

Part of ISBN 978-164368510-6

Available from: 2024-05-14 Created: 2024-05-14 Last updated: 2024-07-05Bibliographically approved
Bellotti, F., Berta, R., Baalsrud Hauge, J., Gentile, M., Jeuring, J., Schottman, I. M., . . . Wanick, V. (2023). Alessandro De Gloria-1955-2023. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 10(1), 2-3
Open this publication in new window or tab >>Alessandro De Gloria-1955-2023
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2023 (English)In: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 10, no 1, p. 2-3Article in journal, Editorial material (Other academic) Published
Place, publisher, year, edition, pages
Serious Games Society, 2023
Identifiers
urn:nbn:se:kth:diva-326482 (URN)10.17083/ijsg.v10i1.612 (DOI)000964482100002 ()2-s2.0-85153369324 (Scopus ID)
Note

QC 20230503

Available from: 2023-05-03 Created: 2023-05-03 Last updated: 2023-05-03Bibliographically approved
Zafarzadeh, M., Wiktorsson, M. & Baalsrud Hauge, J. (2023). Capturing value through data-driven internal logistics: case studies on enhancing managerial capacity. Production & Manufacturing Research, 11(1), Article ID 2214799.
Open this publication in new window or tab >>Capturing value through data-driven internal logistics: case studies on enhancing managerial capacity
2023 (English)In: Production & Manufacturing Research, ISSN 2169-3277, Vol. 11, no 1, article id 2214799Article in journal (Refereed) Published
Abstract [en]

A key motivation to adopt data-driven solutions in facility-internal logistic systems is to create more responsive, efficient, and sustainable systems through a seamless data flow. There is thus a need to analyse the logistics system’s requirements from a data efficiency perspective. This paper presents and demonstrates a novel method, based on established literature, to assure that a transition to data-driven internal logistics leads to improvements in operational performance objectives. First, we identify wastes on the shopfloor caused by inefficient data flows. Second, we portray the trajectories of managerial capacities enhancements, supporting decision makers toward a to-be scenario. Two case studies are presented where the method has been implemented and used for demonstration and validation purposes. The results show that the method is beneficial in a waste-elimination and continuous improvement setting, linking improvements, detected wastes, enabling technologies, and managerial capacities in terms of monitoring, control, optimization, and autonomy.

Place, publisher, year, edition, pages
Informa UK Limited, 2023
Keywords
Industry 4.0, IoT, lean, Value, waste
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:kth:diva-331413 (URN)10.1080/21693277.2023.2214799 (DOI)000994605400001 ()2-s2.0-85162071607 (Scopus ID)
Note

QC 20230707

Available from: 2023-07-07 Created: 2023-07-07 Last updated: 2023-11-21Bibliographically approved
Fatima, S. & Baalsrud Hauge, J. (2023). Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. In: Serious Games: 9th Joint International Conference, JCSG 2023, Proceedings. Paper presented at 9th Joint International Conference on Serious Games, JCSG 2023, Dublin, Ireland, Oct 26 2023 - Oct 27 2023 (pp. 447-454). Springer Nature
Open this publication in new window or tab >>Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness
2023 (English)In: Serious Games: 9th Joint International Conference, JCSG 2023, Proceedings, Springer Nature , 2023, p. 447-454Conference paper, Published paper (Refereed)
Abstract [en]

Interactive learning espouses a “hands-on” approach, aiming to foster student engagement. In an interactive form of learning, serious games, and gamification have been used in the classrooms to engage students. Nowadays, many serious games and gamification with AR are used in classrooms as it encourages engagement in interactive learning. However, with the usage of such technologies, it remains challenging to engage students with certain impairments as the tools are not designed to accommodate the needs of students with certain impairments. In this poster paper, the focus is on challenges related to red-green color blindness, since this is regularly affecting the learning experience among our students. Making learning content accessible in an AR environment depending on the type and severity of this color blindness is challenging and requires a better understanding of the specific requirements in designing AR in serious games and gamification for red-green colorblindness. To accomplish this, a systematic literature review (SLR) is conducted with the aim of highlighting the existing challenges in designing AR: i) serious games and ii) gamification. The paper also examines the challenges of using AR in interactive learning in a broader context and identified challenges with the key findings discussed.

Place, publisher, year, edition, pages
Springer Nature, 2023
Keywords
Augmented Reality (AR), Color Blindness, Gamification, Serious Games
National Category
Human Computer Interaction Educational Sciences
Identifiers
urn:nbn:se:kth:diva-339677 (URN)10.1007/978-3-031-44751-8_41 (DOI)2-s2.0-85175945653 (Scopus ID)
Conference
9th Joint International Conference on Serious Games, JCSG 2023, Dublin, Ireland, Oct 26 2023 - Oct 27 2023
Note

Part of ISBN 9783031447501

QC 20231116

Available from: 2023-11-16 Created: 2023-11-16 Last updated: 2025-02-18Bibliographically approved
Zafarzadeh, M., Wiktorsson, M. & Baalsrud Hauge, J. (2023). Data-Driven Production Logistics: Future Scenario in Two Swedish Companies Based on Discrete Event Simulation. In: Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures - IFIP WG 5.7 International Conference, APMS 2023, Proceedings: . Paper presented at IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2023, Trondheim, Norway, September 17-21, 2023 (pp. 691-706). Springer Nature
Open this publication in new window or tab >>Data-Driven Production Logistics: Future Scenario in Two Swedish Companies Based on Discrete Event Simulation
2023 (English)In: Advances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures - IFIP WG 5.7 International Conference, APMS 2023, Proceedings, Springer Nature , 2023, p. 691-706Conference paper, Published paper (Refereed)
Abstract [en]

Recent technological advances in capturing real-time and large amounts of data provide an opportunity for production logistics systems to enhance their performance. Transitioning to a data-driven system is a complex and multifaceted process. While many articles highlight the benefits of data-driven applications, there are few empirical studies on how production logistics are influenced at the system level. This paper examines the potential benefits of transitioning to a data-driven production logistics system through two case studies. The first case involves an internal material flow between two departments in a large Swedish heavy automotive manufacturer with complex multi-product internal logistic flows. The second case involves the cross-docking flow of pallets in one terminal of a major courier industry player in the Nordic region with diverse customers. The current situation in each case was compared to a smart data-driven state through discrete event simulation, expert interviews, observations, and document review. The analysis shows that a seamless data flow can improve the overall performance of the systems in terms of lead-time, resource utilization efficiency, responsiveness, and space efficiency. The study provides insights towards creating a roadmap for the transition to a data-driven production logistics system.

Place, publisher, year, edition, pages
Springer Nature, 2023
Keywords
Industry 4.0, Internal logistics, IoT, Material handling, Smart technologies
National Category
Production Engineering, Human Work Science and Ergonomics Transport Systems and Logistics
Identifiers
urn:nbn:se:kth:diva-339297 (URN)10.1007/978-3-031-43670-3_48 (DOI)001360252300048 ()2-s2.0-85174446058 (Scopus ID)
Conference
IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2023, Trondheim, Norway, September 17-21, 2023
Note

Part of ISBN 9783031436697

QC 20241213

Available from: 2023-11-06 Created: 2023-11-06 Last updated: 2024-12-13Bibliographically approved
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ORCID iD: ORCID iD iconorcid.org/0000-0002-3747-0845

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