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Carretero, Ramos Miguel
Publications (3 of 3) Show all publications
Hauge, J., Carretero, R. M., Kodjabachian, J., Meijer, S., Raghothama, J. & Duqueroie, B. (2016). Protoworld: a simulation based gaming environment to model and plan urban mobility. In: 4th International Conference on Games and Learning Alliance, GALA 2015: . Paper presented at 9 December 2015 through 11 December 2015 (pp. 393-400). Springer
Open this publication in new window or tab >>Protoworld: a simulation based gaming environment to model and plan urban mobility
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2016 (English)In: 4th International Conference on Games and Learning Alliance, GALA 2015, Springer, 2016, p. 393-400Conference paper, Published paper (Refereed)
Abstract [en]

This workshop will offer the participants the opportunity to explore and test a gaming environment integrating simulation data from different sources. The participants will model and play different mobility options for five European cities. The ProtoWorld solution integrates different simulations and street maps in Unity and allows a playful experience in urban mobility planning. The software will be available for the participants also after the workshop for further experimentation.

Place, publisher, year, edition, pages
Springer, 2016
Keywords
Game engine, Simulation models, Urban mobility planning, Computer science, Computer simulation, Computers, European cities, Simulation data, Street maps, Urban mobility, Artificial intelligence
National Category
Computer Sciences
Identifiers
urn:nbn:se:kth:diva-195471 (URN)10.1007/978-3-319-40216-1_44 (DOI)000389455600044 ()2-s2.0-84977134626 (Scopus ID)9783319402154 (ISBN)
Conference
9 December 2015 through 11 December 2015
Note

QC 20161125

Available from: 2016-11-25 Created: 2016-11-03 Last updated: 2024-03-18Bibliographically approved
Raghothama, J., Azhari, M., Carretero, M. R. & Meijer, S. (2015). Architectures for distributed, interactive and integrated traffic simulations. In: Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 International Conference on: . Paper presented at International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 (pp. 387-394). IEEE
Open this publication in new window or tab >>Architectures for distributed, interactive and integrated traffic simulations
2015 (English)In: Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 International Conference on, IEEE , 2015, p. 387-394Conference paper, Published paper (Refereed)
Abstract [en]

The rapid development of Intelligent Transport Systems has created new objectives and requirements for traffic simulation models. The development of visualization, procedural modeling, decision support requirements mean that simulation models need to satisfy different requirements. The chapter presents methods and tools to create distribute, integrated and interactive transport simulations, to enable the holistic exploration of complex transport systems, to test different strategies for monitoring and control and for training personnel. The integrated simulation is built leveraging gaming technologies, integrating commercial or off-the-shelf simulations using methods from distributed simulation and procedural modeling techniques.

Place, publisher, year, edition, pages
IEEE, 2015
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-181767 (URN)10.1109/MTITS.2015.7223284 (DOI)000380478600052 ()2-s2.0-84951128499 (Scopus ID)
External cooperation:
Conference
International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015
Note

QC 20160302

Available from: 2016-02-02 Created: 2016-02-02 Last updated: 2024-03-18Bibliographically approved
Ramos Carretero, M., Qureshi, A. & Peters, C. (2014). Evaluating the perception of group emotion from full body movements in the context of virtual crowds. In: Proceedings of the ACM Symposium on Applied Perception, SAP 2014: . Paper presented at 11th ACM Symposium on Applied Perception, SAP 2014; Vancouver, BC; Canada; (pp. 7-14). ACM Digital Library
Open this publication in new window or tab >>Evaluating the perception of group emotion from full body movements in the context of virtual crowds
2014 (English)In: Proceedings of the ACM Symposium on Applied Perception, SAP 2014, ACM Digital Library, 2014, p. 7-14Conference paper, Published paper (Refereed)
Abstract [en]

Simulating the behavior of crowds of artificial entities that have humanoid embodiments has become an important element in computer graphics and special effects. However, many important questions remain in relation to the perception of social behavior and expression of emotions in virtual crowds. Specifically, few studies have considered the role of background context on the perception of the full-body emotion expressed by sub-constituents of the crowd i.e. individuals and small groups. In this paper, we present the results of perceptual studies in which animated scenes of expressive virtual crowd behavior were rated in terms of their valence by participants. The behaviors of a task-irrelevant crowd in the background were altered between neutral, happy and sad in order to investigate effects on the perception of emotion from task-relevant individuals in the foreground. Effects of the task irrelevant background on ratings of foreground characters were found, including cases that accompanied negatively valenced stimuli.

Place, publisher, year, edition, pages
ACM Digital Library, 2014
Keywords
Computer graphics, Sensory perception, Emotional behavior, Full body
National Category
Computer Sciences
Identifiers
urn:nbn:se:kth:diva-168531 (URN)10.1145/2628257.2628266 (DOI)2-s2.0-84907392984 (Scopus ID)
Conference
11th ACM Symposium on Applied Perception, SAP 2014; Vancouver, BC; Canada;
Note

QC 20150608. QC 20160212

Available from: 2015-06-08 Created: 2015-06-04 Last updated: 2024-03-18Bibliographically approved

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