kth.sePublications
Change search
Link to record
Permanent link

Direct link
Publications (10 of 13) Show all publications
Waern, A., Elbaek, L., van Delden, R., Fernandez, J. M., Hamalainen, P., Kaos, M. D., . . . Andersen, R. V. (2025). Moving with method: using cards in movement-based design. Interacting with computers
Open this publication in new window or tab >>Moving with method: using cards in movement-based design
Show others...
2025 (English)In: Interacting with computers, ISSN 0953-5438, E-ISSN 1873-7951Article in journal (Refereed) Epub ahead of print
Abstract [en]

Movement-based design methods have gained increased attention across various research fields and practices, particularly in interaction design. By engaging the body in movement, these methods have the potential to explore a richer, more intuitive, and immersive user experience. A recent project MeCaMinD1 brought together researchers from interaction and sports design to explore, collect, and document movement-based methods and make them practically useful across domains. The methods were explored through a series of workshops, furthering the team's understanding of their use and practical applicability. This understanding was compiled into a set of design cards that we present here. We discuss the experience of using the resulting cards in movement-based design sessions. We found that while the cards are mostly used in designing, planning, and preparing sessions, they also function as support during the design sessions, used by both facilitators and participants. Based on a final ideation session with both novice and experienced facilitators, we sketch ways to support managing the cards during sessions, integrating them with movement and physical action.

Place, publisher, year, edition, pages
Oxford University Press (OUP), 2025
Keywords
movement-based design methods, design cards, movement-based interaction, sports and health, movement-based design
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:kth:diva-363141 (URN)10.1093/iwc/iwaf006 (DOI)001454766500001 ()
Note

QC 20250506

Available from: 2025-05-06 Created: 2025-05-06 Last updated: 2025-05-06Bibliographically approved
Bell, F., Cochrane, K. A., Haynes, A. C., Reed, C. N., Riggs, A. T., Koelle, M., . . . Vineetha Rallabandi, L. (2025). Sensory Data Dialogues: A Somaesthetic Exploration of Bordeaux through Five Senses. In: Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025: . Paper presented at 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Bordeaux, France, March 4-7, 2025. Association for Computing Machinery (ACM), Article ID 131.
Open this publication in new window or tab >>Sensory Data Dialogues: A Somaesthetic Exploration of Bordeaux through Five Senses
Show others...
2025 (English)In: Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Association for Computing Machinery (ACM) , 2025, article id 131Conference paper, Published paper (Refereed)
Abstract [en]

The design of interactive systems and digital artefacts often makes use of digital or analog sensory data as a way to “capture” human senses and sensory experiences. Yet, designing for and with sensory data is complex because of our unique, embodied ways of making sense of our somatosensory experiences. Sensory data does not have one prescribed meaning for everyone. We propose a one-day Studio at TEI to start a dialogue about work with sensory data and its representation of human sensory experience. Specifically, we propose a guided walk and series of sensory explorations in Bordeaux to contemplate the interplay between first-person somatosensory experiences and streams of site-specific data from various sensors. By walking and noticing together, this Studio invites participants to engage in a process of creative reflection on their felt experiences, their connection to their surroundings, and their stance within or outside the design community.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
Keywords
first-person perspectives, sensory data, soma design, somaesthetics
National Category
Other Engineering and Technologies Computer Sciences
Identifiers
urn:nbn:se:kth:diva-361958 (URN)10.1145/3689050.3708327 (DOI)2-s2.0-105000284906 (Scopus ID)
Conference
19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Bordeaux, France, March 4-7, 2025
Note

Part of ISBN 9798400711978

QC 20250408

Available from: 2025-04-03 Created: 2025-04-03 Last updated: 2025-04-08Bibliographically approved
Campo Woytuk, N., Tuli, A., Park, J. Y., Turmo Vidal, L., Tobin, D., Venugopal Reddy, A., . . . Balaam, M. (2025). Toward Feminist Ways of Sensing the Menstruating Body. In: : . Paper presented at CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, April 26 - May 1, 2025. ACM
Open this publication in new window or tab >>Toward Feminist Ways of Sensing the Menstruating Body
Show others...
2025 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Bodily fluids associated with the menstruating body are often disregarded in the design of menstrual-tracking technologies despite their potential to provide valuable knowledge about the menstrual cycle. We prototyped a finger-worn sensor that measures vaginal fluid conductivity, which fluctuates throughout the cycle, and brought it into conversation with people through two speculative workshops (18 people), four fabrication workshops (17 people), and a deployment study where participants brought the sensor into their daily lives (7 people). We unpack that taking a material and sensory approach to intimate tracking nurtures a feminist way of sensing while creating tensions around how we want to know our bodies—tensions around how, where, and when to touch the body, hygiene, data storage, interpretation practices, and labor. With epistemological commitments to feminist materialist and posthuman theory, we invite designers to embrace these tensions.

Place, publisher, year, edition, pages
ACM, 2025
Keywords
sensing, leaky bodies, feminist hci, menstrual cycles, vaginal fluids, research through design, wearables, touch
National Category
Design Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-361823 (URN)10.1145/3706598.3713466 (DOI)
Conference
CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, April 26 - May 1, 2025
Note

Part of ISBN 9798400713941

Available from: 2025-03-31 Created: 2025-03-31 Last updated: 2025-03-31
Turmo Vidal, L., Waern, A., Cabanas, R. M., Van Loo, L., Li, Y. & Karthik, V. M. (2025). Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support. In: : . Paper presented at CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 26 April to 1 May 2025. Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
Show others...
2025 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Machine learning (ML) is increasingly used in healthcare practices, due to its potential to support personalization, diagnostic and prediction, automatization, and increase effectiveness. In physiotherapy, most existing ML solutions suggest replacing the physiotherapist, neglecting the complexity of their skills and practice. We articulate an alternative to the design of ML technology for physiotherapy: one that emphasizes the relational aspects of the practice and offers personalized support to physiotherapists and patients alike. Based on domain studies and design explorations with physiotherapists, interaction designers and ML experts, we present 1) insights on physiotherapy's in-clinic and out-of-clinic looped structure, 2) opportunities and requirements to integrate ML in that loop, and 3) a conceptual interactive ML-based infrastructure that exploits those opportunities. Our work widens current ML developmental aims for physiotherapy, proposing a vision that encodes sustainable sociotechnical relationships in healthcare practices.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2025
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-360123 (URN)10.1145/3706598.3713823 (DOI)
Conference
CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 26 April to 1 May 2025
Note

QC 20250218

Available from: 2025-02-18 Created: 2025-02-18 Last updated: 2025-02-18Bibliographically approved
Turmo Vidal, L. & Duval, J. (2024). Ambiguity as a Resource to Design for a Plurality of Bodies. In: Proceedings of the Halfway to the Future Symposium, HttF 2024: . Paper presented at 2024 Halfway to the Future Symposium, HttF 2024, Santa Cruz, United States of America, Oct 21 2024 - Oct 23 2024. Association for Computing Machinery (ACM), Article ID 21.
Open this publication in new window or tab >>Ambiguity as a Resource to Design for a Plurality of Bodies
2024 (English)In: Proceedings of the Halfway to the Future Symposium, HttF 2024, Association for Computing Machinery (ACM) , 2024, article id 21Conference paper, Published paper (Refereed)
Abstract [en]

Historically, paradigms in interaction design have often imposed normative standards, marginalizing diverse bodies and capabilities. As critical works have started to call for acknowledging and catering to a variety of bodies in our designs, we need constructive design knowledge to address body plurality in a productive manner. In this paper, we propose ambiguity as a powerful resource in designing for a plurality of bodies. Drawing on feminist design agendas and on prior work on ambiguity and appropriation, we revisit two design cases in physical activity contexts that accommodated people with varied sensorimotor abilities. We identify four types of ambiguity in those cases (data, information, context, and use) and the interactive qualities they fostered (versatility, adaptability, appropriation) to support a wide range of bodies, capabilities, and needs. We reflect on the benefits of designing with ambiguity and the designer’s role in this approach. Our work contributes design knowledge for addressing body plurality in generative ways, and enriches discussions on the plurality of humanness in interaction design.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
Ambiguity, Body-Centered Design, Design Knowledge, Design Theory, Embodiment, Feminist HCI, Plurality, Soma Design
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-359266 (URN)10.1145/3686169.3686176 (DOI)2-s2.0-85215517743 (Scopus ID)
Conference
2024 Halfway to the Future Symposium, HttF 2024, Santa Cruz, United States of America, Oct 21 2024 - Oct 23 2024
Note

Part of ISBN 9798400710421

QC 20250203

Available from: 2025-01-29 Created: 2025-01-29 Last updated: 2025-02-03Bibliographically approved
Lesur, M. R., Palacio, P., Turmo Vidal, L., Romero, M., Srinivasan, K. & Tajadura-Jimenez, A. (2024). Articulating body experiences in reaction to movement sonifications A workshop strategy for early research inquiries. In: Ludovico, LA Mauro, DA (Ed.), PROCEEDINGS OF THE 19TH INTERNATIONAL AUDIO MOSTLY CONFERENCE, AM 2024: . Paper presented at 19th International Audio Mostly Conference (AM), SEP 18-20, 2024, Univ degli Studi Milano, Comp Sci Dept, Milan, ITALY (pp. 487-491). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Articulating body experiences in reaction to movement sonifications A workshop strategy for early research inquiries
Show others...
2024 (English)In: PROCEEDINGS OF THE 19TH INTERNATIONAL AUDIO MOSTLY CONFERENCE, AM 2024 / [ed] Ludovico, LA Mauro, DA, Association for Computing Machinery (ACM) , 2024, p. 487-491Conference paper, Published paper (Refereed)
Abstract [en]

Auditory feedback of body movement has shown to alter one's body perception. We present a multidisciplinary strategy for articulating how body feelings are affected by movement sonifications. Through a participatory workshop involving methods from design research in HCI and cognitive science, we gathered qualitative and quantitative data revealing contrasting body feelings for two sonifications. Analyses revealed that agility/rigidity, weakness/strength, salience of body boundaries, emotions, and different bodily areas were differently affected. Our findings evidence this paradigm as efficient for distilling qualities altered by sonifications. We discuss its relevance for early stages of the research inquiry and its particular importance in the context of body movement sonifications.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
Multisensory body perception, mixed methods, sonification, body transformation experiences, body movement.
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-356062 (URN)10.1145/3678299.3678349 (DOI)001321703300045 ()2-s2.0-85205021933 (Scopus ID)
Conference
19th International Audio Mostly Conference (AM), SEP 18-20, 2024, Univ degli Studi Milano, Comp Sci Dept, Milan, ITALY
Note

QC 20241111

Part of ISBN 979-8-4007-0968-5

Available from: 2024-11-11 Created: 2024-11-11 Last updated: 2025-02-25Bibliographically approved
Turmo Vidal, L., Vega-Cebrián, J. M., Gastelum, M. C., Segura, E. M., Ley-Flores, J., Durán, J. R. & Tajadura-Jiménez, A. (2024). Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception. In: Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024: . Paper presented at 2024 ACM Designing Interactive Systems Conference, DIS 2024, Copenhagen, Denmark, Jul 1 2024 - Jul 5 2024 (pp. 2545-2561). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception
Show others...
2024 (English)In: Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, Association for Computing Machinery (ACM) , 2024, p. 2545-2561Conference paper, Published paper (Refereed)
Abstract [en]

Sensory technologies alter how we perceive our body, which can have profound implications for multiple domains. Prior work has contributed a myriad of artefacts and evaluative studies, but we still lack design knowledge to design meaningful body perception alterations facilitated by sensory technologies. To address this gap, we draw from soma design to propose a methodological approach centered on body sensations as design material. We articulate our approach based on a project on co-designing wearables to alter body perception together with professional dancers. Our approach involves engaging participants in articulating and sharing body sensations to others, and exploring somatically sensory stimuli to co-design concepts for future technologies. We contribute experiential facets of body sensations, movement and sensory potentials to alter sensations, methods and design strategies, and a collection of ideas. Our work can be relevant to design communities interested in sensory technologies, perceptual alterations and body sensations as material.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
Body Perception, Body Sensations, Design Material, Sensory Technology, Soma Design, Wearables
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-351956 (URN)10.1145/3643834.3660701 (DOI)2-s2.0-85200359840 (Scopus ID)
Conference
2024 ACM Designing Interactive Systems Conference, DIS 2024, Copenhagen, Denmark, Jul 1 2024 - Jul 5 2024
Note

Part of ISBN 9798400705830

QC 20240827

Available from: 2024-08-19 Created: 2024-08-19 Last updated: 2024-08-27Bibliographically approved
Stepanova, E. R., Haynes, A. C., Turmo Vidal, L., Chiossi, F., El Ali, A., Quintero, L., . . . Mayer, S. (2024). Envisioning Ubiquitous Biosignal Interaction with Multimedia. In: Proceedings of MUM 2024 the 23rd International Conference on Mobile and Ubiquitous Multimedia: . Paper presented at 23rd International Conference on Mobile and Ubiquitous Multimedia, MUM 2024, Stockholm, Sweden, Dec 1 2024 - Dec 4 2024 (pp. 495-500). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Envisioning Ubiquitous Biosignal Interaction with Multimedia
Show others...
2024 (English)In: Proceedings of MUM 2024 the 23rd International Conference on Mobile and Ubiquitous Multimedia, Association for Computing Machinery (ACM) , 2024, p. 495-500Conference paper, Published paper (Refereed)
Abstract [en]

Biosensing technologies are on their way to becoming ubiquitous in multimedia interaction. These technologies capture physiological data, such as heart rate, breathing, skin conductance, and brain activity. Researchers are exploring biosensing from perspectives including engineering, design, medicine, mental health, consumer products, and interactive art. These technologies can enhance our interactions, allowing us to connect with our bodies and others around us across diverse application areas. However, the integration of biosignals in HCI presents new challenges pertaining to choosing what data we capture, interpreting these data, its representation, application areas, and ethics. There is a need to synthesize knowledge across diverse perspectives of researchers and designers spanning multiple domains and to map a landscape of the challenges and opportunities of this research area. The goal of this workshop is to exchange knowledge in the research community, introduce novices to this emerging field, and build a future research agenda.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
affective computing, biodata, biofeedback, biosignal representation, biosignals, communication, ethics, physiological signals, wearables
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-359653 (URN)10.1145/3701571.3701609 (DOI)2-s2.0-85216109345 (Scopus ID)
Conference
23rd International Conference on Mobile and Ubiquitous Multimedia, MUM 2024, Stockholm, Sweden, Dec 1 2024 - Dec 4 2024
Note

Part of ISBN 9798400712838

QC 20250206

Available from: 2025-02-06 Created: 2025-02-06 Last updated: 2025-02-06Bibliographically approved
Elvitigala, D. S., Karahanoğlu, A., Matviienko, A., Turmo Vidal, L., Postma, D., Jones, M., . . . Mueller, F. (2024). Grand Challenges in SportsHCI. In: CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems: . Paper presented at 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024, Hybrid, Honolulu, United States of America, May 11 2024 - May 16 2024. Association for Computing Machinery (ACM), Article ID 312.
Open this publication in new window or tab >>Grand Challenges in SportsHCI
Show others...
2024 (English)In: CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, Association for Computing Machinery (ACM) , 2024, article id 312Conference paper, Published paper (Refereed)
Abstract [en]

The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamental knowledge for SportsHCI more broadly to advance the field as a whole. To achieve this, we aim to identify the grand challenges in SportsHCI, which can help researchers and practitioners in developing a future research agenda. Hence, this paper presents a set of grand challenges identified in a five-day workshop with 22 experts who have previously researched, designed, and deployed SportsHCI systems. Addressing these challenges will drive transformative advancements in SportsHCI, fostering better athlete performance, athlete-coach relationships, spectator engagement, but also immersive experiences for recreational sports or exercise motivation, and ultimately, improve human well-being.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
grand challenges, Physical Activity, Sports technology
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-350555 (URN)10.1145/3613904.3642050 (DOI)001255317903008 ()2-s2.0-85192386509 (Scopus ID)
Conference
2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024, Hybrid, Honolulu, United States of America, May 11 2024 - May 16 2024
Note

Part of ISBN 9798400703300

QC 20240716

Available from: 2024-07-16 Created: 2024-07-16 Last updated: 2024-10-14Bibliographically approved
Karahanoğlu, A., Turmo Vidal, L., Harrison, D., Steane, J., Ekhtiar, T., Almeida, T., . . . Balaam, M. (2024). Life in Transitions: The Role of Technology in Supporting Well-being in the Heart of Change. In: Adjunct Proceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024: . Paper presented at 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, October 13-16, 2024, Uppsala, Sweden. Association for Computing Machinery (ACM), Article ID 55.
Open this publication in new window or tab >>Life in Transitions: The Role of Technology in Supporting Well-being in the Heart of Change
Show others...
2024 (English)In: Adjunct Proceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Association for Computing Machinery (ACM) , 2024, article id 55Conference paper, Published paper (Refereed)
Abstract [en]

Life transitions, whether due to ageing, health conditions, or significant life events, pose unique challenges for individuals’ health and well-being. These periods demand adjustments in physical health and self-care of mental states. Meanwhile, interactive technologies like personal informatics, self-tracking tools, artificial intelligence (AI) driven health monitoring systems and virtual reality can enhance well-being by helping individuals understand their bodily changes; their role in life transitions is under-explored. Therefore, this workshop aims to bridge the gap between the availability of interactive technologies for managing health and well-being and their meaningful use during life transitions. By examining current practices and gaps, we seek to identify opportunities for designing interactive technologies and develop a research agenda to facilitate the alignment of these technologies with the evolving needs of individuals.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024
Keywords
Digital Health, Health, Health Data, Interactive Technologies, Life Transitions, well-being
National Category
Nursing
Identifiers
urn:nbn:se:kth:diva-355442 (URN)10.1145/3677045.3685470 (DOI)001331863500054 ()2-s2.0-85206591205 (Scopus ID)
Conference
13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, October 13-16, 2024, Uppsala, Sweden
Note

Part of ISBN 9798400709654

QC 20241030

Available from: 2024-10-30 Created: 2024-10-30 Last updated: 2024-12-05Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1769-0138

Search in DiVA

Show all publications