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Publications (5 of 5) Show all publications
Helms, K., Brown, B., Sahlgren, M. & Lampinen, A. (2018). Design Methods to Investigate User Experiences of Artificial Intelligence. In: : . Paper presented at AAAI Spring Symposium Series, March 26–28, 2018. North America: Association for the Advancement of Artificial Intelligence
Open this publication in new window or tab >>Design Methods to Investigate User Experiences of Artificial Intelligence
2018 (English)Conference paper, Published paper (Other academic)
Abstract [en]

This paper engages with the challenges of designing "implicit interaction", systems (or system features) in which actions are not actively guided or chosen by users but instead come from inference driven system activity. We discuss the difficulty of designing for such systems and outline three Research through Design approaches we have engaged with - first, creating a design workbook for implicit interaction, second, a workshop on designing with data that subverted the usual relationship with data, and lastly, an exploration of how a computer science notion, “leaky abstraction”, could be in turn misinterpreted to imagine new system uses and activities. Together these design activities outline some inventive new ways of designing User Experiences of Artificial Intelligence. 

Place, publisher, year, edition, pages
North America: Association for the Advancement of Artificial Intelligence, 2018
Keywords
machine learning, design methods, user experience
National Category
Interaction Technologies
Identifiers
urn:nbn:se:kth:diva-224937 (URN)
Conference
AAAI Spring Symposium Series, March 26–28, 2018
Projects
Smart Implicit Interaction
Funder
Swedish Foundation for Strategic Research , 7090
Note

QC 20180411

Available from: 2018-03-27 Created: 2018-03-27 Last updated: 2018-04-11Bibliographically approved
Helms, K. & Fernaeus, Y. (2018). Humor in Design Fiction to Suspend Disbelief and Belief. In: NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction: . Paper presented at NordiCHI 2018, 1-3 october 2018.
Open this publication in new window or tab >>Humor in Design Fiction to Suspend Disbelief and Belief
2018 (English)In: NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction, 2018Conference paper, Published paper (Refereed)
Abstract [en]

This paper investigates humor as a resource and strategy for design with discourse as an intended outcome. While humor can incite empathy and understanding, it can also lead to alienation and disengagement. Through the detailing of the pre-narrative and narrative processes of a design fiction, we describe why and how elements of humor, in particular puns, parody, and pastiche, were employed. Following the presentation of the fiction and its use in the design of an exhibition of diegetic prototypes, the paper presents responses from participants and audience members to reflect upon how the humor was received. Following a discussion on these reflections, as the near-future scenario was written four years prior and is now situated within the present-day, it then concludes with a post-mortem reflection on the floating nature of humor. 

Keywords
Design fiction; future scenario; humor; satire; sustainability
National Category
Design
Identifiers
urn:nbn:se:kth:diva-235951 (URN)10.1145/3240167.3240271 (DOI)978-1-4503-6437-9 (ISBN)
Conference
NordiCHI 2018, 1-3 october 2018
Note

QC 20181011

Available from: 2018-10-10 Created: 2018-10-10 Last updated: 2018-10-31Bibliographically approved
Jenkins, T., Helms, K., Tsaknaki, V., Elblaus, L. & Hansen, N. B. (2018). Sociomateriality: Infrastructuring and appropriation of artifacts. In: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction: . Paper presented at 12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018, Stockholm, Sweden, 18 March 2018 through 21 March 2018 (pp. 724-727). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Sociomateriality: Infrastructuring and appropriation of artifacts
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2018 (English)In: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction, Association for Computing Machinery (ACM), 2018, p. 724-727Conference paper, Published paper (Refereed)
Abstract [en]

This Studio offers researchers and designers an opportunity to investigate and discuss prototypes and in-process projects from a perspective that expands beyond material aspects, to also cover social and cultural ones. Participants will bring a project, device, or platform, which will be discussed as sociomaterials that actively participate across multiple social and cultural contexts. This perspective, as well as the prototypes and projects brought by the participants, forms the core of the Studio, where conversation will emerge over several phases: from the demonstration of the individual projects as things, to the generation of speculative fictions as to the role and use of these artifacts in the world. Finally, we end with a discussion of infrastructuring and appropriation of the artefacts and their social roles. The themes that will be examined in this Studio are agency, emerging behaviors, embeddedness and design strategies from a sociomaterial perspective of artifacts.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2018
Keywords
Design, Design things, Infrastructuring, Materiality, Prototypes, Research through design, Sociomaterials
National Category
Interaction Technologies
Identifiers
urn:nbn:se:kth:diva-228576 (URN)10.1145/3173225.3173330 (DOI)2-s2.0-85046771185 (Scopus ID)9781450355681 (ISBN)
Conference
12th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018, Stockholm, Sweden, 18 March 2018 through 21 March 2018
Note

QC 20180528

Available from: 2018-05-28 Created: 2018-05-28 Last updated: 2018-05-28Bibliographically approved
Sahlgren, M., Ylipää, E., Brown, B., Helms, K., Lampinen, A., McMillan, D. & Karlgren, J. (2018). The Smart Data Layer. In: Papers from the 2018 AAAI Spring Symposium on Artificial Intelligence for the Internet of Everything: . Paper presented at Papers from the 2018 AAAI Spring Symposium. AAAI Press
Open this publication in new window or tab >>The Smart Data Layer
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2018 (English)In: Papers from the 2018 AAAI Spring Symposium on Artificial Intelligence for the Internet of Everything, AAAI Press, 2018Conference paper, Published paper (Refereed)
Abstract [en]

This paper introduces the notion of a smart data layerfor the Internet of Everything. The smart data layer canbe seen as an AI that learns a generic representationfrom heterogeneous data streams with the goal of un-derstanding the state of the user. The smart data layercan be used both as materials for design processes andas the foundation for intelligent data processing.

Place, publisher, year, edition, pages
AAAI Press, 2018
Keywords
distributional semantics, internet of things, universal logging, hyperdimensional computing
National Category
Human Computer Interaction
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-224940 (URN)
Conference
Papers from the 2018 AAAI Spring Symposium
Funder
Swedish Foundation for Strategic Research , RIT15-0046
Note

This work is funded by the Swedish Foundation for Strategic Research (RIT15-0046).

QC 20180404

Available from: 2018-03-28 Created: 2018-03-28 Last updated: 2018-04-04Bibliographically approved
Helms, K. (2017). Leaky Objects: Implicit Information, Unintentional Communication. In: DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. Paper presented at ACM SIGCHI Conference on Designing Interactive Systems (DIS 2017), Edinburgh, Scotland, UK 2017 (pp. 182-186). ACM Digital Library
Open this publication in new window or tab >>Leaky Objects: Implicit Information, Unintentional Communication
2017 (English)In: DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, ACM Digital Library, 2017, p. 182-186Conference paper, Published paper (Refereed)
Abstract [en]

This paper introduces the concept of leaky objects to describe the phenomenon in which shared objects unintentionally reveal implicit information about individual or collective users. This leaking of implicit information changes our individual interactions with objects to through objects, enabling expressive communication and ambiguous speculation. The aim of this paper is raise awareness of this phenomenon through an ongoing autobiographical design probe in which remote interpersonal communication through a connected object is being explored, and raise questions regarding the potential implications for designers.

Place, publisher, year, edition, pages
ACM Digital Library, 2017
Keywords
Implicit interaction; Internet of Things; interaction design; autobiographical design; connected home
National Category
Interaction Technologies
Identifiers
urn:nbn:se:kth:diva-208520 (URN)10.1145/3064857.3079142 (DOI)978-1-4503-4991-8 (ISBN)
Conference
ACM SIGCHI Conference on Designing Interactive Systems (DIS 2017), Edinburgh, Scotland, UK 2017
Projects
Smart Implicit Interaction
Funder
Swedish Foundation for Strategic Research
Note

QC 20170627

Available from: 2017-06-08 Created: 2017-06-08 Last updated: 2017-06-27Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1454-7854

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