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Stojanovski, T. & Adams, D. (2024). Urban morphology, smart sustainability and space colonization. Urban morphology, 28(1), 84-92
Open this publication in new window or tab >>Urban morphology, smart sustainability and space colonization
2024 (English)In: Urban morphology, ISSN 1027-4278, Vol. 28, no 1, p. 84-92Article in journal (Refereed) Published
Place, publisher, year, edition, pages
International Seminar on Urban Form, 2024
National Category
Civil Engineering
Identifiers
urn:nbn:se:kth:diva-346137 (URN)10.51347/UM28.000 (DOI)2-s2.0-85191027549 (Scopus ID)
Note

QC 20240506

Available from: 2024-05-03 Created: 2024-05-03 Last updated: 2024-05-06Bibliographically approved
Stojanovski, T., Lefosse, D., Torres, M., Samuels, I., Zhang, H., Zojaji, S. & Peters, C. (2022). Convexity and Imageability Convex Maps and Urban (Space) Envelopes. In: Proceedings 13th International Space Syntax Symposium, SSS 2022: . Paper presented at 13th International Space Syntax Symposium, SSS 2022, Bergen, Norway, Jun 20 2022 - Jun 24 2022. Western Norway University of Applied Sciences (HVL), Article ID 514.
Open this publication in new window or tab >>Convexity and Imageability Convex Maps and Urban (Space) Envelopes
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2022 (English)In: Proceedings 13th International Space Syntax Symposium, SSS 2022, Western Norway University of Applied Sciences (HVL) , 2022, article id 514Conference paper, Published paper (Refereed)
Abstract [en]

Urban spaces are defined by degrees of axial and convex extension. Space Syntax research has predominantly emphasized axial lines and maps and considered convexity through isovists and visibility graphs. Axiality emphasizes movement or flow and creates axial maps as two-dimensional networks. Convexity of urban space is aural and shaped by vision and sound in three dimensions. It is represented by convex maps of stretchable polygons (described furthermore by an adjacency scene graph within the polygons) and remain fuzzy conceptualizations because of their property as three-dimensional objects. Kevin Lynch's morphology of imageability and Michael Southworth’s soundscapes can be used to create diagrammatic representations of convex spaces as townscape representations. This paper explores the convergence of Space Syntax and imageability, soundscape and townscape theories for analysing three dimensional urban spaces in two dimensional representations. The ‘urban envelope’ creates an assemblage of building façade and street sections as fronts and empty spaces as voids surrounding one viewshed. The viewshed like an isovist or visibility graph on map depicts convexity, but with an image collage of fronts and voids (surrounding buildings and streets) distorted on a map. The urban envelope is used as an urban design drawing board in a new software for City Information Modelling (CIM) that is under development. This paper aims to inspire synergetic ways to juxtapose morphological and urban design traditions to discuss applications of morphological theories and urban design practices.

Place, publisher, year, edition, pages
Western Norway University of Applied Sciences (HVL), 2022
Keywords
Convexity, Envelop distort, Imageability, Townscape, Urban design
National Category
Architecture Human Geography
Identifiers
urn:nbn:se:kth:diva-333495 (URN)2-s2.0-85145616016 (Scopus ID)
Conference
13th International Space Syntax Symposium, SSS 2022, Bergen, Norway, Jun 20 2022 - Jun 24 2022
Note

Part of ISBN 9788293677673

QC 20230802

Available from: 2023-08-02 Created: 2023-08-02 Last updated: 2023-08-02Bibliographically approved
Stojanovski, T., Zhang, H., Frid, E., Chhatre, K., Peters, C., Samuels, I., . . . Lefosse, D. (2022). Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence. In: Gerber, D Pantazis, E Bogosian, B Nahmad, A Miltiadis, C (Ed.), Computer-Aided Architectural Design: Design Imperatives: The Future Is Now. Paper presented at 19th International Conference on Computer-Aided Architectural Design (CAAD) - Design Imperatives - The Future is Now, JUL 16-18, 2021, Univ So Calif, Viterbi Sch Engn, ELECTR NETWORK (pp. 62-83). Springer Nature, 1465
Open this publication in new window or tab >>Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence
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2022 (English)In: Computer-Aided Architectural Design: Design Imperatives: The Future Is Now / [ed] Gerber, D Pantazis, E Bogosian, B Nahmad, A Miltiadis, C, Springer Nature , 2022, Vol. 1465, p. 62-83Conference paper, Published paper (Refereed)
Abstract [en]

Computer-Aided Architectural Design (CAAD) finds its historical precedents in technological enthusiasm for generative algorithms and architectural intelligence. Current developments in Artificial Intelligence (AI) and paradigms in Machine Learning (ML) bring new opportunities for creating innovative digital architectural tools, but in practice this is not happening. CAAD enthusiasts revisit generative algorithms, while professional architects and urban designers remain reluctant to use software that automatically generates architecture and cities. This paper looks at the history of CAAD and digital tools for Computer Aided Design (CAD), Building Information Modeling (BIM) and Geographic Information Systems (GIS) in order to reflect on the role of AI in future digital tools and professional practices. Architects and urban designers have diagrammatic knowledge and work with design problems on symbolic level. The digital tools gradually evolved from CAD to BIM software with symbolical architectural elements. The BIM software works like CAAD (CAD systems for Architects) or digital board for drawing and delivers plans, sections and elevations, but without AI. AI has the capability to process data and interact with designers. The AI in future digital tools for CAAD and Computer-Aided Urban Design (CAUD) can link to big data and develop ambient intelligence. Architects and urban designers can harness the benefits of analytical ambient intelligent AIs in creating environmental designs, not only for shaping buildings in isolated virtual cubicles. However there is a need to prepare frameworks for communication between AIs and professional designers. If the cities of the future integrate spatially analytical AI, are to be made smart or even ambient intelligent, AI should be applied to improving the lives of inhabitants and help with their daily living and sustainability.

Place, publisher, year, edition, pages
Springer Nature, 2022
Series
Communications in Computer and Information Science, ISSN 1865-0929
Keywords
Artificial Intelligence (AI), Computer-Aided Architectural Design (CAAD), Architectural intelligence, Generative algorithms, Environmental design, Ambient intelligence
National Category
Architecture Architectural Engineering Computer Sciences
Identifiers
urn:nbn:se:kth:diva-312194 (URN)10.1007/978-981-19-1280-1_5 (DOI)000787752600005 ()2-s2.0-85127649084 (Scopus ID)
Conference
19th International Conference on Computer-Aided Architectural Design (CAAD) - Design Imperatives - The Future is Now, JUL 16-18, 2021, Univ So Calif, Viterbi Sch Engn, ELECTR NETWORK
Note

QC 20220518

Available from: 2022-05-18 Created: 2022-05-18 Last updated: 2022-06-25Bibliographically approved
Stojanovski, T. (2022). Software review. Urban morphology, 26(1), 113-115
Open this publication in new window or tab >>Software review
2022 (English)In: Urban morphology, ISSN 1027-4278, Vol. 26, no 1, p. 113-115Article in journal (Refereed) Published
Place, publisher, year, edition, pages
INT SEMINAR URBAN FORM, 2022
National Category
Software Engineering
Identifiers
urn:nbn:se:kth:diva-333232 (URN)001023932600006 ()
Note

QC 20230731

Available from: 2023-07-31 Created: 2023-07-31 Last updated: 2023-07-31Bibliographically approved
Stojanovski, T. (2022). Urban morphology and artificial intelligence. Urban morphology, 26(1), 78-88
Open this publication in new window or tab >>Urban morphology and artificial intelligence
2022 (English)In: Urban morphology, ISSN 1027-4278, Vol. 26, no 1, p. 78-88Article in journal (Refereed) Published
Abstract [en]

This commentary aims to concisely introduce artificial intelligence and urbantech for urban morphologists. We are in a midst of a new revolution in machine learning with 'neural nets' capable of understanding human speech and written language and analysing content on images and videos. The neural nets can semantically parse scenes on images recognizing objects, creating scene graphs, and describing content with text. However, specialized neural nets for urban morphology do not exist. Neural nets can recognise artefacts from specific historical ages or learn about architectural styles only if they are supervised by experts. To create urban morphological architectural intelligence that can help with morphological research or morphologically-informed urban design practices, urban morphologists need to translate their analytics and practices into software specifications. Creating specialized neural nets for urban morphology requires expertise in software engineering and programming effort and seems far in the future, but the International Seminar for Urban Form and Urban Morphology can play a profound role in debating urbantech, needs for intelligent tools and reaching to computational science and technology. Only through coordination and ,finding synergies the revolution of artificial intelligence will influence urban morphology as urbantech.

Place, publisher, year, edition, pages
International Seminar on Urban Form, 2022
Keywords
urban morphology, artificial intelligence, urbantech
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-313707 (URN)10.51347/UM26.0005 (DOI)000800681000001 ()2-s2.0-85152281540 (Scopus ID)
Note

QC 20220610

Available from: 2022-06-10 Created: 2022-06-10 Last updated: 2023-06-08Bibliographically approved
Stojanovski, T., Samuels, I. & Sanders, P. (2020). A commentary on (V)ISUF COVID-19 crisis calls (V stands for virtual). Urban morphology, 24(2), 238-240
Open this publication in new window or tab >>A commentary on (V)ISUF COVID-19 crisis calls (V stands for virtual)
2020 (English)In: Urban morphology, ISSN 1027-4278, Vol. 24, no 2, p. 238-240Article in journal, Editorial material (Other academic) Published
Abstract [en]

In 2015, three language teachers working with student engineers at different European universities founded the Global Engineers Language Skills (GELS) network. The teachers' aims were to investigate and categorize necessary and desirable language and communication skills for engineers and ensure that these findings actively support the teaching and learning of additional languages in technical universities and engineering departments. We presented preliminary results of our work at CDIO's international conference in 2016. In this paper, we summarize the network's development since then, interpret the results of our investigations, and describe our work to disseminate our results and promote effective language and communication skills for engineering students. We also summarize our more recent work on enhancing the GELS framework of skills, applying for Erasmus+ KA2 funding, developing the GELS network from three to thirty universities through training events, integrating intercultural communication skills in our work, and teaching and learning through the medium of English.

Place, publisher, year, edition, pages
International Seminar on Urban Form, 2020
National Category
Health Sciences
Identifiers
urn:nbn:se:kth:diva-283269 (URN)10.51347/JUM.V24I2.4676 (DOI)000568831300011 ()2-s2.0-85154551437 (Scopus ID)
Note

QC 20201006

Available from: 2020-10-06 Created: 2020-10-06 Last updated: 2024-01-10Bibliographically approved
Stojanovski, T. & Susilo, Y. (2020). Flexible Parking: a Model for Calculating Parking Norms Based on Urban Form and Accessibility Factors. In: SimAUD 2020: Proceedings of the 11th Annual Symposium on Simulation for Architecture and Urban Design. Paper presented at 11th Annual Symposium on Simulation for Architecture and Urban Design, SimAUD 2020, Virtual/Online, Austria, May 25 2020 - May 27 2020. Association for Computing Machinery, Inc
Open this publication in new window or tab >>Flexible Parking: a Model for Calculating Parking Norms Based on Urban Form and Accessibility Factors
2020 (English)In: SimAUD 2020: Proceedings of the 11th Annual Symposium on Simulation for Architecture and Urban Design, Association for Computing Machinery, Inc , 2020Conference paper, Published paper (Refereed)
Abstract [en]

Sweden enacted ambitious environmental goals to mitigate climate change and cut carbon emissions. Swedish public agencies have promoted restricting parking norms to decrease automobile travel. This paper proposes a model to calculate flexible parking norms based on urban form and accessibility factors commonly used in architectural, urban design and planning practices. The transportation systems like the automobile need physical preconditions such as parking spaces and motorways that support driving around. The rationale is that parking norms can be lowered to zero if the urban form supports sustainable mobility choices, namely walking, cycling and public transportation. The model aims to inform municipality officials and developers, architects, urban designers and planners about urban form preconditions and integration with walking, cycling and public transportation as possibilities to reduce parking requirements and meet sustainable mobility goals.

Place, publisher, year, edition, pages
Association for Computing Machinery, Inc, 2020
Keywords
mobility choices, model, Parking, sustainable mobility, urban form
National Category
Transport Systems and Logistics Architectural Engineering
Identifiers
urn:nbn:se:kth:diva-342820 (URN)2-s2.0-85182729219 (Scopus ID)
Conference
11th Annual Symposium on Simulation for Architecture and Urban Design, SimAUD 2020, Virtual/Online, Austria, May 25 2020 - May 27 2020
Note

Part of ISBN 9781565553712

QC 20240201

Available from: 2024-01-31 Created: 2024-01-31 Last updated: 2024-02-01Bibliographically approved
Stojanovski, T. (2020). Role-playing planning games as educational tool: Experiences of teaching with educational games in Sweden. In: Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe: . Paper presented at 38th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2020, 16 September 2020 through 17 September 2020 (pp. 525-534). Education and research in Computer Aided Architectural Design in Europe
Open this publication in new window or tab >>Role-playing planning games as educational tool: Experiences of teaching with educational games in Sweden
2020 (English)In: Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe, Education and research in Computer Aided Architectural Design in Europe , 2020, p. 525-534Conference paper, Published paper (Refereed)
Abstract [en]

Teaching about cities and planning involves complexities of understanding urban development in space and time, evolution and transformation of cities, urban politics, actors and stakeholders. Delivering efficient ways of teaching, is very important for educators, particularly among lecturers at universities who work with urban planning and design. Games can be used as educational tools and role-playing games can capture the political struggle of different actors and stakeholders involved in planning processes. Games can enable students to experience urban development and take roles of different actors and stakeholders in the planning and development processes and practice the art of negotiations in urban politics. Two educational games were written for the planning courses at KTH Royal Institute of Technology, Sweden. Since 2011, 17 games were played in different courses. Data from the evaluation forms was collected on 14 games and 277 students answered questions. This paper analyses the evaluation forms and the comments of the students who took part in the games and discusses gaming as an educational tool. The experiences with role-playing planning games are very positive. These ratings occurs consistently in each game that was played with very small variations.

Place, publisher, year, edition, pages
Education and research in Computer Aided Architectural Design in Europe, 2020
Keywords
Education tool, Gaming, Role-playing games, Teaching, Urban design, Urban planning
National Category
Energy Systems
Identifiers
urn:nbn:se:kth:diva-313875 (URN)2-s2.0-85128225284 (Scopus ID)
Conference
38th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2020, 16 September 2020 through 17 September 2020
Note

Part of proceedings: ISBN 9789491207204, QC 20220613

Available from: 2022-06-13 Created: 2022-06-13 Last updated: 2022-06-25Bibliographically approved
Stojanovski, T. (2020). Role-playing planning games as educational tool Experiences of teaching with educational games in Sweden. In: Werner, LC Koering, D (Ed.), ECAADE 2020: ANTHROPOLOGIC - ARCHITECTURE AND FABRICATION IN THE COGNITIVE AGE, VOL 1. Paper presented at 38th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), SEP 16-17, 2020, Tech Univ Berlin, Inst Architecture, ELECTR NETWORK (pp. 525-534). ECAADE-EDUCATION & RESEARCH COMPUTER AIDED ARCHITECTURAL DESIGN EUROPE
Open this publication in new window or tab >>Role-playing planning games as educational tool Experiences of teaching with educational games in Sweden
2020 (English)In: ECAADE 2020: ANTHROPOLOGIC - ARCHITECTURE AND FABRICATION IN THE COGNITIVE AGE, VOL 1 / [ed] Werner, LC Koering, D, ECAADE-EDUCATION & RESEARCH COMPUTER AIDED ARCHITECTURAL DESIGN EUROPE , 2020, p. 525-534Conference paper, Published paper (Refereed)
Abstract [en]

Teaching about cities and planning involves complexities of understanding urban development in space and time, evolution and transformation of cities, urban politics, actors and stakeholders. Delivering efficient ways of teaching, is very important for educators, particularly among lecturers at universities who work with urban planning and design. Games can be used as educational tools and role-playing games can capture the political struggle of different actors and stakeholders involved in planning processes. Games can enable students to experience urban development and take roles of different actors and stakeholders in the planning and development processes and practice the art of negotiations in urban politics. Two educational games were written for the planning courses at KTH Royal Institute of Technology, Sweden. Since 2011, 17 games were played in different courses. Data from the evaluation forms was collected on 14 games and 277 students answered questions. This paper analyses the evaluation forms and the comments of the students who took part in the games and discusses gaming as an educational tool. The experiences with role-playing planning games are very positive. These ratings occurs consistently in each game that was played with very small variations.

Place, publisher, year, edition, pages
ECAADE-EDUCATION & RESEARCH COMPUTER AIDED ARCHITECTURAL DESIGN EUROPE, 2020
Series
eCAADe Proceedings, ISSN 2684-1843
Keywords
urban planning, urban design, role-playing games, education tool, teaching, gaming
National Category
Information Systems
Identifiers
urn:nbn:se:kth:diva-297275 (URN)000651200600055 ()
Conference
38th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), SEP 16-17, 2020, Tech Univ Berlin, Inst Architecture, ELECTR NETWORK
Note

QC 20210621

Available from: 2021-06-14 Created: 2021-06-14 Last updated: 2023-04-05Bibliographically approved
Stojanovski, T. (2020). Urban design and public transportation: public spaces, visual proximity and Transit-Oriented Development (TOD). Journal of Urban Design, 25(1), 134-154
Open this publication in new window or tab >>Urban design and public transportation: public spaces, visual proximity and Transit-Oriented Development (TOD)
2020 (English)In: Journal of Urban Design, ISSN 1357-4809, E-ISSN 1469-9664, Vol. 25, no 1, p. 134-154Article in journal (Refereed) Published
Abstract [en]

Walking distances conventionally define service areas for public transportation and urban growth boundaries for Transit-Oriented Development (TOD). Urban designers accordingly draw rings around transit stops and arrange transit-supportive land uses within 10-minute walksheds. This approach to TOD neglects processes of creating public spaces in visual proximity of transit stops. This paper proposes a methodology to analyze public spaces and looks at how commercialization and public space patterns unfold through viewsheds around transit stops. The results reveal amoebic TOD patterns of public spaces that are much smaller than conventional walking radii. This alternative viewshed approach can be helpful in designing TODs.

Place, publisher, year, edition, pages
Taylor & Francis, 2020
National Category
Architectural Engineering Infrastructure Engineering Transport Systems and Logistics
Research subject
Planning and Decision Analysis; Architecture; Transport Science
Identifiers
urn:nbn:se:kth:diva-251322 (URN)10.1080/13574809.2019.1592665 (DOI)000524656900018 ()2-s2.0-85065088353 (Scopus ID)
Funder
Swedish Energy Agency, P44455-1Vinnova, 2009-01233Vinnova, 2015-03483
Note

QC 20190619. QC 20200428

Available from: 2019-05-11 Created: 2019-05-11 Last updated: 2022-06-26Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1790-0254

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