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Saikia, H. & Weinkauf, T. (2020). Fast Topology-Based Feature Tracking using a Directed Acyclic Graph. In: TopoInVis 2017: Topological Methods in Data Analysis and Visualization V: . Paper presented at Topological Methods in Data Analysis and Visualization (pp. 155-169). Springer Science and Business Media Deutschland GmbH
Open this publication in new window or tab >>Fast Topology-Based Feature Tracking using a Directed Acyclic Graph
2020 (English)In: TopoInVis 2017: Topological Methods in Data Analysis and Visualization V, Springer Science and Business Media Deutschland GmbH , 2020, p. 155-169Conference paper, Published paper (Refereed)
Abstract [en]

We present a method for tracking regions defined by Merge trees in time-dependent scalar fields. We build upon a recently published method that computes a directed acyclic graph (DAG) from local tracking information such as overlap and similarity, and tracks a single region by solving a shortest path problem in the DAG. However, the existing method is only able to track one selected region. Tracking all regions is not straightforward: the naïve version, tracking regions one by one, is very slow. We present a fast method here that tracks all regions at once. We showcase speedups of up to two orders of magnitude.

Place, publisher, year, edition, pages
Springer Science and Business Media Deutschland GmbH, 2020
Keywords
Graph algorithms, Topology, Directed acyclic graph (DAG), Fast methods, Feature-tracking, Orders of magnitude, Scalar fields, Shortest path problem, Time dependent, Directed graphs
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-290830 (URN)10.1007/978-3-030-43036-8_10 (DOI)2-s2.0-85097842966 (Scopus ID)
Conference
Topological Methods in Data Analysis and Visualization
Note

QC 20210323

Available from: 2021-03-23 Created: 2021-03-23 Last updated: 2022-06-25Bibliographically approved
Saikia, H., Yang, F. & Peters, C. (2019). Criticality-based collision avoidance prioritization for crowd navigation. In: HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction: . Paper presented at 7th International Conference on Human-Agent Interaction, HAI 2019, Kyoto, Japan, October 06-10, 2019 (pp. 153-161). Association for Computing Machinery, Inc
Open this publication in new window or tab >>Criticality-based collision avoidance prioritization for crowd navigation
2019 (English)In: HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, Association for Computing Machinery, Inc , 2019, p. 153-161Conference paper, Published paper (Refereed)
Abstract [en]

Goal directed agent navigation in crowd simulations involves a complex decision making process. An agent must avoid all collisions with static or dynamic obstacles (such as other agents) and keep a trajectory faithful to its target at the same time. This seemingly global optimization problem can be broken down into smaller local optimization problems by looking at a concept of criticality. Our method resolves critical agents - agents that are likely to come within collision range of each other - in order of priority using a Particle Swarm Optimization scheme. The resolution involves altering the velocities of agents to avoid criticality. Results from our method show that the navigation problem can be solved in several important test cases with minimal number of collisions and minimal deviation to the target direction. We prove the efficiency and correctness of our method by comparing it to four other well-known algorithms, and performing evaluations on them based on various quality measures.

Place, publisher, year, edition, pages
Association for Computing Machinery, Inc, 2019
Keywords
Crowd navigation, Crowd simulation, Optimization, Criticality (nuclear fission), Decision making, Global optimization, Particle swarm optimization (PSO), Complex decision, Dynamic obstacles, Global optimization problems, Local optimizations, Navigation problem, Quality measures, Target direction, Navigation
National Category
Control Engineering
Identifiers
urn:nbn:se:kth:diva-272352 (URN)10.1145/3349537.3351887 (DOI)000719339300022 ()2-s2.0-85077131900 (Scopus ID)
Conference
7th International Conference on Human-Agent Interaction, HAI 2019, Kyoto, Japan, October 06-10, 2019
Note

QC 20211005

Part of ISBN 9781450369220

Available from: 2020-05-13 Created: 2020-05-13 Last updated: 2024-10-21Bibliographically approved
Saikia, H., Yang, F. & Peters, C. (2019). Priority driven Local Optimization for Crowd Simulation. In: Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS: 18th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2019; Montreal; Canada; 13 May 2019 through 17 May 2019. Paper presented at 18th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS), Montreal, CANADA, MAY 13-17, 2019 (pp. 2180-2182). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Priority driven Local Optimization for Crowd Simulation
2019 (English)In: Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS: 18th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2019; Montreal; Canada; 13 May 2019 through 17 May 2019, Association for Computing Machinery (ACM), 2019, p. 2180-2182Conference paper, Published paper (Refereed)
Abstract [en]

We provide an initial model and preliminary findings of a lookahead based local optimization scheme for collision resolution between agents in large goal-directed crowd simulations. Considering crowd simulation to be a global optimization problem, we break down this large problem into smaller problems where each potential collision resolution step is independently optimized in terms of a criticality measure. Agents resolved earlier in order of criticality, maintain the optimized velocity obtained, for the resolution of agents that come later in that order. Hence, the problem is converted to a low dimensional optimization problem of one or two agents where all other obstacles are static or deterministically dynamic. We illustrate the performance of our method on four well known test scenarios.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2019
Keywords
agent-based crowd navigation, collision avoidance, optimization
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:kth:diva-256289 (URN)000474345000345 ()2-s2.0-85077030190 (Scopus ID)
Conference
18th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS), Montreal, CANADA, MAY 13-17, 2019
Note

QC 20191105

Part of ISBN 978-1-4503-6309-9

Available from: 2019-11-05 Created: 2019-11-05 Last updated: 2024-10-21Bibliographically approved
Li, C., Androulakaki, T., Gao, A. Y., Yang, F., Saikia, H., Peters, C. & Skantze, G. (2018). Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality. In: Proceedings of the 18th International Conference on Intelligent Virtual Agents: . Paper presented at 18th International Conference on Intelligent Virtual Agents (pp. 191-196). ACM Digital Library
Open this publication in new window or tab >>Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality
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2018 (English)In: Proceedings of the 18th International Conference on Intelligent Virtual Agents, ACM Digital Library, 2018, p. 191-196Conference paper, Published paper (Refereed)
Abstract [en]

Mixed reality offers new potentials for social interaction experiences with virtual agents. In addition, it can be used to experiment with the design of physical robots. However, while previous studies have investigated comfortable social distances between humans and artificial agents in real and virtual environments, there is little data with regards to mixed reality environments. In this paper, we conducted an experiment in which participants were asked to walk up to an agent to ask a question, in order to investigate the social distances maintained, as well as the subject's experience of the interaction. We manipulated both the embodiment of the agent (robot vs. human and virtual vs. physical) as well as closed vs. open posture of the agent. The virtual agent was displayed using a mixed reality headset. Our experiment involved 35 participants in a within-subject design. We show that, in the context of social interactions, mixed reality fares well against physical environments, and robots fare well against humans, barring a few technical challenges.

Place, publisher, year, edition, pages
ACM Digital Library, 2018
National Category
Natural Language Processing Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-241288 (URN)10.1145/3267851.3267870 (DOI)000511376500029 ()2-s2.0-85058440240 (Scopus ID)
Conference
18th International Conference on Intelligent Virtual Agents
Note

QC 20190122

Available from: 2019-01-18 Created: 2019-01-18 Last updated: 2025-02-01Bibliographically approved
Peters, C., Yang, F., Saikia, H., Li, C. & Skantze, G. (2018). Towards the use of mixed reality for hri design via virtual robots. In: HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot InteractionMarch 2020: . Paper presented at 1st International Workshop on Virtual, Augmented, and Mixed Reality for HRI (VAM-HRI), Cambridge, UK, March 23, 2020.
Open this publication in new window or tab >>Towards the use of mixed reality for hri design via virtual robots
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2018 (English)In: HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot InteractionMarch 2020, 2018Conference paper, Published paper (Refereed)
Abstract [en]

Mixed reality, which seeks to better merge virtual objects and theirinteractions with the real environment, offers numerous potentialsfor the improved design of robots and our interactions with them. Inthis paper, we present our ongoing work towards the developmentof a mixed reality platform for designing social interactions withrobots through the use of virtual robots. We present a summaryour work thus far on the use of the platform for investigatingproxemics between humans and virtual robots, and also highlightfuture research directions. These include the consideration of moresophisticated interactions involving verbal behaviours, interactionwith small formations of virtual robots, better integration of virtualobjects into real environments and experiments comparing the realsystems with their virtual counterparts.

National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-287336 (URN)
Conference
1st International Workshop on Virtual, Augmented, and Mixed Reality for HRI (VAM-HRI), Cambridge, UK, March 23, 2020
Note

QC 20201208

Available from: 2020-12-07 Created: 2020-12-07 Last updated: 2022-12-07Bibliographically approved
Yang, F., Saikia, H. & Peters, C. E. (2018). Who are my neighbors?: A perception model for selecting neighbors of pedestrians in crowds. In: Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018: . Paper presented at 18th ACM International Conference on Intelligent Virtual Agents, IVA 2018, Western Sydney University's new Parramatta City CampusSydney, Australia, 5 November 2018 through 8 November 2018 (pp. 269-274). Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Who are my neighbors?: A perception model for selecting neighbors of pedestrians in crowds
2018 (English)In: Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, Association for Computing Machinery (ACM), 2018, p. 269-274Conference paper, Published paper (Refereed)
Abstract [en]

Pedestrian trajectory prediction is a challenging problem. One of the aspects that makes it so challenging is the fact that the future positions of an agent are not only determined by its previous positions, but also by the interaction of the agent with its neighbors. Previous methods, like Social Attention have considered the interactions with all agents as neighbors. However, this ends up assigning high attention weights to agents who are far away from the queried agent and/or moving in the opposite direction, even though, such agents might have little to no impact on the queried agent’s trajectory. Furthermore, trajectory prediction of a queried agent involving all agents in a large crowded scenario is not efficient. In this paper, we propose a novel approach for selecting neighbors of an agent by modeling its perception as a combination of a location and a locomotion model. We demonstrate the performance of our method by comparing it with the existing state-of-the-art method on publicly available data-sets. The results show that our neighbor selection model overall improves the accuracy of trajectory prediction and enables prediction in scenarios with large numbers of agents in which other methods do not scale well.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2018
Keywords
Machine learning, Perception, Trajectory prediction, Virtual agents
National Category
Computer Sciences
Identifiers
urn:nbn:se:kth:diva-241486 (URN)10.1145/3267851.3267875 (DOI)000511376500040 ()2-s2.0-85058462178 (Scopus ID)9781450360135 (ISBN)
Conference
18th ACM International Conference on Intelligent Virtual Agents, IVA 2018, Western Sydney University's new Parramatta City CampusSydney, Australia, 5 November 2018 through 8 November 2018
Note

QC 20190123

Available from: 2019-01-23 Created: 2019-01-23 Last updated: 2024-03-15Bibliographically approved
Saikia, H. & Weinkauf, T. (2017). Global Feature Tracking and Similarity Estimation in Time-Dependent Scalar Fields. Paper presented at 19th Eurographics/IEEE VGTC Conference on Visualization (EuroVis), JUN 12-16, 2017, Barcelona, SPAIN. Computer graphics forum (Print), 36(3), 1-11
Open this publication in new window or tab >>Global Feature Tracking and Similarity Estimation in Time-Dependent Scalar Fields
2017 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 36, no 3, p. 1-11Article in journal (Refereed) Published
Abstract [en]

We present an algorithm for tracking regions in time-dependent scalar fields that uses global knowledge from all time steps for determining the tracks. The regions are defined using merge trees, thereby representing a hierarchical segmentation of the data in each time step. The similarity of regions of two consecutive time steps is measured using their volumetric overlap and a histogram difference. The main ingredient of our method is a directed acyclic graph that records all relevant similarity information as follows: the regions of all time steps are the nodes of the graph, the edges represent possible short feature tracks between consecutive time steps, and the edge weights are given by the similarity of the connected regions. We compute a feature track as the global solution of a shortest path problem in the graph. We use these results to steer the - to the best of our knowledge - first algorithm for spatio-temporal feature similarity estimation. Our algorithm works for 2D and 3D time-dependent scalar fields. We compare our results to previous work, showcase its robustness to noise, and exemplify its utility using several real-world data sets.

Place, publisher, year, edition, pages
WILEY, 2017
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:kth:diva-211404 (URN)10.1111/cgf.13163 (DOI)000404881200003 ()2-s2.0-85022191409 (Scopus ID)
Conference
19th Eurographics/IEEE VGTC Conference on Visualization (EuroVis), JUN 12-16, 2017, Barcelona, SPAIN
Note

QC 20170804

Available from: 2017-08-04 Created: 2017-08-04 Last updated: 2024-03-18Bibliographically approved
Saikia, H., Seidel, H.-P. & Weinkauf, T. (2015). Fast Similarity Search in Scalar Fields using Merging Histograms. In: Topological Methods in Data Analysis and Visualization IV: Theory, Algorithms, and Applications. Paper presented at TopoInVis 2015, May 20-22 (pp. 121-134). Paper presented at TopoInVis 2015, May 20-22. Springer
Open this publication in new window or tab >>Fast Similarity Search in Scalar Fields using Merging Histograms
2015 (English)In: Topological Methods in Data Analysis and Visualization IV: Theory, Algorithms, and Applications, Springer, 2015, p. 121-134Chapter in book (Refereed)
Abstract [en]

Similarity estimation in scalar fields using level set topology has attracted a lot of attention in the recent past. Most existing techniques match parts of contour or merge trees against each other by estimating a best overlap between them. Due to their combinatorial nature, these methods can be computationally expensive or prone to instabilities. In this paper, we use an inexpensive feature descriptor to compare subtrees of merge trees against each other. It is the data histogram of the voxels encompassed by a subtree. A small modification of the merge tree computation algorithm allows for obtaining these histograms very efficiently. Furthermore, the descriptor is robust against instabilities in the merge tree. The method is useful in an interactive environment, where a user can search for all structures similar to an interactively selected one. Our method is conservative in the sense that it finds all similar structures, with the rare occurrence of some false positives. We show with several examples the effectiveness, efficiency and accuracy of our method.

Place, publisher, year, edition, pages
Springer, 2015
National Category
Computer Sciences
Research subject
Computer Science; SRA - E-Science (SeRC)
Identifiers
urn:nbn:se:kth:diva-213972 (URN)10.1007/978-3-319-44684-4_7 (DOI)2-s2.0-85020191758 (Scopus ID)
Conference
TopoInVis 2015, May 20-22
Note

Part of ISBN 978-331944684-4

QC 20241129

Available from: 2017-09-07 Created: 2017-09-07 Last updated: 2024-11-29Bibliographically approved
Saikia, H., Seidel, H.-P. -. & Weinkauf, T. (2014). Extended Branch Decomposition Graphs: Structural Comparison of Scalar Data. Computer Graphics Forum (Proc. EuroVis), 33(3), 41-50
Open this publication in new window or tab >>Extended Branch Decomposition Graphs: Structural Comparison of Scalar Data
2014 (English)In: Computer Graphics Forum (Proc. EuroVis), ISSN 1467-8659, Vol. 33, no 3, p. 41-50Article in journal (Refereed) Published
Abstract [en]

We present a method to find repeating topological structures in scalar data sets. More precisely, we compare all subtrees of two merge trees against each other - in an efficient manner exploiting redundancy. This provides pair-wise distances between the topological structures defined by sub/superlevel sets, which can be exploited in several applications such as finding similar structures in the same data set, assessing periodic behavior in time-dependent data, and comparing the topology of two different data sets. To do so, we introduce a novel data structure called the extended branch decomposition graph, which is composed of the branch decompositions of all subtrees of the merge tree. Based on dynamic programming, we provide two highly efficient algorithms for computing and comparing extended branch decomposition graphs. Several applications attest to the utility of our method and its robustness against noise.

Place, publisher, year, edition, pages
Wiley-Blackwell, 2014
National Category
Computer Sciences
Research subject
Computer Science; SRA - E-Science (SeRC)
Identifiers
urn:nbn:se:kth:diva-184831 (URN)10.1111/cgf.12360 (DOI)000340597400005 ()2-s2.0-84904414532 (Scopus ID)
Note

QC 20160406

Available from: 2016-04-05 Created: 2016-04-05 Last updated: 2024-03-18Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0001-8918-4456

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