Open this publication in new window or tab >>2021 (English)In: Journal of Simulation, ISSN 1747-7778, E-ISSN 1747-7786, Vol. 15, no 3, p. 177-190Article in journal (Refereed) Published
Abstract [en]
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by organisations. As a result, various issues developing and using these games remain unaddressed. This includes the design of games, their validation, the actual game sessions, and applying the resulting knowledge from games in organisations. In this paper, solutions for issues identified in these four areas of gaming simulations are proposed. Solutions vary from purely analytical to purely social, stressing the interdisciplinary approach required to tackle the issues associated with them. The result consists of several theoretical and practical contributions as well as philosophical considerations regarding games for policy and decision making.
Place, publisher, year, edition, pages
Informa UK Limited, 2021
Keywords
complexity, debriefing, decision making, game theory, Gaming simulations, knowledge management, validation, Decision theory, Philosophical aspects, Gaming simulation
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-274318 (URN)10.1080/17477778.2020.1726218 (DOI)000514413600001 ()2-s2.0-85079703446 (Scopus ID)
Note
QC 20250312
2020-07-012020-07-012025-03-12Bibliographically approved