Öppna denna publikation i ny flik eller fönster >> (Engelska)Ingår i: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826XArtikel i tidskrift (Refereegranskat) Submitted
Abstract [en]
Background. Games and simulations are evaluated for serving different functions, such as learning, design, communication and collaboration. Research on the relationship between the constructs of games and their outcomes can provide insights on the design of future games, to steer towards particular outcomes.
Aim. The article aims to relate the constructs of two high fidelity, high tech and free form games to a conceptual evaluation framework, to better understand the relationships between constructs such as fidelity, validity and the functions a game is meant to serve.
Method. The games are built for designing operational procedures for city management. The games are built using the ProtoWorld framework, and simulate the cities of Rome and Haifa through the integration of simulations. The framework enables run time interaction and intervention within the simulated city, such that players can manage and design procedures for their cities through a large scale, realistic simulation system. Controllers from both cities play the games for their respective cities, and attempt to design and manage their simulated cities. As experts on the system, their reflections on the use of such tools in their planning practice and the outcomes of the game sessions are analyzed to evaluate the games and game sessions.
Results. Results point to the free form nature of the game enabling the design of tangible outcomes, which can be immediately validated and implemented in practice. The high fidelity nature of the simulation restricts facilitation, but enhances the players’ ability to comprehend complexity. The agency of the players enables their identification with the simulation, but restricts their creativity in the game.
Ort, förlag, år, upplaga, sidor
Sage Publications
Nyckelord
Representation, simulation, free form, high tech, debriefing, facilitation, agency
Nationell ämneskategori
Datorsystem Övrig annan samhällsvetenskap
Forskningsämne
Människa-datorinteraktion; Informations- och kommunikationsteknik
Identifikatorer
urn:nbn:se:kth:diva-208165 (URN)
Projekt
PETRA
Forskningsfinansiär
EU, FP7, Sjunde ramprogrammet, 609042
Anmärkning
QC 20170602
2017-06-012017-06-012025-05-05Bibliografiskt granskad