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On the Surface of Things: Experiential Properties of the Use of Craft Materials on Interactive Artefacts
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0003-2235-6078
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-3972-9689
2017 (English)In: Alive. Active. Adaptive: International Conference on Experiential Knowledge and Emerging Materials, EKSIG 2017, TU Delft Open, TU Delft Open , 2017, p. 314-326Conference paper, Published paper (Refereed)
Abstract [en]

Surface materials play a central role in the way we experience things. This is also the case with interactive artefacts, since the materials that are used for designing a surface or a casing will affect the ways in which the artefact will be physically interacted with and experienced as an object. In this paper we take a closer look at physical surfaces and study the experiential properties of different types of craft materials, which in our case are leather, textile, metal and wood. We look at how they influence the experience of interacting with an artefact by providing illustrative examples of interactive artefacts from our own design research, in which such materials have been used on their surface. In order to do this we distinguish between three types of experiential properties based on Giaccardi and Karana's materials experience framework (Giaccardi & Karana, 2015), and on Fernaeus et al. action-centric tangible interaction (Fernaeus, Tholander, & Jonsson, 2008). These are sensory experience, physical manipulation, and interactive behaviour. The purpose with our distinction between the three experiential properties is to illustrate possible ways in which a craft material can influence the interaction with an artefact, focusing on the sensorial experience craft materials offer, how they afford particular physical manipulations in regards to the ways they can be given shape, and finally how they can offer interactive qualities based on their abilities to conduct, to resist, or trigger. We end by reflecting on the three experiential properties and discussing emerging topics that should be further considered when craft materials are used on the surface of interactive artefacts, in regards to craft values but also the social and cultural situatedness of surfaces and consequently artefacts.

Place, publisher, year, edition, pages
TU Delft Open , 2017. p. 314-326
Keywords [en]
Craft materials, Experiential properties, Interactive artefacts, Leather, Metal, Surface, Textile, Wood, Metals, Surfaces, Textiles, Design research, Emerging topics, Sensory experiences, Surface materials, Tangible interaction
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-207859Scopus ID: 2-s2.0-85081056016ISBN: 9788790775902 (print)OAI: oai:DiVA.org:kth-207859DiVA, id: diva2:1099070
Conference
2017 International Conference of the Design Research Society Special Interest Group on Experiential Knowledge: Alive. Active. Adaptive, EKSIG 2017, 19-20 June 2017, Rotterdam, Netherlands
Note

QC 20170705

Available from: 2017-05-29 Created: 2017-05-29 Last updated: 2022-06-27Bibliographically approved
In thesis
1. Making Preciousness: Interaction Design Through Studio Crafts
Open this publication in new window or tab >>Making Preciousness: Interaction Design Through Studio Crafts
2017 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation explores value-creation in interaction design through practical collaborations with studio craftspersons. A focus is on the meaning of “preciousness” from a design perspective – what I refer to as Making Preciousness –  which highlights aspects of material properties, design processes, and the attitude to the design space. Theoretically, the work takes inspiration from the Japanese philosophy of Wabi-Sabi, which is based on the fact that things are impermanent, incomplete, and imperfect. This reflects a view of preciousness beyond notions of practical use, luxury or monetary cost. In addition to theoretical studies, I engaged in practice-based research at the intersection of interaction design and studio crafts, in the domains of leather, silversmith and textile crafting. Through an approach that blends these practices with the making of interactive artefacts, preciousness for interaction design was explored.

Through this work, I extract three qualities, all of which are closely linked to attributes and values ​​embedded in the craft practices examined. I refer to these as resourceful composition, material sensuality and the aiming for mattering artefacts. Resourceful composition refers to approaching a design space “resourcefully”, meaning that the designer actively values and uses the specific qualities of materials and tools consciously, for what they are suitable for. Material sensuality is about appreciating the sensory experience of interacting with materials, arriving through particular material qualities, such as texture, temperature or smell, but also interactive qualities. Aiming for mattering artefacts involves actively designing for impermanence, incompleteness and imperfection, and through that contributing to notions of preciousness through use, care, ownership and interaction between users and artefacts over time.

The attitude of making preciousness can be seen as tying together materials and making with user experiences of computational artefacts. For interaction design, this points towards making processes in which computation and material knowledge, craftsmanship and aesthetic intentions are placed at the core. These values ​​relate to cultural, but also sensual experiences, which can be seen as under-explored in the design of interactive products.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2017. p. 153
Series
TRITA-CSC-A, ISSN 1653-5723 ; 26
Keywords
Interaction design, materials, making preciousness, studio crafts, resourceful composition, material sensuality, mattering artefacts, impermanence, incompleteness, imperfection
National Category
Engineering and Technology
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-219765 (URN)978-91-7729-630-0 (ISBN)
Public defence
2018-01-26, Kollegiesalen, Brinellvägen 8, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20171213

Available from: 2017-12-13 Created: 2017-12-12 Last updated: 2022-06-26Bibliographically approved

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Tsaknaki, VasilikiFernaeus, Ylva

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