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Articulating challenges of hybrid crafting for the case of interactive silversmith practice
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0003-2235-6078
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-3972-9689
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
2017 (English)In: DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, Association for Computing Machinery (ACM), 2017, p. 1187-1200Conference paper, Published paper (Refereed)
Abstract [en]

As interactive objects get embedded into different cultural contexts and take on more varied material forms, the relationship between interaction design and crafting practices in the physical domain is becoming increasingly interwoven. In this paper, we present an explorative project that involved intense collaborations between the areas of interaction design and silversmith practice. A main focus of the investigation concerned ways of surfacing conductive metals in interactive artefacts through the making of small, three-dimensional, and close-to-skin sensors. We reflect on insights made during this process, focusing on the challenges of combining the two knowledge areas on a level of materials, tools and techniques. In particular, we discuss qualities that silversmith crafting brings forth that can inform future directions of interaction design in terms of interaction gestalts, design values and hybrid crafting practices, more broadly.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2017. p. 1187-1200
Keywords [en]
Hybrid crafting, Interaction design, Metals, Silversmith
National Category
Human Computer Interaction
Research subject
Information and Communication Technology
Identifiers
URN: urn:nbn:se:kth:diva-213267DOI: 10.1145/3064663.3064718ISI: 000714940000103Scopus ID: 2-s2.0-85023170715OAI: oai:DiVA.org:kth-213267DiVA, id: diva2:1137031
Conference
12th ACM Conference on Designing Interactive Systems, DIS 2017, Edinburgh, United Kingdom, 10 June 2017 through 14 June 2017
Projects
Arts and Crafts
Note

QC 20170830

Part of proceedings: ISBN 978-145034922-2

Available from: 2017-08-30 Created: 2017-08-30 Last updated: 2024-03-18Bibliographically approved
In thesis
1. Making Preciousness: Interaction Design Through Studio Crafts
Open this publication in new window or tab >>Making Preciousness: Interaction Design Through Studio Crafts
2017 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation explores value-creation in interaction design through practical collaborations with studio craftspersons. A focus is on the meaning of “preciousness” from a design perspective – what I refer to as Making Preciousness –  which highlights aspects of material properties, design processes, and the attitude to the design space. Theoretically, the work takes inspiration from the Japanese philosophy of Wabi-Sabi, which is based on the fact that things are impermanent, incomplete, and imperfect. This reflects a view of preciousness beyond notions of practical use, luxury or monetary cost. In addition to theoretical studies, I engaged in practice-based research at the intersection of interaction design and studio crafts, in the domains of leather, silversmith and textile crafting. Through an approach that blends these practices with the making of interactive artefacts, preciousness for interaction design was explored.

Through this work, I extract three qualities, all of which are closely linked to attributes and values ​​embedded in the craft practices examined. I refer to these as resourceful composition, material sensuality and the aiming for mattering artefacts. Resourceful composition refers to approaching a design space “resourcefully”, meaning that the designer actively values and uses the specific qualities of materials and tools consciously, for what they are suitable for. Material sensuality is about appreciating the sensory experience of interacting with materials, arriving through particular material qualities, such as texture, temperature or smell, but also interactive qualities. Aiming for mattering artefacts involves actively designing for impermanence, incompleteness and imperfection, and through that contributing to notions of preciousness through use, care, ownership and interaction between users and artefacts over time.

The attitude of making preciousness can be seen as tying together materials and making with user experiences of computational artefacts. For interaction design, this points towards making processes in which computation and material knowledge, craftsmanship and aesthetic intentions are placed at the core. These values ​​relate to cultural, but also sensual experiences, which can be seen as under-explored in the design of interactive products.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2017. p. 153
Series
TRITA-CSC-A, ISSN 1653-5723 ; 26
Keywords
Interaction design, materials, making preciousness, studio crafts, resourceful composition, material sensuality, mattering artefacts, impermanence, incompleteness, imperfection
National Category
Engineering and Technology
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-219765 (URN)978-91-7729-630-0 (ISBN)
Public defence
2018-01-26, Kollegiesalen, Brinellvägen 8, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20171213

Available from: 2017-12-13 Created: 2017-12-12 Last updated: 2022-06-26Bibliographically approved

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Tsaknaki, VasilikiFernaeus, YlvaSolsona, Jordi

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