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Behavior Trees in Robotics and AI: An Introduction
KTH, School of Electrical Engineering and Computer Science (EECS), Robotics, perception and learning, RPL.ORCID iD: 0000-0002-7714-928X
KTH, School of Computer Science and Communication (CSC), Computer Vision and Active Perception, CVAP.ORCID iD: 0000-0003-0289-7424
2018 (English)Book (Refereed)
Abstract [en]

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game.  Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality.  BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs.

Place, publisher, year, edition, pages
CRC Press, Florida, US: CRC Press, 2018, First. , p. 192
Series
Chapman & Hall/CRC artificial intelligence and robotics series ; 6
Keywords [en]
Behavior Trees, AI, Artificial Intelligence, Robotics, Control, Task Switching, Finite State Machine
National Category
Robotics
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-232942ISBN: 9781138593732 (print)OAI: oai:DiVA.org:kth-232942DiVA, id: diva2:1236841
Note

QC 20180808

Available from: 2018-08-06 Created: 2018-08-06 Last updated: 2018-09-03Bibliographically approved

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No full text in DiVA

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Ögren, PetterColledanchise, Michele

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