We investigate the use of entropy-regularized optimal transport (EOT) cost in developing generative models to learn implicit distributions. Two generative models are proposed. One uses EOT cost directly in an one-shot optimization problem and the other uses EOT cost iteratively in an adversarial game. The proposed generative models show improved performance over contemporary models on scores of sample based test.
QC 20191001
Part of ISBN 978-1-4799-8131-1