One growing area of research in the field of interaction design concerns new applications of filmed VR, or what is sometimes referred to as 360 video. We have studied this new semi-interactive medium in two applied use settings: in clinical psychotherapy sessions for agoraphobia and in elderly care. The systems used in both projects were effective and well received by patients and practitioner and are now taken into continued use at the studied organisations. As researchers in HCI, we were surprised that these small experiments could be so successful in the wild, while only loosely connected to the discourse of VR as we knew it. Based on our design process, and experiences from real use settings, we discuss the future role of the historically strong field of computer science in the domain of applied VR.
QC 20200529
Part of ISBN 978-1-4503-7203-9