kth.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children?
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0003-0340-3860
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Speech, Music and Hearing, TMH.ORCID iD: 0000-0002-8579-1790
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0002-7257-0761
2021 (English)In: Proceedings of the 21st ACM international conference on intelligent virtual agents (IVA), Association for Computing Machinery (ACM) , 2021, p. 60-67Conference paper, Published paper (Refereed)
Abstract [en]

Creativity is a vital inherent human trait. In an attempt to stimulate children's creativity, we present the design and evaluation of an interaction between a child and a social robot in a storytelling context. Using a software interface, children were asked to collaboratively create a story with the robot. We conducted a study with 38 children in two conditions. In one condition, the children interacted with a robot exhibiting creative behavior while in the other condition, they interacted with a robot exhibiting non creative behavior. The robot's creativity was defined as verbal and performance creativity. The robot's creative and non creative behaviors were extracted from a previously collected data set and were validated in an online survey with 100 participants. Contrary to our initial hypothesis, children's creativity measures were not higher in the creative condition than in the non creative condition. Our results suggest that merely the robot's creative behavior is insufficient to stimulate creativity in children in a child robot interaction. We further discuss other design factors that may facilitate sparking creativity in children in similar settings in the future.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM) , 2021. p. 60-67
Keywords [en]
Creativity, social agents, social robotics, human robot interaction, storytelling
National Category
Robotics and automation Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-306988DOI: 10.1145/3472306.3478359ISI: 000728149900009Scopus ID: 2-s2.0-85115788932OAI: oai:DiVA.org:kth-306988DiVA, id: diva2:1630438
Conference
21st ACM International Conference on Intelligent Virtual Agents (IVA), SEP 14-17, 2021, ELECTR NETWORK
Note

QC 20220120

Part of proceedings ISBN 978-1-4503-8619-7 ; 9781450386197

Available from: 2022-01-20 Created: 2022-01-20 Last updated: 2025-02-05Bibliographically approved
In thesis
1. Child-Robot Behavioral Alignment and Creativity Performance
Open this publication in new window or tab >>Child-Robot Behavioral Alignment and Creativity Performance
2022 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

In recent years, robots have been prevalent in almost all domains. One of the most common applications of social robotics is for education with children. This dissertation addresses the integration of creativity-related education in child-robot interactions. Creativity is a required skill in the 21st century. It is regarded by many researchers as an essential survival skill. It has been established that current educational methods limit children's freedom of expression and therefore, negatively impact their creative abilities. To date, a few research attempts have focused on developing social child-robot interactions to foster children's creativity. 

In this work, methods were investigated to boost children's creativity skills through social interactions with a robot in a storytelling context. To define and evaluate creativity, standard four creativity measures were used throughout the thesis: fluency, flexibility, elaboration and originality. 

First, a social activity was developed to be performed between a social robot and a child. The activity comprises of two games: an interactive priming game and a storytelling game. The activity has been used throughout the thesis to evaluate implemented algorithms and methods. Second, 3 field studies were conducted with 210 school-aged children (5-10 years old). In these studies, the developed activity was used and notions of emotional alignment and creativity alignment between a child and a social robot were examined. In the context of this work, the concept of behavioral alignment refers to the synchronisation between the robot and the child that results in the child mirroring the robot. Emotional alignment occurs when a child mirrors the robot's emotions. Whereas, creativity alignment results in the child behaving creatively as an effect of interacting with a creative robot. Through the conducted studies, the effects of the various types of child-robot behavioral alignment on children's emotional states, engagement with the robot and children's creativity skills were investigated. Third, a computational model that enables a conversational agent to collaboratively interact with a child in a storytelling activity in a creative manner was produced. The computational model was implemented to be used in an integrated manner with the software interface of the storytelling game. The data collected in the first two studies was used to train the computational model that was assessed through the third and last study.

The findings highlight the effectiveness of social robots in promoting children's creativity skills. They emphasize the potential of the developed educational application (storytelling game interface + computational model) in improving children's creative abilities. This work enriches the literature with new insights on developing robot's behaviors that benefit children's creative processes and therefore, is significant to the child-robot interaction (cHRI) community.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2022. p. 93
Series
TRITA-EECS-AVL ; 2022:50
National Category
Information Systems
Research subject
Information and Communication Technology
Identifiers
urn:nbn:se:kth:diva-317490 (URN)978-91-8040-315-3 (ISBN)
Public defence
2022-10-05, VIC-studion, Lindstedtsvägen 5, plan 4, KTH Campus, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20220913

Available from: 2022-09-13 Created: 2022-09-12 Last updated: 2022-10-04Bibliographically approved

Open Access in DiVA

fulltext(5655 kB)312 downloads
File information
File name FULLTEXT01.pdfFile size 5655 kBChecksum SHA-512
094eb3b9595d7762ea4678e84ac0ec2abdae807888ac3b0b7d9bebe3424351ce0360841eab52fb7130904a5c0b0fc7815de89f759e50076c9927c0da929bc735
Type fulltextMimetype application/pdf

Other links

Publisher's full textScopus

Authority records

Elgarf, MahaSkantze, GabrielPeters, Christopher

Search in DiVA

By author/editor
Elgarf, MahaSkantze, GabrielPeters, Christopher
By organisation
Computational Science and Technology (CST)Speech, Music and Hearing, TMH
Robotics and automationHuman Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar
Total: 312 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 237 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf