Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot StudyShow others and affiliations
2024 (English)In: 1st Workshop on Customizable NLP: Progress and Challenges in Customizing NLP for a Domain, Application, Group, or Individual, CustomNLP4U 2024 - Proceedings of the Workshop, Association for Computational Linguistics (ACL) , 2024, p. 47-52Conference paper, Published paper (Refereed)
Abstract [en]
This pilot study explores the application of language models (LMs) to model game event sequences, treating them as a customized language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on groundtruth labels.
Place, publisher, year, edition, pages
Association for Computational Linguistics (ACL) , 2024. p. 47-52
National Category
Information Systems, Social aspects Computer Sciences General Language Studies and Linguistics
Identifiers
URN: urn:nbn:se:kth:diva-359869Scopus ID: 2-s2.0-85216599542OAI: oai:DiVA.org:kth-359869DiVA, id: diva2:1937178
Conference
1st Workshop on Customizable NLP: Progress and Challenges in Customizing NLP for a Domain, Application, Group, or Individual, CustomNLP4U 2024, Miami, United States of America, Nov 16 2024
Note
Part of ISBN 9798891761803]
QC 20250213
2025-02-122025-02-122025-02-13Bibliographically approved