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The Imperfect Copy: Role Playing Reenactments of Historical Electronic Sound Instruments
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.ORCID iD: 0000-0001-9465-8134
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.ORCID iD: 0000-0003-1679-6018
KMH Royal College of Music.ORCID iD: 0000-0003-1958-8484
2025 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Reenactment forms a unique method of exploring the social, political, historical, conceptual, contextual and other aspects of electronic sound instruments from the past, without necessarily reproducing the instrument’s physical, functional or sonic char- acteristics. Rather, the reenactment presents a novel instrument, realized through contemporary means, reflecting on contempo- rary concerns and within a contemporary context. We find reen- actment complementary to conservation, maintenance, recon- struction and emulation in working with archival and museum objects. Our paper presents an analytic framework developed for use in workshop scenarios. The series of questions within this framework helps determine and understand which aspects of an instrument might be reenacted. To illustrate the process in ac- tion, we describe an example workshop wherein participants use methods of media archaeology, design fiction and role playing to imagine and reenact new features, affordances, contexts and applications of electronic instruments from a museum exhibition. 

Place, publisher, year, edition, pages
2025.
Keywords [en]
media archaeology, workshop, reenactment, design fiction, role playing
National Category
Design
Identifiers
URN: urn:nbn:se:kth:diva-363516OAI: oai:DiVA.org:kth-363516DiVA, id: diva2:1958981
Conference
New Interfaces for Musical Expression
Funder
Swedish Research Council, 2019-03694
Note

QC 20250520

Available from: 2025-05-18 Created: 2025-05-18 Last updated: 2025-05-29Bibliographically approved
In thesis
1. Reenactments: Engaging with Historical Audio/Visual Instruments
Open this publication in new window or tab >>Reenactments: Engaging with Historical Audio/Visual Instruments
2025 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation investigates methods and strategies for reenacting historical sound and image synthesis instruments. A reenactment is neither a physical reconstruction nor a digital emulation, although it may involve aspects of both approaches. Rather, a reenactment explores the agencies of the persons, things, places, practices and ideas which gave rise to a specific audio/visual technology, and to the expressive possibilities which its users discovered in it. The reenactment then seeks congruences between these historical conditions and expressions, and those of our own time. In practice, the reenactment of an audio/visual instrument works through its historical conditions using modern technological means to address contemporary concerns. The results of this process could take the form of an analog instrument, a digital instrument, a hybrid device combining technologies of both, or even as an instrument of the future which does not exist yet. Regardless of its final form, the reenactment itself is an ongoing action rather than a fixed object, to be completed by persons through the practice of playing. 

Abstract [sv]

Denna avhandling undersöker metoder och strategier för att återskapahistoriska ljud- och bildsyntesinstrument. Ett återskapande är varken enfysisk rekonstruktion eller en digital emulering, även om den kaninnehålla aspekter av båda metoderna. Snarare utforskar ett återskapandede personer, ting, platser, praktiker och idéer som gav upphov till enspecifik audio/visuell teknik och de uttrycksmöjligheter som dessanvändare upptäckte i den. Återskapandet söker sedan kongruenser mellandessa historiska förhållanden och uttryck och de som råder i vår egentid. I praktiken innebär återskapandet av ett audio/visuellt instrumentatt man arbetar sig igenom dess historiska förutsättningar med hjälp avmoderna tekniska medel för att ta itu med samtida problem. Resultatet avdenna process kan ta formen av ett analogt instrument, ett digitaltinstrument, en hybrid som kombinerar teknik från båda, eller till ochmed som ett instrument från framtiden som ännu inte existerar. Oavsettdess slutliga form är själva återskapandet en pågående handling snarareän ett fast objekt, som ska fullbordas av personer genom att spela.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2025. p. 101
Series
TRITA-EECS-AVL ; 2025:68
National Category
Design
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-363968 (URN)978-91-8106-313-4 (ISBN)
Public defence
2025-06-05, https://kth-se.zoom.us/j/62540314573, D2, Lindstedtsvägen 9 floor 3, Stockholm, 09:00 (English)
Opponent
Supervisors
Funder
Swedish Research Council, 2019-03694
Note

QC 20250530

Available from: 2025-05-30 Created: 2025-05-29 Last updated: 2025-06-30Bibliographically approved

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Holzer, DerekHolzapfel, Andre

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