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Reenactments: Engaging with Historical Audio/Visual Instruments
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID.ORCID iD: 0000-0001-9465-8134
2025 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation investigates methods and strategies for reenacting historical sound and image synthesis instruments. A reenactment is neither a physical reconstruction nor a digital emulation, although it may involve aspects of both approaches. Rather, a reenactment explores the agencies of the persons, things, places, practices and ideas which gave rise to a specific audio/visual technology, and to the expressive possibilities which its users discovered in it. The reenactment then seeks congruences between these historical conditions and expressions, and those of our own time. In practice, the reenactment of an audio/visual instrument works through its historical conditions using modern technological means to address contemporary concerns. The results of this process could take the form of an analog instrument, a digital instrument, a hybrid device combining technologies of both, or even as an instrument of the future which does not exist yet. Regardless of its final form, the reenactment itself is an ongoing action rather than a fixed object, to be completed by persons through the practice of playing. 

Abstract [sv]

Denna avhandling undersöker metoder och strategier för att återskapahistoriska ljud- och bildsyntesinstrument. Ett återskapande är varken enfysisk rekonstruktion eller en digital emulering, även om den kaninnehålla aspekter av båda metoderna. Snarare utforskar ett återskapandede personer, ting, platser, praktiker och idéer som gav upphov till enspecifik audio/visuell teknik och de uttrycksmöjligheter som dessanvändare upptäckte i den. Återskapandet söker sedan kongruenser mellandessa historiska förhållanden och uttryck och de som råder i vår egentid. I praktiken innebär återskapandet av ett audio/visuellt instrumentatt man arbetar sig igenom dess historiska förutsättningar med hjälp avmoderna tekniska medel för att ta itu med samtida problem. Resultatet avdenna process kan ta formen av ett analogt instrument, ett digitaltinstrument, en hybrid som kombinerar teknik från båda, eller till ochmed som ett instrument från framtiden som ännu inte existerar. Oavsettdess slutliga form är själva återskapandet en pågående handling snarareän ett fast objekt, som ska fullbordas av personer genom att spela.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2025. , p. 101
Series
TRITA-EECS-AVL ; 2025:68
National Category
Design
Research subject
Art, Technology and Design
Identifiers
URN: urn:nbn:se:kth:diva-363968ISBN: 978-91-8106-313-4 (print)OAI: oai:DiVA.org:kth-363968DiVA, id: diva2:1962328
Public defence
2025-06-05, https://kth-se.zoom.us/j/62540314573, D2, Lindstedtsvägen 9 floor 3, Stockholm, 09:00 (English)
Opponent
Supervisors
Funder
Swedish Research Council, 2019-03694
Note

QC 20250530

Available from: 2025-05-30 Created: 2025-05-29 Last updated: 2025-06-30Bibliographically approved
List of papers
1. Sounds of Futures Passed: Media Archaeology and Design Fiction as NIME Methodologies
Open this publication in new window or tab >>Sounds of Futures Passed: Media Archaeology and Design Fiction as NIME Methodologies
2021 (English)In: Proceedings International Conference on New Interfaces for Musical Expression 2021, 2021Conference paper, Published paper (Refereed)
Abstract [en]

This paper provides a study of a workshop which invited composers, musicians, and sound designers to explore instruments from the history of electronic sound in Sweden. The workshop participants applied media archaeology methods towards analyzing one particular instrument from the past, the Dataton System 3000. They then applied design fiction methods towards imagining several speculative instruments of the future. Each stage of the workshop revealed very specific utopian ideas surrounding the design of sound instruments. After introducing the background and methods of the workshop, the authors present an overview and thematic analysis of the workshop's outcomes. The paper concludes with some reflections on the use of this method-in-progress for investigating the ethics and affordances of historical electronic sound instruments. It also suggests the significance of ethics and affordances for the design of contemporary instruments.

Keywords
Workshop, Media Archaeology, Design Fiction
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering
Research subject
Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-298263 (URN)10.21428/92fbeb44.2723647f (DOI)2-s2.0-85150286106 (Scopus ID)
Conference
International Conference on New Interfaces for Musical Expression, 2021, Shanghai, China, Jun 18 2021 - Jun 14 2021
Funder
Swedish Research Council, 2019-03694
Note

QC 20210804

Available from: 2021-06-30 Created: 2021-06-30 Last updated: 2025-05-29Bibliographically approved
2. Datatonism: Emulating Historical Instruments As A Pedagogic Exercise
Open this publication in new window or tab >>Datatonism: Emulating Historical Instruments As A Pedagogic Exercise
2021 (English)In: Proceedings of the 2nd Nordic Sound and Music Computing (NordicSMC) Conference, 2021Conference paper, Published paper (Refereed)
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-304274 (URN)
Conference
Nordic Sound and Music Computing Conference
Funder
Swedish Research Council, 2019-03694
Note

QC 20220228

Available from: 2021-10-30 Created: 2021-10-30 Last updated: 2025-05-29Bibliographically approved
3. In Search of the Plastic Image: a Media Archaeology of Scan Processing
Open this publication in new window or tab >>In Search of the Plastic Image: a Media Archaeology of Scan Processing
2022 (English)In: Proceedings of the ACM on Computer Graphics and Interactive Techniques, E-ISSN 2577-6193, Vol. 5, no 4, article id 45Article in journal (Refereed) Published
Abstract [en]

Scan processing is an analog electronic image manipulation technology which emerged in the late 1960's, reached its apex during the 1970's, and was made obsolete by digital computing in the 1980's. During this period, scan processing instruments such as the Scanimate (1969) and the Rutt/Etra Video Synthesizer (1973) revolutionized commercial animation and inspired a generation of experimental video artists. This paper presents a media archaeological examination of scan processing which analyzes the history and functioning of the instruments used, what sorts of possibilities they afforded their users, and how those affordances were realized with technology of the era. The author proposes the reenactment of historical media technologies as an investigative methodology which helps us understand the relation of past and present, and details a reenactment of scan processing involving the display of digitally synthesized audio signals on an analog Cathode Ray Tube vector monitor.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2022
Keywords
aesthetics, animation, computation, culture, heritage, media archaeology, sound
National Category
Visual Arts
Identifiers
urn:nbn:se:kth:diva-319059 (URN)10.1145/3539218 (DOI)000853250500014 ()2-s2.0-85139100680 (Scopus ID)
Note

QC 20220926

Available from: 2022-09-26 Created: 2022-09-26 Last updated: 2025-05-29Bibliographically approved
4. Laser Phase Synthesis
Open this publication in new window or tab >>Laser Phase Synthesis
2023 (English)Conference paper, Published paper (Refereed)
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:kth:diva-333150 (URN)
Conference
New Interfaces for Musical Expression conference (NIME)
Funder
Marianne and Marcus Wallenberg Foundation, 2020.0102Swedish Research Council, 2019-03694
Note

QC 20230804

Available from: 2023-07-26 Created: 2023-07-26 Last updated: 2025-05-29Bibliographically approved
5. A Piano for Visuals: Affordances of Scan Processing Instruments
Open this publication in new window or tab >>A Piano for Visuals: Affordances of Scan Processing Instruments
2024 (English)In: Leonardo: Journal of the International Society for the Arts, Sciences and Technology, ISSN 0024-094X, E-ISSN 1530-9282, Vol. 57, no 6, p. 613-621Article in journal (Refereed) Published
Abstract [en]

The analog technology of scan processing was developed and used during the 1970s as a method of electronic image animation. Because their real time modes of operation strongly resemble those of electronic musical instruments, scan processors can be considered instruments with which to compose and play moving images. Although cheaper digital tools replaced them in commercial studios during the 1980s, scan processing has a distinctive aesthetic that continues to inspire both visual artists and instrument designers. This article examines the way that scan processing instruments’ affordances arise from specific combinations of the user, technology, and situation by surveying a number of technical and artistic use cases involving two different instruments: the VP-8 Image Analyzer and the Rutt/Etra Video Synthesizer. The article also demonstrates how reenacting an instrument works through its historical affordances using current technological means to address present-day contexts.

Place, publisher, year, edition, pages
MIT Press, 2024
National Category
Visual Arts Other Engineering and Technologies
Research subject
Media Technology; Art, Technology and Design
Identifiers
urn:nbn:se:kth:diva-353991 (URN)10.1162/leon_a_02584 (DOI)001382547800018 ()2-s2.0-105009903939 (Scopus ID)
Funder
Swedish Research Council, 2019-03694
Note

Online early version available via DOI 10.1162/leon_a_02608

QC 20250206

Available from: 2024-09-25 Created: 2024-09-25 Last updated: 2025-07-17Bibliographically approved
6. The Imperfect Copy: Role Playing Reenactments of Historical Electronic Sound Instruments
Open this publication in new window or tab >>The Imperfect Copy: Role Playing Reenactments of Historical Electronic Sound Instruments
2025 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Reenactment forms a unique method of exploring the social, political, historical, conceptual, contextual and other aspects of electronic sound instruments from the past, without necessarily reproducing the instrument’s physical, functional or sonic char- acteristics. Rather, the reenactment presents a novel instrument, realized through contemporary means, reflecting on contempo- rary concerns and within a contemporary context. We find reen- actment complementary to conservation, maintenance, recon- struction and emulation in working with archival and museum objects. Our paper presents an analytic framework developed for use in workshop scenarios. The series of questions within this framework helps determine and understand which aspects of an instrument might be reenacted. To illustrate the process in ac- tion, we describe an example workshop wherein participants use methods of media archaeology, design fiction and role playing to imagine and reenact new features, affordances, contexts and applications of electronic instruments from a museum exhibition. 

Keywords
media archaeology, workshop, reenactment, design fiction, role playing
National Category
Design
Identifiers
urn:nbn:se:kth:diva-363516 (URN)
Conference
New Interfaces for Musical Expression
Funder
Swedish Research Council, 2019-03694
Note

QC 20250520

Available from: 2025-05-18 Created: 2025-05-18 Last updated: 2025-05-29Bibliographically approved

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