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Comics, Robots, Fashion and Programming: outlining the concept of actDresses
SICS.ORCID iD: 0000-0002-3972-9689
SICS.
2009 (English)In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09, 2009, p. 3-8Conference paper, Published paper (Refereed)
Abstract [en]

This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be used as resources in the development of new physical languages. Based on these theories, the design concept of actDresses is defined, and supplemented by three example scenarios of how the concept can be used for controlling, programming, and predicting the behaviour of robotic systems.

Place, publisher, year, edition, pages
2009. p. 3-8
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-59121DOI: 10.1145/1517664.1517669Scopus ID: 2-s2.0-70349092989ISBN: 978-1-60558-493-5 (print)OAI: oai:DiVA.org:kth-59121DiVA, id: diva2:475197
Conference
3rd International Conference on Tangible and Embedded Interaction, TEI'09; Cambridge; 16 February 2009 through 18 February 2009
Note

QC 20120110

Available from: 2012-01-10 Created: 2012-01-10 Last updated: 2022-06-24Bibliographically approved
In thesis
1. Tinkering with Interactive Materials: Studies, Concepts and Prototypes
Open this publication in new window or tab >>Tinkering with Interactive Materials: Studies, Concepts and Prototypes
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The concept of tinkering is a central practice within research in the field of Human Computer Interaction, dealing with new interactive forms and technologies. In this thesis, tinkering is discussed not only as a practice for interaction design in general, but as an attitude that calls for a deeper reflection over research practices, knowledge generation and the recent movements in the direction of materials and materiality within the field. The presented research exemplifies practices and studies in relation to interactive technology through a number of projects, all revolving around the design and interaction with physical interactive artifacts. In particular, nearly all projects are focused around robotic artifacts for consumer settings. Three main contributions are presented in terms of studies, prototypes and concepts, together with a conceptual discussion around tinkering framed as an attitude within interaction design. The results from this research revolve around how grounding is achieved, partly through studies of existing interaction and partly through how tinkering-oriented activities generates knowledge in relation to design concepts, built prototypes and real world interaction.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2013. p. 107
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2013:12
Series
SICS dissertation series / Swedish Institute of Computer Science., ISSN 1101-1335 ; 65
Keywords
Tinkering, Interactive Materials, Robotic Materials, Human-Computer Interaction, Interaction Design
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-134939 (URN)978-91-7501-962-8 (ISBN)
Public defence
2013-12-16, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:15 (English)
Opponent
Supervisors
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-02 Last updated: 2022-06-23Bibliographically approved

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Fernaeus, Ylva

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Fernaeus, YlvaJacobsson, Mattias
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CiteExportLink to record
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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf