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The Look, the Feel and the Action: Making Sets of ActDresses for Robotic Movement
SICS.
SICS.ORCID iD: 0000-0002-3972-9689
2010 (English)In: DIS 2010 - Proceedings of the 8th ACM Conference on Designing Interactive Systems 2010, 2010, p. 132-140Conference paper, Published paper (Refereed)
Abstract [en]

We present a series of design explorations for controlling autonomous robotic movement based on a metaphor of clothing and accessorising. From working with various sketches, scenarios and prototypes we identify a number of particular features of this form of interaction, as well potential challenges for designers of other systems based on this design concept. Finally we conclude with a few general implications, especially concerning the inert properties of visibility, physicality and modularity with respect to the particular case of interaction and robotic movement.

Place, publisher, year, edition, pages
2010. p. 132-140
Keywords [en]
human robot interaction; interaction design; physical user interfaces; tangible interaction
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-59138DOI: 10.1145/1858171.1858196Scopus ID: 2-s2.0-78149348481ISBN: 978-145030103-9 (print)OAI: oai:DiVA.org:kth-59138DiVA, id: diva2:475206
Conference
8th ACM Conference on Designing Interactive Systems, DIS 2010, Aarhus, 16-20 August, 2010
Note

QC 20120118

Available from: 2012-01-10 Created: 2012-01-10 Last updated: 2022-06-24Bibliographically approved
In thesis
1. Tinkering with Interactive Materials: Studies, Concepts and Prototypes
Open this publication in new window or tab >>Tinkering with Interactive Materials: Studies, Concepts and Prototypes
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The concept of tinkering is a central practice within research in the field of Human Computer Interaction, dealing with new interactive forms and technologies. In this thesis, tinkering is discussed not only as a practice for interaction design in general, but as an attitude that calls for a deeper reflection over research practices, knowledge generation and the recent movements in the direction of materials and materiality within the field. The presented research exemplifies practices and studies in relation to interactive technology through a number of projects, all revolving around the design and interaction with physical interactive artifacts. In particular, nearly all projects are focused around robotic artifacts for consumer settings. Three main contributions are presented in terms of studies, prototypes and concepts, together with a conceptual discussion around tinkering framed as an attitude within interaction design. The results from this research revolve around how grounding is achieved, partly through studies of existing interaction and partly through how tinkering-oriented activities generates knowledge in relation to design concepts, built prototypes and real world interaction.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2013. p. 107
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2013:12
Series
SICS dissertation series / Swedish Institute of Computer Science., ISSN 1101-1335 ; 65
Keywords
Tinkering, Interactive Materials, Robotic Materials, Human-Computer Interaction, Interaction Design
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-134939 (URN)978-91-7501-962-8 (ISBN)
Public defence
2013-12-16, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:15 (English)
Opponent
Supervisors
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-02 Last updated: 2022-06-23Bibliographically approved

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Fernaeus, Ylva

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CiteExportLink to record
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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
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