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GlowBots: Designing and Implementing Engaging Human-Robot Interaction
2008 (English)In: Journal of Physical Agents, ISSN 1888-0258, Vol. 2, no 2, p. 51-60Article in journal (Refereed) Published
Abstract [en]

GlowBots are small tangible, communicating and interactive robots that show eye-catching visual patterns on a round LED display. This paper details the development of the GlowBots from the early user-oriented design phase, through hardware and software development and onto preliminary user studies. In the design phase we outlined a robot application based on a study of how owners relate with unusual pets, such as snakes and lizards. This led to an application concept of a set of ”hobby robots” which would communicate with each other and the user through dynamic patterns. Based on these requirements, we developed a LED display called see- Puck, which together with an open robot platform was used for the GlowBots application itself. One particular issue is dealing with energy consumption problems, as resources in embedded systems often limit the potential time for user interaction. We conclude with a report on early user experiences from demonstrating GlowBots and a preliminary user study in a home environment as well as remarks about future directions.

Place, publisher, year, edition, pages
2008. Vol. 2, no 2, p. 51-60
Keywords [en]
GlowBots, Human Robot Interaction, Tangible Interfaces, Ubiquitous Computing
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-59140OAI: oai:DiVA.org:kth-59140DiVA, id: diva2:475218
Note

QC 20131203

Available from: 2012-01-10 Created: 2012-01-10 Last updated: 2022-06-24Bibliographically approved
In thesis
1. Tinkering with Interactive Materials: Studies, Concepts and Prototypes
Open this publication in new window or tab >>Tinkering with Interactive Materials: Studies, Concepts and Prototypes
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The concept of tinkering is a central practice within research in the field of Human Computer Interaction, dealing with new interactive forms and technologies. In this thesis, tinkering is discussed not only as a practice for interaction design in general, but as an attitude that calls for a deeper reflection over research practices, knowledge generation and the recent movements in the direction of materials and materiality within the field. The presented research exemplifies practices and studies in relation to interactive technology through a number of projects, all revolving around the design and interaction with physical interactive artifacts. In particular, nearly all projects are focused around robotic artifacts for consumer settings. Three main contributions are presented in terms of studies, prototypes and concepts, together with a conceptual discussion around tinkering framed as an attitude within interaction design. The results from this research revolve around how grounding is achieved, partly through studies of existing interaction and partly through how tinkering-oriented activities generates knowledge in relation to design concepts, built prototypes and real world interaction.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2013. p. 107
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2013:12
Series
SICS dissertation series / Swedish Institute of Computer Science., ISSN 1101-1335 ; 65
Keywords
Tinkering, Interactive Materials, Robotic Materials, Human-Computer Interaction, Interaction Design
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-134939 (URN)978-91-7501-962-8 (ISBN)
Public defence
2013-12-16, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:15 (English)
Opponent
Supervisors
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-02 Last updated: 2022-06-23Bibliographically approved

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http://www.jopha.net/index.php/jopha/article/view/30

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Fernaeus, Ylva

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