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Crafting against robotic fakelore: on the critical practice of artbot artists
SICS.
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-3972-9689
2013 (English)In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2013, Vol. 2013, p. 2019-2028Conference paper, Published paper (Refereed)
Abstract [en]

We report on topics raised in encounters with a series of robotics oriented artworks, which to us were interpreted as a general critique to what could be framed as robotic fakelore, or mythology. We do this based on interviews held with artists within the community of ArtBots, and discuss how their approach relates to and contributes to the discourse of HCI. In our analysis we outline a rough overview of issues emerging in the interviews and reflect on the broader questions they may pose to our research community.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2013. Vol. 2013, p. 2019-2028
National Category
Computer graphics and computer vision
Identifiers
URN: urn:nbn:se:kth:diva-136137DOI: 10.1145/2468356.2468719Scopus ID: 2-s2.0-85040733900ISBN: 9781450318990 (print)OAI: oai:DiVA.org:kth-136137DiVA, id: diva2:671548
Conference
31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013, Paris, France, 27 April 2013 through 2 May 2013
Funder
EU, FP7, Seventh Framework Programme, 215554
Note

QC 20131203. QC 20160212

Available from: 2013-12-03 Created: 2013-12-03 Last updated: 2025-02-07Bibliographically approved
In thesis
1. Tinkering with Interactive Materials: Studies, Concepts and Prototypes
Open this publication in new window or tab >>Tinkering with Interactive Materials: Studies, Concepts and Prototypes
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The concept of tinkering is a central practice within research in the field of Human Computer Interaction, dealing with new interactive forms and technologies. In this thesis, tinkering is discussed not only as a practice for interaction design in general, but as an attitude that calls for a deeper reflection over research practices, knowledge generation and the recent movements in the direction of materials and materiality within the field. The presented research exemplifies practices and studies in relation to interactive technology through a number of projects, all revolving around the design and interaction with physical interactive artifacts. In particular, nearly all projects are focused around robotic artifacts for consumer settings. Three main contributions are presented in terms of studies, prototypes and concepts, together with a conceptual discussion around tinkering framed as an attitude within interaction design. The results from this research revolve around how grounding is achieved, partly through studies of existing interaction and partly through how tinkering-oriented activities generates knowledge in relation to design concepts, built prototypes and real world interaction.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2013. p. 107
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2013:12
Series
SICS dissertation series / Swedish Institute of Computer Science., ISSN 1101-1335 ; 65
Keywords
Tinkering, Interactive Materials, Robotic Materials, Human-Computer Interaction, Interaction Design
National Category
Engineering and Technology
Identifiers
urn:nbn:se:kth:diva-134939 (URN)978-91-7501-962-8 (ISBN)
Public defence
2013-12-16, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:15 (English)
Opponent
Supervisors
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-02 Last updated: 2022-06-23Bibliographically approved

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Fernaeus, Ylva

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CiteExportLink to record
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Citation style
  • apa
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  • Other style
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Language
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Output format
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