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Leather as a material for crafting interactive and physical artifacts
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Mobile Life at KTH)
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Mobile Life at KTH)ORCID iD: 0000-0002-3972-9689
2014 (English)In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS, 2014, p. 5-14Conference paper, Published paper (Refereed)
Abstract [en]

Leather is a material used for the making of artifacts ever since early human history, and which can be used also in contemporary design for various types of interactive and electronic products. In this paper, we present a series of small scale explorations of leather, first as skin close interfaces for physical engagement, and secondly in terms of crafting using hand tools and a laser cutter. We reflect on our experiences along these two strands and discuss future possibilities of leather as a rich material for providing new types of interactive experiences. By discussing emerging topics related to traditional crafting processes and contemporary rapid fabrication with this material, we find a great potential of merging such processes and tools for future interaction design settings.

Place, publisher, year, edition, pages
2014. p. 5-14
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:kth:diva-168552DOI: 10.1145/2598510.2598574Scopus ID: 2-s2.0-84904490720OAI: oai:DiVA.org:kth-168552DiVA, id: diva2:817504
Conference
2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014; Vancouver, BC; Canada
Note

QC 20150605

Available from: 2015-06-05 Created: 2015-06-04 Last updated: 2024-03-15Bibliographically approved
In thesis
1. Making Preciousness: Interaction Design Through Studio Crafts
Open this publication in new window or tab >>Making Preciousness: Interaction Design Through Studio Crafts
2017 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation explores value-creation in interaction design through practical collaborations with studio craftspersons. A focus is on the meaning of “preciousness” from a design perspective – what I refer to as Making Preciousness –  which highlights aspects of material properties, design processes, and the attitude to the design space. Theoretically, the work takes inspiration from the Japanese philosophy of Wabi-Sabi, which is based on the fact that things are impermanent, incomplete, and imperfect. This reflects a view of preciousness beyond notions of practical use, luxury or monetary cost. In addition to theoretical studies, I engaged in practice-based research at the intersection of interaction design and studio crafts, in the domains of leather, silversmith and textile crafting. Through an approach that blends these practices with the making of interactive artefacts, preciousness for interaction design was explored.

Through this work, I extract three qualities, all of which are closely linked to attributes and values ​​embedded in the craft practices examined. I refer to these as resourceful composition, material sensuality and the aiming for mattering artefacts. Resourceful composition refers to approaching a design space “resourcefully”, meaning that the designer actively values and uses the specific qualities of materials and tools consciously, for what they are suitable for. Material sensuality is about appreciating the sensory experience of interacting with materials, arriving through particular material qualities, such as texture, temperature or smell, but also interactive qualities. Aiming for mattering artefacts involves actively designing for impermanence, incompleteness and imperfection, and through that contributing to notions of preciousness through use, care, ownership and interaction between users and artefacts over time.

The attitude of making preciousness can be seen as tying together materials and making with user experiences of computational artefacts. For interaction design, this points towards making processes in which computation and material knowledge, craftsmanship and aesthetic intentions are placed at the core. These values ​​relate to cultural, but also sensual experiences, which can be seen as under-explored in the design of interactive products.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2017. p. 153
Series
TRITA-CSC-A, ISSN 1653-5723 ; 26
Keywords
Interaction design, materials, making preciousness, studio crafts, resourceful composition, material sensuality, mattering artefacts, impermanence, incompleteness, imperfection
National Category
Engineering and Technology
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-219765 (URN)978-91-7729-630-0 (ISBN)
Public defence
2018-01-26, Kollegiesalen, Brinellvägen 8, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20171213

Available from: 2017-12-13 Created: 2017-12-12 Last updated: 2022-06-26Bibliographically approved

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Tsaknaki, VasilikiFernaeus, Ylva

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