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Nebula: An Interactive Garment Designed for Functional Aesthetics
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Sound and Music Computing)ORCID iD: 0000-0002-2659-0411
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Interaction Design)
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Interaction Design)
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Sound and Music Computing)ORCID iD: 0000-0002-3086-0322
2015 (English)In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM , 2015, p. 275-278Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present Nebula, a prototype for examining the properties of textiles, fashion accessories, and digital technologies to arrive at a garment design that brings these elements together in a cohesive manner. Bridging the gap between everyday performativity and enactment, we aim at discussing aspects of the making process, interaction and functional aesthetics that emerged. Nebula is part of the Sound Clothes project that aims at exploring the expressive potential of wearable technologies creating sound from motion.

Place, publisher, year, edition, pages
New York, NY, USA: ACM , 2015. p. 275-278
Series
CHI EA '15
Keywords [en]
design process, fashion, music computation, wearable technology
National Category
Human Computer Interaction Computer and Information Sciences
Research subject
Media Technology; Human-computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-170399DOI: 10.1145/2702613.2725454Scopus ID: 2-s2.0-84954230456ISBN: 978-1-4503-3146-3 (print)OAI: oai:DiVA.org:kth-170399DiVA, id: diva2:828472
Conference
CHI 2015
Projects
SoundClothes
Note

QC 20150630

Available from: 2015-06-30 Created: 2015-06-30 Last updated: 2025-02-18Bibliographically approved
In thesis
1. Crafting New Interfaces for Musical Expression
Open this publication in new window or tab >>Crafting New Interfaces for Musical Expression
2015 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis collects and contextualizes several projects involving artistically directed prototyping where new artifacts have been developed, in multi-disciplinary groups of practitioners, for use in performance contexts. These projects and their resulting publications have been team efforts, and therefore all papers have more than one author. In the introduction, a complementary perspective to that of the publications is offered, engaging with the characteristics of the digital innards of these artifacts and their digital material qualities. The stance that software source code is a design material is argued, and the notion of the crafting coder is used to view processes that use code as material for artistic creation. Code is also prominently featured in the introductory chapter with examples of some of the central components of the sound processing techniques that have been successfully used in the projects described in this thesis.

The artifacts that are described in the thesis are: The Throat, an instrument for augmenting the singing voice using gestural control in real-time, The Vocal Chorder, a string based instrument using full-body interaction that also allows for audience participation through an installation mode, The Charged Room, a video tracking installation that lets users manipulate sound by moving across a stage, and Nebula, a garment that senses the users movements and responds with sound. These artifacts have been evaluated in the context they are designed for, and not only tested in laboratory settings, to make sure that the knowledge produced is valid. Several performances and peda-gogical courses have been used as empirical foundation for the claims of empowerment, expressivity, and performance qualities ascribed to the developed artifacts.

 

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2015. p. xi, 43
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2015:19
National Category
Other Engineering and Technologies
Research subject
Media Technology
Identifiers
urn:nbn:se:kth:diva-176888 (URN)978-91-7595-784-5 (ISBN)
Presentation
2015-12-14, Fantum, Lindstedtsvägen 24, plan 5, KTH, Stockholm, 10:00 (English)
Opponent
Supervisors
Note

QC 20151202

Available from: 2015-12-02 Created: 2015-11-11 Last updated: 2025-02-18Bibliographically approved
2. Making Preciousness: Interaction Design Through Studio Crafts
Open this publication in new window or tab >>Making Preciousness: Interaction Design Through Studio Crafts
2017 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This dissertation explores value-creation in interaction design through practical collaborations with studio craftspersons. A focus is on the meaning of “preciousness” from a design perspective – what I refer to as Making Preciousness –  which highlights aspects of material properties, design processes, and the attitude to the design space. Theoretically, the work takes inspiration from the Japanese philosophy of Wabi-Sabi, which is based on the fact that things are impermanent, incomplete, and imperfect. This reflects a view of preciousness beyond notions of practical use, luxury or monetary cost. In addition to theoretical studies, I engaged in practice-based research at the intersection of interaction design and studio crafts, in the domains of leather, silversmith and textile crafting. Through an approach that blends these practices with the making of interactive artefacts, preciousness for interaction design was explored.

Through this work, I extract three qualities, all of which are closely linked to attributes and values ​​embedded in the craft practices examined. I refer to these as resourceful composition, material sensuality and the aiming for mattering artefacts. Resourceful composition refers to approaching a design space “resourcefully”, meaning that the designer actively values and uses the specific qualities of materials and tools consciously, for what they are suitable for. Material sensuality is about appreciating the sensory experience of interacting with materials, arriving through particular material qualities, such as texture, temperature or smell, but also interactive qualities. Aiming for mattering artefacts involves actively designing for impermanence, incompleteness and imperfection, and through that contributing to notions of preciousness through use, care, ownership and interaction between users and artefacts over time.

The attitude of making preciousness can be seen as tying together materials and making with user experiences of computational artefacts. For interaction design, this points towards making processes in which computation and material knowledge, craftsmanship and aesthetic intentions are placed at the core. These values ​​relate to cultural, but also sensual experiences, which can be seen as under-explored in the design of interactive products.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2017. p. 153
Series
TRITA-CSC-A, ISSN 1653-5723 ; 26
Keywords
Interaction design, materials, making preciousness, studio crafts, resourceful composition, material sensuality, mattering artefacts, impermanence, incompleteness, imperfection
National Category
Engineering and Technology
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-219765 (URN)978-91-7729-630-0 (ISBN)
Public defence
2018-01-26, Kollegiesalen, Brinellvägen 8, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20171213

Available from: 2017-12-13 Created: 2017-12-12 Last updated: 2022-06-26Bibliographically approved
3. Crafting Experience: Designing Digital Musical Instruments for Long-Term Use in Artistic Practice
Open this publication in new window or tab >>Crafting Experience: Designing Digital Musical Instruments for Long-Term Use in Artistic Practice
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis collects a series of publications that all present work where digital musical instruments (DMIs) played a central role. While the papers focus on the individual projects where the DMIs where created, the first part of this thesis describes patterns and insights arrived at by comparing the projects and the DMIs, as well as discuss them in the context of other contemporary research.

The projects described in the included papers all are quite different, but the role I performed in them was consistent in many ways. I position my- self as a craftsperson, and trace the practice of crafting digital musical instru- ments through the projects. As a working metaphor, I present the idea of the DMI-craftsperson as a translator between different domains. This requires a broader outlook than the mechanics of the instruments themselves, including some working understanding of the domains that the DMI interacts with.

The relationship between DMIs and contemporary musical practice is a thread that runs through the work. I criticise the practice of exclusively performing laboratory based evaluations, and the concept of rigid and requirements based evaluations of artistic artefacts. Instead, I argue, relying on Sonic Interaction Design and embodied aesthetics, that the complexities and nuances of perfor- mance can only be fully explored by engaging in long-term artistic practice.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2018. p. 82
Series
TRITA-EECS-AVL
Research subject
Media Technology
Identifiers
urn:nbn:se:kth:diva-227247 (URN)978-91-7729-761-1 (ISBN)
Public defence
2018-05-25, F3, KTH-Campus, Lindstedtsvägen 26, Stockholm, 14:00 (English)
Opponent
Supervisors
Note

QC 20180507

Available from: 2018-05-07 Created: 2018-05-04 Last updated: 2022-06-26Bibliographically approved

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film(8980 kB)278 downloads
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File name MOVIE01.mp4File size 8980 kBChecksum SHA-512
e5dee6e3849f680acec47a8683d51cac4dd19c06653c72a2e0d8ce812e27c129d998a1c373cbda375ed11090a959193b8aa6bb00e7726f73393a5b53c4aa7415
Type movieMimetype video/mp4

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Publisher's full textScopushttp://doi.acm.org/10.1145/2702613.2725454

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Elblaus, LudvigTsaknaki, VasilikiLewandowski, VincentBresin, Roberto

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