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Evaluating City Operations Design using Interactive Simulations
KTH, Skolan för teknik och hälsa (STH), Hälso- och systemvetenskap, Vårdlogistik.ORCID-id: 0000-0002-3416-4535
KTH, Skolan för industriell teknik och management (ITM). (HÅLLBAR PRODUKTIONSUTVECKLING)
KTH, Skolan för teknik och hälsa (STH), Hälso- och systemvetenskap, Vårdlogistik.ORCID-id: 0000-0003-1126-3781
(engelsk)Inngår i: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826XArtikkel i tidsskrift (Fagfellevurdert) Submitted
Abstract [en]

Background. Games and simulations are evaluated for serving different functions, such as learning, design, communication and collaboration. Research on the relationship between the constructs of games and their outcomes can provide insights on the design of future games, to steer towards particular outcomes.

 

Aim. The article aims to relate the constructs of two high fidelity, high tech and free form games to a conceptual evaluation framework, to better understand the relationships between constructs such as fidelity, validity and the functions a game is meant to serve.

 

Method. The games are built for designing operational procedures for city management. The games are built using the ProtoWorld framework, and simulate the cities of Rome and Haifa through the integration of simulations. The framework enables run time interaction and intervention within the simulated city, such that players can manage and design procedures for their cities through a large scale, realistic simulation system. Controllers from both cities play the games for their respective cities, and attempt to design and manage their simulated cities. As experts on the system, their reflections on the use of such tools in their planning practice and the outcomes of the game sessions are analyzed to evaluate the games and game sessions.

 

Results. Results point to the free form nature of the game enabling the design of tangible outcomes, which can be immediately validated and implemented in practice. The high fidelity nature of the simulation restricts facilitation, but enhances the players’ ability to comprehend complexity. The agency of the players enables their identification with the simulation, but restricts their creativity in the game. 

sted, utgiver, år, opplag, sider
Sage Publications.
Emneord [en]
Representation, simulation, free form, high tech, debriefing, facilitation, agency
HSV kategori
Forskningsprogram
Människa-datorinteraktion; Informations- och kommunikationsteknik
Identifikatorer
URN: urn:nbn:se:kth:diva-208165OAI: oai:DiVA.org:kth-208165DiVA, id: diva2:1104442
Prosjekter
PETRA
Forskningsfinansiär
EU, FP7, Seventh Framework Programme, 609042
Merknad

QC 20170602

Tilgjengelig fra: 2017-06-01 Laget: 2017-06-01 Sist oppdatert: 2018-01-13bibliografisk kontrollert
Inngår i avhandling
1. Integrating Computational and Participatory Simulations for Design in Complex Systems
Åpne denne publikasjonen i ny fane eller vindu >>Integrating Computational and Participatory Simulations for Design in Complex Systems
2017 (engelsk)Doktoravhandling, med artikler (Annet vitenskapelig)
Abstract [en]

The understanding and conceptualization of cities and its constituent systems such as transportation and healthcare as open and complex is shifting the debates around the technical and communicative rationales of planning. Viewing cities in a holistic manner presents methodological challenges, where our understanding of complexity is applied in a tangible fashion to planning processes. Bridging the two rationales in the tools and methodologies of planning is necessary for the emergence of a 'non-linear rationality' of planning, one that accounts for and is premised upon complexity. Simulations representing complex systems provide evidence and support for planning, and have the potential to serve as an interface between the more abstract and political decision making and the material city systems.

Moving beyond current planning methods, this thesis explores the role of simulations in planning. Recognizing the need for holistic representations, the thesis integrates multiple disparate simulations into a holistic whole achieving complex representations of systems. These representations are then applied and studied in an interactive environment to address planning problems in different contexts. The thesis contributes an approach towards the development of complex representations of systems; improvements on participatory methods to integrate computational simulations; a nuanced understanding of the relative value of simulation constructs; technologies and frameworks that facilitate the easy development of integrated simulations that can support participatory planning processes.

The thesis develops contributions through experiments which involved problems and stakeholders from real world systems. The approach towards development of integrated simulations is realized in an open source framework. The framework creates computationally efficient, scalable and interactive simulations of complex systems, which used in a participatory manner delivers tangible plans and designs.

sted, utgiver, år, opplag, sider
KTH Royal Institute of Technology, 2017. s. 43
Serie
TRITA-STH : report, ISSN 1653-3836 ; 2017:9
Emneord
distributed simulations, interactive, participatory, gaming, complexity theory, fidelity
HSV kategori
Forskningsprogram
Teknik och hälsa
Identifikatorer
urn:nbn:se:kth:diva-208170 (URN)978-91-7729-466-5 (ISBN)
Disputas
2017-08-25, Lecture Hall T1, Hälsovägen 11C, Huddinge, 10:00 (engelsk)
Opponent
Veileder
Forskningsfinansiär
EU, FP7, Seventh Framework Programme, 609042
Merknad

QC 20170602

Tilgjengelig fra: 2017-06-02 Laget: 2017-06-01 Sist oppdatert: 2017-08-09bibliografisk kontrollert

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