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A review of gaming simulation in transportation
KTH, Skolan för arkitektur och samhällsbyggnad (ABE), Transportvetenskap, Trafik och logistik.
KTH, Skolan för arkitektur och samhällsbyggnad (ABE), Transportvetenskap, Trafik och logistik.ORCID-id: 0000-0003-1126-3781
2014 (engelsk)Inngår i: Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, Springer, 2014, s. 237-244Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Gaming simulation has proven to be an invaluable method for experimentation and learning and exploring scenarios in various fields of policy making. In this paper, we present a case for the use of gaming simulation in transportation analysis. We also present a review of games and gaming simulation in transportation analysis. We observe that gaming simulation is not widely used in transportation, despite its wide use in associated fields.

sted, utgiver, år, opplag, sider
Springer, 2014. s. 237-244
Serie
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 1611-3349 ; 8264 LNCS
Emneord [en]
Learning systems, Gaming simulation, Policy making, Transportation analysis, Educational technology
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-145503DOI: 10.1007/978-3-319-04954-0_28ISI: 000341131500028Scopus ID: 2-s2.0-84958539130OAI: oai:DiVA.org:kth-145503DiVA, id: diva2:718524
Konferanse
44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management; Stockholm; Sweden; 24 June 2013 through 28 June 2013
Merknad

QC 20140521

Tilgjengelig fra: 2014-05-21 Laget: 2014-05-21 Sist oppdatert: 2024-03-18bibliografisk kontrollert

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Raghothama, JayanthMeijer, Sebastiaan A.

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