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Recommendations to leverage game-based learning to attract young talent to manufacturing education
KTH, Skolan för industriell teknik och management (ITM). BIBA-Bremer Institut für Produktion und Logistik GmbH, Germany.
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2017 (Engelska)Ingår i: 3rd International Joint Conference on Serious Games, JCSG 2017, Springer, 2017, Vol. 10622, s. 187-202Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper addresses the problem of under-representation of young people in Science, Technology, Engineering and Math (STEM) education in general, and manufacturing education in particular, as European and global phenomenon. The main objective is to analyse characteristics and different limitations of so called conventional initiatives to attract young talents to STEM and manufacturing and to furthermore propose how ICT and game-based learning approaches can address respective challenges. The paper presents an online serious game EcoFactory aimed at raising the awareness of sustainable manufacturing targeting young children in late primary and middle school. It furthermore provides lessons learnt from the evaluation of the EcoFactory and proposes recommendations for designing game-based initiatives in order to attract young talent to STEM and manufacturing education. They are aligned to the requirements of four target groups, i.e. game designers, STEM initiative designers, decision makers and teachers. In summary, game design should be based on pedagogical scenarios and co-creation processes; should focus on particular STEM subjects without causing major changes to school curricula and content; and should create and/or involve wider community with feedback and experience sharing mechanisms.

Ort, förlag, år, upplaga, sidor
Springer, 2017. Vol. 10622, s. 187-202
Serie
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 10622
Nyckelord [en]
Awareness raising, Game-based learning, Manufacturing education, STEM
Nationell ämneskategori
Interaktionsteknik
Identifikatorer
URN: urn:nbn:se:kth:diva-219671DOI: 10.1007/978-3-319-70111-0_18ISI: 000449983700018Scopus ID: 2-s2.0-85035102726ISBN: 9783319701103 (tryckt)OAI: oai:DiVA.org:kth-219671DiVA, id: diva2:1165320
Konferens
3rd International Joint Conference on Serious Games, JCSG 2017, Valencia, Spain, 23 November 2017 through 24 November 2017
Forskningsfinansiär
EU, Horisont 2020, 723737
Anmärkning

QC 20171213

Tillgänglig från: 2017-12-13 Skapad: 2017-12-13 Senast uppdaterad: 2018-11-26Bibliografiskt granskad

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Hauge, Jannicke
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Skolan för industriell teknik och management (ITM)
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Totalt: 108 träffar
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