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Curating Player Experience Through Simulations in City Games
KTH, Skolan för kemi, bioteknologi och hälsa (CBH), Medicinteknik och hälsosystem, Hälsoinformatik och logistik.ORCID-id: 0000-0002-3416-4535
KTH, Skolan för industriell teknik och management (ITM), Hållbar produktionsutveckling (ML).ORCID-id: 0000-0002-3747-0845
KTH, Skolan för kemi, bioteknologi och hälsa (CBH), Medicinteknik och hälsosystem, Hälsoinformatik och logistik.ORCID-id: 0000-0003-1126-3781
2022 (Engelska)Ingår i: Urban Planning, E-ISSN 2183-7635, Vol. 7, nr 2, s. 253-263Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The use of games as a method for planning and designing cities is often associated with visualisation, from simplistic to immersive environments. They can also include complex and sophisticated models which provide an evidence base. The use of such technology as artefacts, aids, or mechanics curates the player experience in different and very often subtle ways, influencing how we engage with (simulated) urban phenomena, and, therefore, how the games can be used. In this article, we aim to explore how different aspects of technology use in city games influence the player experience and game outcomes. The article describes two games built upon the same city gaming framework, played with professionals in Rome and Haifa, respectively. Using a mixed-method, action research approach, the article examines how the high-tech, free form single-player games elicit the mental models of players (traffic controllers and planners in both cases). Questionnaires and the players' reflections on the gameplay, models used, and outcomes have been transcribed and analysed. Observations and results point to several dimensions that are critical to the outcomes of digital city games. Agency, exploration, openness, complexity, and learning are aspects that are strongly influenced by technology and models, and in turn, determine the outcomes of the game. City games that balance these aspects unlock player expertise to better understand the game dynamics and enable their imagination to better negotiate and resolve conflicts in design and planning.

Ort, förlag, år, upplaga, sidor
Cogitatio , 2022. Vol. 7, nr 2, s. 253-263
Nyckelord [en]
city-gaming, experience, Haifa, modelling, Rome, simulation
Nationell ämneskategori
Kulturgeografi Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning
Identifikatorer
URN: urn:nbn:se:kth:diva-315676DOI: 10.17645/up.v7i2.5031ISI: 000820979800005Scopus ID: 2-s2.0-85134037995OAI: oai:DiVA.org:kth-315676DiVA, id: diva2:1683440
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QC 20220715

Tillgänglig från: 2022-07-15 Skapad: 2022-07-15 Senast uppdaterad: 2023-04-11Bibliografiskt granskad

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Raghothama, JayanthBaalsrud Hauge, JannickeMeijer, Sebastiaan

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Raghothama, JayanthBaalsrud Hauge, JannickeMeijer, Sebastiaan
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Hälsoinformatik och logistikHållbar produktionsutveckling (ML)
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Urban Planning
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