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Child-Robot Behavioral Alignment and Creativity Performance
KTH, Skolan för elektroteknik och datavetenskap (EECS), Datavetenskap, Beräkningsvetenskap och beräkningsteknik (CST).ORCID-id: 0000-0003-0340-3860
2022 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

In recent years, robots have been prevalent in almost all domains. One of the most common applications of social robotics is for education with children. This dissertation addresses the integration of creativity-related education in child-robot interactions. Creativity is a required skill in the 21st century. It is regarded by many researchers as an essential survival skill. It has been established that current educational methods limit children's freedom of expression and therefore, negatively impact their creative abilities. To date, a few research attempts have focused on developing social child-robot interactions to foster children's creativity. 

In this work, methods were investigated to boost children's creativity skills through social interactions with a robot in a storytelling context. To define and evaluate creativity, standard four creativity measures were used throughout the thesis: fluency, flexibility, elaboration and originality. 

First, a social activity was developed to be performed between a social robot and a child. The activity comprises of two games: an interactive priming game and a storytelling game. The activity has been used throughout the thesis to evaluate implemented algorithms and methods. Second, 3 field studies were conducted with 210 school-aged children (5-10 years old). In these studies, the developed activity was used and notions of emotional alignment and creativity alignment between a child and a social robot were examined. In the context of this work, the concept of behavioral alignment refers to the synchronisation between the robot and the child that results in the child mirroring the robot. Emotional alignment occurs when a child mirrors the robot's emotions. Whereas, creativity alignment results in the child behaving creatively as an effect of interacting with a creative robot. Through the conducted studies, the effects of the various types of child-robot behavioral alignment on children's emotional states, engagement with the robot and children's creativity skills were investigated. Third, a computational model that enables a conversational agent to collaboratively interact with a child in a storytelling activity in a creative manner was produced. The computational model was implemented to be used in an integrated manner with the software interface of the storytelling game. The data collected in the first two studies was used to train the computational model that was assessed through the third and last study.

The findings highlight the effectiveness of social robots in promoting children's creativity skills. They emphasize the potential of the developed educational application (storytelling game interface + computational model) in improving children's creative abilities. This work enriches the literature with new insights on developing robot's behaviors that benefit children's creative processes and therefore, is significant to the child-robot interaction (cHRI) community.

Ort, förlag, år, upplaga, sidor
KTH Royal Institute of Technology, 2022. , s. 93
Serie
TRITA-EECS-AVL ; 2022:50
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik
Forskningsämne
Informations- och kommunikationsteknik
Identifikatorer
URN: urn:nbn:se:kth:diva-317490ISBN: 978-91-8040-315-3 (tryckt)OAI: oai:DiVA.org:kth-317490DiVA, id: diva2:1695103
Disputation
2022-10-05, VIC-studion, Lindstedtsvägen 5, plan 4, KTH Campus, Stockholm, 13:00 (Engelska)
Opponent
Handledare
Anmärkning

QC 20220913

Tillgänglig från: 2022-09-13 Skapad: 2022-09-12 Senast uppdaterad: 2022-10-04Bibliografiskt granskad
Delarbeten
1. Reward seeking or loss aversion?: impact of regulatory focus theory on emotional induction in children and their behavior towards a
Öppna denna publikation i ny flik eller fönster >>Reward seeking or loss aversion?: impact of regulatory focus theory on emotional induction in children and their behavior towards a
2021 (Engelska)Ingår i: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM) , 2021Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

According to psychology research, emotional induction has positive implications in many domains such as therapy and education. Our aim in this paper was to manipulate the Regulatory Focus Theory to assess its impact on the induction of regulatory focus related emotions in children in a pretend play scenario with a social robot. The Regulatory Focus Theory suggests that people follow one of two paradigms while attempting to achieve a goal; by seeking gains (promotion focus - associated with feelings of happiness) or by avoiding losses (prevention focus - associated with feelings of fear).We conducted a study with 69 school children in two different conditions (promotion vs. prevention). We succeeded in inducing happiness emotions in the promotion condition and found a resulting positive effect of the induction on children's social engagement with the robot. We also discuss the important implications of these results in both educational and child robot interaction fields. 

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2021
Nyckelord
Emotional induction, Human robot interaction, Regulatory focus, Social engagement, Social robotics, Computation theory, Economic and social effects, Educational robots, Human engineering, Child-robot interactions, Loss aversion, Social robots
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Robotik och automation
Identifikatorer
urn:nbn:se:kth:diva-309635 (URN)10.1145/3411764.3445486 (DOI)2-s2.0-85106713221 (Scopus ID)
Konferens
2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI 2021, 8-13 May 2021
Anmärkning

Part of proceedings: ISBN 978-1-4503-8096-6

QC 20220309

Tillgänglig från: 2022-03-09 Skapad: 2022-03-09 Senast uppdaterad: 2025-02-05Bibliografiskt granskad
2. "And then what happens?" Promoting Children’s Verbal Creativity Using a Robot
Öppna denna publikation i ny flik eller fönster >>"And then what happens?" Promoting Children’s Verbal Creativity Using a Robot
Visa övriga...
2022 (Engelska)Ingår i: Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction, ACM Digital Library, 2022, s. 71-79Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

While creativity has been previously studied in Child-Robot interaction, the effect of regulatory focus on creativity skills has not been investigated. This paper presents an exploratory study that, for the first time, uses the Regulatory Focus Theory to assess children's creativity skills in an educational context with a social robot. We investigated whether two key emotional regulation techniques, promotion (approach) and prevention (avoidance), stimulate creativity during a storytelling activity between a child and a robot. We conducted a between-subjects field study with 69 children between the ages of 7 and 9 years old, divided between two study conditions: (1) promotion, where a social robot primes children for action by eliciting positive emotional states, and (2) prevention, where a social robot primes children for avoidance by evoking a states related to security and safety associated with blockage-oriented behaviors. To assess changes in creativity as a response to the priming interaction, children were asked to tell stories to the robot before (pre-test) and after (post-test) the priming interaction. We measured creativity levels by analyzing the verbal content of the stories. We coded verbal expressions related to creativity variables, including fluency, flexibility, elaboration, and originality. Our results show that children in the promotion condition generated significantly more ideas, and their ideas were on average more original in the stories they created in the post-test rather than in the pre-test. We also modeled the process of creativity that emerges during storytelling in response to the robot's verbal behavior. This paper enriches the scientific understanding of creativity emergence in child-robot collaborative interactions.

Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2022
Serie
ACM IEEE International Conference on Human-Robot Interaction, ISSN 2167-2121
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:kth:diva-317487 (URN)10.1109/HRI53351.2022.9889408 (DOI)000869793600011 ()2-s2.0-85138678895 (Scopus ID)
Konferens
HRI '22: ACM/IEEE International Conference on Human-Robot Interaction Sapporo Hokkaido Japan March 7 - 10, 2022
Anmärkning

Part of proceedings: ISBN 978-1-6654-0731-1

QC 20220913

Tillgänglig från: 2022-09-12 Skapad: 2022-09-12 Senast uppdaterad: 2023-02-10Bibliografiskt granskad
3. Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children?
Öppna denna publikation i ny flik eller fönster >>Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children?
2021 (Engelska)Ingår i: Proceedings of the 21st ACM international conference on intelligent virtual agents (IVA), Association for Computing Machinery (ACM) , 2021, s. 60-67Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Creativity is a vital inherent human trait. In an attempt to stimulate children's creativity, we present the design and evaluation of an interaction between a child and a social robot in a storytelling context. Using a software interface, children were asked to collaboratively create a story with the robot. We conducted a study with 38 children in two conditions. In one condition, the children interacted with a robot exhibiting creative behavior while in the other condition, they interacted with a robot exhibiting non creative behavior. The robot's creativity was defined as verbal and performance creativity. The robot's creative and non creative behaviors were extracted from a previously collected data set and were validated in an online survey with 100 participants. Contrary to our initial hypothesis, children's creativity measures were not higher in the creative condition than in the non creative condition. Our results suggest that merely the robot's creative behavior is insufficient to stimulate creativity in children in a child robot interaction. We further discuss other design factors that may facilitate sparking creativity in children in similar settings in the future.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery (ACM), 2021
Nyckelord
Creativity, social agents, social robotics, human robot interaction, storytelling
Nationell ämneskategori
Robotik och automation Människa-datorinteraktion (interaktionsdesign)
Identifikatorer
urn:nbn:se:kth:diva-306988 (URN)10.1145/3472306.3478359 (DOI)000728149900009 ()2-s2.0-85115788932 (Scopus ID)
Konferens
21st ACM International Conference on Intelligent Virtual Agents (IVA), SEP 14-17, 2021, ELECTR NETWORK
Anmärkning

QC 20220120

Part of proceedings ISBN 978-1-4503-8619-7 ; 9781450386197

Tillgänglig från: 2022-01-20 Skapad: 2022-01-20 Senast uppdaterad: 2025-02-05Bibliografiskt granskad
4. CreativeBot: a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models
Öppna denna publikation i ny flik eller fönster >>CreativeBot: a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models
2022 (Engelska)Ingår i: 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Institute of Electrical and Electronics Engineers (IEEE) , 2022Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In an attempt to nurture children's creativity, we developed a creative conversational agent to be used in a collaborative storytelling context with a child. We presented a novel approach to develop creative Artificial Intelligence (AI). Our approach uses the four creativity measures: fluency, flexi-bility, elaboration and originality in order to generate creative behavior. We analyzed and annotated our previously collected storytelling data sets -collected with children- according to our four creativity measures. We then used the extracted and annotated data (636 statements) in order to fine-tune two pre-trained language models (Open AI GPT-3). The two models were aimed at generating creative versus non-creative behavior in a collaborative storytelling scenario. We developed the two models to be able to assess the results and compare them together. We conducted an evaluation to assess stories generated collaboratively between a human and both agents separately (n = 26). Adult Users rated the creativity of the agent according to the stories generated. Results showed that the creative agent was perceived as significantly more creative than the non-creative agent. With the experiment results confirming the validity of our system, we may therefore proceed with testing the effects of the creative behavior of the agent on children's creativity skills.

Ort, förlag, år, upplaga, sidor
Institute of Electrical and Electronics Engineers (IEEE), 2022
Nationell ämneskategori
Teknik och teknologier
Identifikatorer
urn:nbn:se:kth:diva-317488 (URN)10.1109/IROS47612.2022.9981033 (DOI)000909405304075 ()2-s2.0-105004660674 (Scopus ID)
Konferens
International Conference on Intelligent Robots and Systems (IROS)
Anmärkning

QC 20230322

Tillgänglig från: 2022-09-12 Skapad: 2022-09-12 Senast uppdaterad: 2025-05-21Bibliografiskt granskad
5. CreativeBot: a Creative Storyteller robot to stimulate creativity in children
Öppna denna publikation i ny flik eller fönster >>CreativeBot: a Creative Storyteller robot to stimulate creativity in children
2022 (Engelska)Ingår i: ICMI '22: Proceedings of the 2022 International Conference on Multimodal Interaction, Association for Computing Machinery , 2022, s. 540-548Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

We present the design and evaluation of a storytelling activity between children and an autonomous robot aiming at nurturing children's creativity. We assessed whether a robot displaying creative behavior will positively impact children's creativity skills in a storytelling context. We developed two models for the robot to engage in the storytelling activity: creative model, where the robot generates creative story ideas, and the non-creative model, where the robot generates non-creative story ideas. We also investigated whether the type of the storytelling interaction will have an impact on children's creativity skills. We used two types of interaction: 1) Collaborative, where the child and the robot collaborate together by taking turns to tell a story. 2) Non-collaborative: where the robot first tells a story to the child and then asks the child to tell it another story. We conducted a between-subjects study with 103 children in four different conditions: Creative collaborative, Non-creative collaborative, Creative non-collaborative and Non-Creative non-collaborative. The children's stories were evaluated according to the four standard creativity variables: fluency, flexibility, elaboration and originality. Results emphasized that children who interacted with a creative robot showed higher creativity during the interaction than children who interacted with a non-creative robot. Nevertheless, no significant effect of the type of the interaction was found on children's creativity skills. Our findings are significant to the Child-Robot interaction (cHRI) community since they enrich the scientific understanding of the development of child-robot encounters for educational applications.

Ort, förlag, år, upplaga, sidor
Association for Computing Machinery, 2022
Nyckelord
child-robot interaction, creativity, education, human-robot interaction, social robots, storytelling
Nationell ämneskategori
Teknik och teknologier
Identifikatorer
urn:nbn:se:kth:diva-317489 (URN)10.1145/3536221.3556578 (DOI)001074464500059 ()2-s2.0-85142861179 (Scopus ID)
Konferens
24th ACM International Conference on Multimodal Interaction, ICMI 2022, Bangalore, India, 7-11 November 2022
Anmärkning

QC 20230626

Tillgänglig från: 2022-09-12 Skapad: 2022-09-12 Senast uppdaterad: 2023-11-10Bibliografiskt granskad

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