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How to do dialogue in a fairy-tale world
TeliaSonera.ORCID-id: 0000-0003-2600-7668
TeliaSonera.ORCID-id: 0000-0002-0397-6442
2005 (Engelska)Ingår i: Proceedings of the 6th SIGDial workshop on discourse and dialogue, 2005Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

The work presented in this paper is an endeavor tocreate a prototype of a computer game with spokendialogue capabilities. Advanced spoken dialogue hasthe potential to considerably enrich computer games,where it for example would allow players to refer topast events and to objects currently not visible onthe screen. It would also allaow users to interactsocially and to negotiate solutions with the gamecharacters. The game takes place in a fairy-taleworld, and features two different fairy-talecharacters, who can interact with the player and witheach other using spoken dialogue. The fairy-talecharacters are separate entities in the sense that eachcharacter has its own set of goals and its ownperception of the world. This paper gives anoverview of the functionality of the implementeddialogue manager in the NICE fairy-tale gamesystem.

Ort, förlag, år, upplaga, sidor
2005.
Nationell ämneskategori
Datavetenskap (datalogi) Språkteknologi (språkvetenskaplig databehandling)
Identifikatorer
URN: urn:nbn:se:kth:diva-52081OAI: oai:DiVA.org:kth-52081DiVA, id: diva2:465375
Konferens
6th SIGdial &th Workshop on Discourse and Dialogue, Lisbon, Portugal, 2005
Anmärkning
tmh_import_11_12_14. QC 20120113Tillgänglig från: 2011-12-14 Skapad: 2011-12-14 Senast uppdaterad: 2018-01-12Bibliografiskt granskad

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http://www.speech.kth.se/~jocke/publications/sigdial05_final.pdf

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Boye, JohanGustafson, Joakim

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Boye, JohanGustafson, Joakim
Datavetenskap (datalogi)Språkteknologi (språkvetenskaplig databehandling)

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