Protoworld: a simulation based gaming environment to model and plan urban mobilityShow others and affiliations
2016 (English)In: 4th International Conference on Games and Learning Alliance, GALA 2015, Springer, 2016, p. 393-400Conference paper, Published paper (Refereed)
Abstract [en]
This workshop will offer the participants the opportunity to explore and test a gaming environment integrating simulation data from different sources. The participants will model and play different mobility options for five European cities. The ProtoWorld solution integrates different simulations and street maps in Unity and allows a playful experience in urban mobility planning. The software will be available for the participants also after the workshop for further experimentation.
Place, publisher, year, edition, pages
Springer, 2016. p. 393-400
Keywords [en]
Game engine, Simulation models, Urban mobility planning, Computer science, Computer simulation, Computers, European cities, Simulation data, Street maps, Urban mobility, Artificial intelligence
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:kth:diva-195471DOI: 10.1007/978-3-319-40216-1_44ISI: 000389455600044Scopus ID: 2-s2.0-84977134626ISBN: 9783319402154 (print)OAI: oai:DiVA.org:kth-195471DiVA, id: diva2:1049847
Conference
9 December 2015 through 11 December 2015
Note
QC 20161125
2016-11-252016-11-032018-01-13Bibliographically approved