Protoworld: a simulation based gaming environment to model and plan urban mobilityVise andre og tillknytning
2016 (engelsk)Inngår i: 4th International Conference on Games and Learning Alliance, GALA 2015, Springer, 2016, s. 393-400Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]
This workshop will offer the participants the opportunity to explore and test a gaming environment integrating simulation data from different sources. The participants will model and play different mobility options for five European cities. The ProtoWorld solution integrates different simulations and street maps in Unity and allows a playful experience in urban mobility planning. The software will be available for the participants also after the workshop for further experimentation.
sted, utgiver, år, opplag, sider
Springer, 2016. s. 393-400
Emneord [en]
Game engine, Simulation models, Urban mobility planning, Computer science, Computer simulation, Computers, European cities, Simulation data, Street maps, Urban mobility, Artificial intelligence
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-195471DOI: 10.1007/978-3-319-40216-1_44ISI: 000389455600044Scopus ID: 2-s2.0-84977134626ISBN: 9783319402154 (tryckt)OAI: oai:DiVA.org:kth-195471DiVA, id: diva2:1049847
Konferanse
9 December 2015 through 11 December 2015
Merknad
QC 20161125
2016-11-252016-11-032018-01-13bibliografisk kontrollert