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Gaming Simulation Hybrids in the Railway Domain: How Games Impact the Volatility of Innovation Processes
KTH, Skolan för teknik och hälsa (STH), Hälso- och systemvetenskap, Vårdlogistik.ORCID-id: 0000-0003-1126-3781
2016 (engelsk)Inngår i: SIMULATION AND GAMING IN THE NETWORK SOCIETY / [ed] Kaneda, T Kanegae, H Toyoda, Y Rizzi, P, SPRINGER-VERLAG SINGAPORE PTE LTD , 2016, s. 291-307Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Innovation processes in the railway domain are highly chaotic due to the reciprocal influences of technological, social, and institutional dynamics over time. The ways by which gaming simulation can contribute to these processes is therefore highly context, time, and history dependent. Using three case studies, we explore basic recurrent patterns in these innovation processes and how the employment of gaming simulation has alleviated or attenuated these patterns. For different product architectures that characterize the innovation artifact, different patterns arise in different sequences for the process. We conclude that gaming's main active substance is in the opening up or closing down of technological, social, and institutional spaces. In addition, this impact is again highly moderated by the specific constellation of these spaces when a game is designed, executed, and analyzed. Broadly we see that in stable times, gaming simulation is able to decrease stability and thereby front-load much of the volatility otherwise found at later stages of the innovation process. In contrast, gaming simulation's ability to decrease volatility in volatile times is more problematic.

sted, utgiver, år, opplag, sider
SPRINGER-VERLAG SINGAPORE PTE LTD , 2016. s. 291-307
Serie
Translational Systems Science, ISSN 2197-8832 ; 9
Emneord [en]
Simulation, Gaming, Innovation processes, Chaos, Complexity
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-206336DOI: 10.1007/978-981-10-0575-6_21ISI: 000398623500021ISBN: 978-981-10-0575-6 (tryckt)OAI: oai:DiVA.org:kth-206336DiVA, id: diva2:1092973
Konferanse
46th ISAGA Annual Conference, JUL 17-21, 2015, Japan Assoc Simulat & Gaming, Kyoto, JAPAN
Merknad

QC 20170504

Tilgjengelig fra: 2017-05-04 Laget: 2017-05-04 Sist oppdatert: 2017-05-04bibliografisk kontrollert

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Totalt: 137 treff
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