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The Energy Piggy Bank - A Serious Game for Energy Conservation
KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID. (Technology Enhanced Learning)ORCID-id: 0000-0001-6457-5231
KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
KTH, Skolan för datavetenskap och kommunikation (CSC), Medieteknik och interaktionsdesign, MID.
2017 (engelsk)Inngår i: The Fifth IFIP Conference on Sustainable Internet and ICT for Sustainability, Funchal, Portugal,  December  6-7, 2017, Institute of Electrical and Electronics Engineers (IEEE), 2017, s. 26-31Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Serious games have attracted much attention recently and are used to in an engaging way support for example education and behavior change. In this paper, we present a serious game designed for helping people learn about their own energy consumption and to support behavior change towards more sustainable energy habits. We have designed the game for all the four Bartle Player Types, a taxonomy used to identify different motivations for playing games. Engagement of the participants has been evaluated using the Intrinsic Motivation Inventory, and we have measured self-assessed future behavior change. We found a statistically significant positive correlation between self-assessed future behavior change and perceived value/usefulness of the application independent of player type. Our study indicates the player type “Achievers” might perform better using this type of application and find it more enjoyable, but that it can be useful for learning energy conserving behavior independent of player type. 

sted, utgiver, år, opplag, sider
Institute of Electrical and Electronics Engineers (IEEE), 2017. s. 26-31
Serie
Sustainable Internet and ICT for Sustainability, ISSN 2377-5580
Emneord [en]
Serious games, gamification, energy conservation, energy efficiency, behavior change, Bartle Player Type
HSV kategori
Forskningsprogram
Medieteknik
Identifikatorer
URN: urn:nbn:se:kth:diva-219781ISI: 000436181400004Scopus ID: 2-s2.0-85047570039ISBN: 978-3-901882-99-9 (tryckt)OAI: oai:DiVA.org:kth-219781DiVA, id: diva2:1165339
Konferanse
5th IFIP Conference on Sustainable Internet and ICT for Sustainability, SustainIT 2017; Funchal; Portugal; 6 December 2017 through 7 December 2017
Prosjekter
Förbättrad energirådgivning och förbättrade energivanor genom Quantified Self Assisted Advisory
Forskningsfinansiär
Swedish Energy Agency, 38208-1
Merknad

QC 20171218

Tilgjengelig fra: 2017-12-13 Laget: 2017-12-13 Sist oppdatert: 2018-11-16bibliografisk kontrollert

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Hedin, BjörnLundström, AntonWestlund, MagnusMarkström, Erik
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