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Smart magic city run: Exploring the implications of public augmented reality games
KTH, Skolan för elektroteknik och datavetenskap (EECS), Medieteknik och interaktionsdesign, MID.
KTH, Skolan för arkitektur och samhällsbyggnad (ABE), Hållbar utveckling, miljövetenskap och teknik, Strategiska hållbarhetsstudier.
KTH, Skolan för arkitektur och samhällsbyggnad (ABE), Hållbar utveckling, miljövetenskap och teknik, Strategiska hållbarhetsstudier.
KTH.
Vise andre og tillknytning
2018 (engelsk)Inngår i: 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, Springer, 2018, Vol. 215, s. 151-158Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

This paper presents an augmented reality smart city gaming concept, Magic Run. Magic Run has entertainment value and fulfills its’ original brief, but several aspects of the game were found to be problematic during a workshop with smart city researchers. We present problematic aspects of the game as well as ideas for how to redesign the game to control or ameliorate problematic interaction between future smart city players and bystanders.

sted, utgiver, år, opplag, sider
Springer, 2018. Vol. 215, s. 151-158
Serie
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, ISSN 1867-8211 ; 215
Emneord [en]
Augmented reality, Design fiction, Pervasive games, Smart city, Speculative design
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-224239DOI: 10.1007/978-3-319-73062-2_14Scopus ID: 2-s2.0-85043299197ISBN: 9783319730615 (tryckt)OAI: oai:DiVA.org:kth-224239DiVA, id: diva2:1190622
Konferanse
9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, Funchal, Portugal, 20 June 2017 through 22 June 2017
Merknad

QC 20180315

Tilgjengelig fra: 2018-03-15 Laget: 2018-03-15 Sist oppdatert: 2018-03-15bibliografisk kontrollert

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