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Sound Forest - Evaluation of an Accessible Multisensory Music Installation
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. (Sound and Music Computing)ORCID iD: 0000-0002-4422-5223
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. KMH Royal College of Music, Stockholm, Sweden. (Sound and Music Computing)
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. (Sound and Music Computing)ORCID iD: 0000-0003-4259-484X
KTH, School of Electrical Engineering and Computer Science (EECS), Human Centered Technology, Media Technology and Interaction Design, MID. (Sound and Music Computing)ORCID iD: 0000-0002-2659-0411
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2019 (English)In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, ACM , 2019, p. 1-12, article id 677Conference paper, Published paper (Refereed)
Abstract [en]

Sound Forest is a music installation consisting of a room with light-emitting interactive strings, vibrating platforms and speakers, situated at the Swedish Museum of Performing Arts. In this paper we present an exploratory study focusing on evaluation of Sound Forest based on picture cards and interviews. Since Sound Forest should be accessible for everyone, regardless age or abilities, we invited children, teens and adults with physical and intellectual disabilities to take part in the evaluation. The main contribution of this work lies in its fndings suggesting that multisensory platforms such as Sound Forest, providing whole-body vibrations, can be used to provide visitors of diferent ages and abilities with similar associations to musical experiences. Interviews also revealed positive responses to haptic feedback in this context. Participants of diferent ages used diferent strategies and bodily modes of interaction in Sound Forest, with activities ranging from running to synchronized music-making and collaborative play.

Place, publisher, year, edition, pages
ACM , 2019. p. 1-12, article id 677
Series
CHI ’19
Keywords [en]
accessible digital musical instruments, evaluation of music systems, haptic feedback, music installations, music production
National Category
Media and Communication Technology Interaction Technologies Media Engineering Human Computer Interaction Music
Research subject
Media Technology; Human-computer Interaction; Art, Technology and Design
Identifiers
URN: urn:nbn:se:kth:diva-250780DOI: 10.1145/3290605.3300907ISI: 000474467908056Scopus ID: 2-s2.0-85067628421OAI: oai:DiVA.org:kth-250780DiVA, id: diva2:1313773
Conference
CHI Conference on Human Factors in Computing Systems
Projects
Ljudskogen
Note

QC 20190625

Available from: 2019-05-06 Created: 2019-05-06 Last updated: 2022-06-26Bibliographically approved
In thesis
1. Diverse Sounds: Enabling Inclusive Sonic Interaction
Open this publication in new window or tab >>Diverse Sounds: Enabling Inclusive Sonic Interaction
2019 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This compilation thesis collects a series of publications on designing sonic interactions for diversity and inclusion. The presented papers focus on case studies in which musical interfaces were either developed or reviewed. While the described studies are substantially different in their nature, they all contribute to the thesis by providing reflections on how musical interfaces could be designed to enable inclusion rather than exclusion. Building on this work, I introduce two terms: inclusive sonic interaction design and Accessible Digital Musical Instruments (ADMIs). I also define nine properties to consider in the design and evaluation of ADMIs: expressiveness, playability, longevity, customizability, pleasure, sonic quality, robustness, multimodality and causality. Inspired by the experience of playing an acoustic instrument, I propose to enable musical inclusion for under-represented groups (for example persons with visual- and hearing-impairments, as well as elderly people) through the design of Digital Musical Instruments (DMIs) in the form of rich multisensory experiences allowing for multiple modes of interaction. At the same time, it is important to enable customization to fit user needs, both in terms of gestural control and provided sonic output. I conclude that the computer music community has the potential to actively engage more people in music-making activities. In addition, I stress the importance of identifying challenges that people face in these contexts, thereby enabling initiatives towards changing practices.

Abstract [sv]

I denna sammanläggningsavhandling presenteras ett antal artiklar med fokus på mångfald och breddat deltagande inom fältet sonisk interaktionsdesign (engelska: Sonic Interaction Design). Publikationerna behandlar utvecklingen av musikgränssnitt samt en översikt av sådana system. De studier som beskrivs i denna avhandling skiljer sig väsentligt åt sinsemellan men bidrar alla till avhandlingens tes genom att förse läsaren med reflektioner kring hur musikgränssnitt kan utformas för att främja breddat deltagande inom musikskapande. Baserat på dessa studier introducerar jag två begrepp: inkluderande sonisk interaktionsdesign (engelska: inclusive sonic interaction design) och tillgängliga digitala musikinstrument (engelska: Accessible Digital Musical Instruments, ADMIs). Jag definierar även nio egenskaper att ta i beaktning vid design och utvärdering av sådana instrument: uttrycksfullhet, spelbarhet, livslängd, anpassningsbarhet, nöje/välbehag, musik och ljudkvalitet, robusthet, multimodalitet samt kausalitiet. Inspirerad av akustiska musikinstrument föreslår jag att främja ökat deltagande av underrepresenterade grupper (exempelvis personer med syn- eller hörselnedsättningar samt äldre människor) genom att designa digitala musikinstrument i form av multimodala gränssnitt. På så sätt kan instrumenten öppna upp för fler olika interaktionssätt och möjliggöra multisensorisk återkoppling. Det är också viktigt att dessa instrument kan anpassas till respektive användares behov, både när det gäller ljudskapande gester samt ljudande material. Jag drar slutsatsen att forskningsfältet inom datormusik (engelska: computer music) har potential att främja breddat deltagande inom musikskapande. Genom att identifiera de utmaningar som personer i underrepresenterade grupper möter kan vi agera för att skapa en mer inkluderande praktik.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2019. p. 81
Series
TRITA-EECS-AVL ; 2020:2
Keywords
Accessible Digital Musical Instruments, Sonic Interaction Design, Sound and Music Computing, New Interfaces for Musical Expression
National Category
Media and Communication Technology Human Computer Interaction
Research subject
Media Technology; Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-265159 (URN)978-91-7873-378-1 (ISBN)
Public defence
2020-01-10, Kollegiesalen, Brinellvägen 8, Stockholm, 14:00 (English)
Opponent
Supervisors
Note

QC 20191212

Available from: 2019-12-12 Created: 2019-12-11 Last updated: 2022-06-26Bibliographically approved

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Publisher's full textScopushttp://doi.acm.org/10.1145/3290605.3300907

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Frid, EmmaLindetorp, HansHansen, Kjetil FalkenbergElblaus, LudvigBresin, Roberto

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