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App-LSTM: Data-driven generation of socially acceptable trajectories for approaching small groups of agents
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0002-3089-0345
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0002-7257-0761
2019 (English)In: HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, Association for Computing Machinery, Inc , 2019, p. 144-152Conference paper, Published paper (Refereed)
Abstract [en]

While many works involving human-agent interactions have focused on individuals or crowds, modelling interactions on the group scale has not been considered in depth. Simulation of interactions with groups of agents is vital in many applications, enabling more comprehensive and realistic behavior encompassing all possibilities between crowd and individual levels. In this paper, we propose a novel neural network App-LSTM to generate the approach trajectory of an agent towards a small free-standing conversational group of agents. The App-LSTM model is trained on a dataset of approach behaviors towards the group. Since current publicly available datasets for these encounters are limited, we develop a social-aware navigation method as a basis for creating a semi-synthetic dataset composed of a mixture of real and simulated data representing safe and socially-acceptable approach trajectories. Via a group interaction module, App-LSTM then captures the position and orientation features of the group and refines the current state of the approaching agent iteratively to better focus on the current intention of group members. We show our App-LSTM outperforms baseline methods in generating approaching group trajectories.

Place, publisher, year, edition, pages
Association for Computing Machinery, Inc , 2019. p. 144-152
Keywords [en]
Approach behaviors, Human-agent interaction, Machine learning, Small groups, Trajectory generation, Air navigation, Behavioral research, Iterative methods, Learning systems, Trajectories, Approach trajectories, Data Driven Generation, Human agent interactions, Novel neural network, Position and orientations, Long short-term memory
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:kth:diva-272353DOI: 10.1145/3349537.3351885ISI: 000719339300021Scopus ID: 2-s2.0-85077121010OAI: oai:DiVA.org:kth-272353DiVA, id: diva2:1430147
Conference
7th International Conference on Human-Agent Interaction, HAI 2019, Kyoto, Japan, October 06-10, 2019
Note

QC 20200513

Part of ISBN 9781450369220

Available from: 2020-05-13 Created: 2020-05-13 Last updated: 2024-10-15Bibliographically approved
In thesis
1. Simulating Group Interactions through Machine Learning and Human Perception
Open this publication in new window or tab >>Simulating Group Interactions through Machine Learning and Human Perception
2020 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Human-Robot/Agent Interaction is well researched in many areas, but approaches commonly either focus on dyadic interactions or crowd simulations. However, the intermediate structure between individuals and crowds, i.e., small groups, has been studied less. In small group situations, it is challenging for mobile robots or agents to approach free-standing conversational groups in a socially acceptable manner. It requires the robot or agent to plan trajectories that avoid collisions with people and consider the perception of group members to make them feel comfortable. Previous methods are mostly procedural with handcrafted features that limit the realism and adaptation of the simulation. In this thesis, Human-Robot/Agent Interaction is investigated at multiple levels, including individuals, crowds, and small groups. Firstly, this thesis is an exploration of proxemics in dyadic interactions in virtual environments. It investigates the impact of various embodiments on human perception and sensitivities. A related toolkit is developed as a foundation for simulating virtual characters in the subsequent research. Secondly, this thesis extends proxemics to crowd simulation and trajectory prediction by proposing neighbor perception models. It then focuses on group interactions in which robots/agents approach small groups in order to join them. To address the challenges above, novel procedural models based on social space and machine learning models, including generative adversarial neural networks, state refinement LSTM, reinforcement learning, and imitation learning, are proposed to generate approach behaviors. A novel dataset of full-body motion-captured markers was also collected in order to support machine learning approaches. Finally, these methods are evaluated in scenarios involving humans, virtual agents, and physical robots.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2020
National Category
Robotics and automation Computer graphics and computer vision Social Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-287337 (URN)
Public defence
2021-01-25, VIC Studio, Lindstedtsvägen 5, plan 4, KTH, 114 28 Stockholm, Stockholm, 10:00 (English)
Opponent
Supervisors
Note

QC 20201208

Available from: 2020-12-08 Created: 2020-12-07 Last updated: 2025-02-05Bibliographically approved

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Yang, FangkaiPeters, Christopher

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