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AppGAN: Generative Adversarial Networks for Generating Robot Approach Behaviors into Small Groups of People
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0002-3089-0345
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0002-7257-0761
2019 (English)In: 2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), Institute of Electrical and Electronics Engineers (IEEE), 2019, article id 8956425Conference paper, Published paper (Refereed)
Abstract [en]

Robots that navigate to approach free-standing conversational groups should do so in a safe and socially acceptable manner. This is challenging since it not only requires the robot to plot trajectories that avoid collisions with members of the group, but also to do so without making those in the group feel uncomfortable, for example, by moving too close to them or approaching them from behind. Previous trajectory prediction models focus primarily on formations of walking pedestrians, and those models that do consider approach behaviours into free-standing conversational groups typically have handcrafted features and are only evaluated via simulation methods, limiting their effectiveness. In this paper, we propose AppGAN, a novel trajectory prediction model capable of generating trajectories into free-standing conversational groups trained on a dataset of safe and socially acceptable paths. We evaluate the performance of our model with state-of-the-art trajectory prediction methods on a semi-synthetic dataset. We show that our model outperforms baselines by taking advantage of the GAN framework and our novel group interaction module.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2019. article id 8956425
Series
IEEE RO-MAN, ISSN 1944-9445
Keywords [en]
Air navigation, Forecasting, Trajectories, Adversarial networks, Approach behaviours, Group interaction, State of the art, Trajectory prediction, Robots
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
URN: urn:nbn:se:kth:diva-275636DOI: 10.1109/RO-MAN46459.2019.8956425ISI: 000533896300141Scopus ID: 2-s2.0-85078870082OAI: oai:DiVA.org:kth-275636DiVA, id: diva2:1437298
Conference
28th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2019, New Delhi, India, 14-18 October 2019
Note

QC 20200609

Part of ISBN 978-1-7281-2622-7

Available from: 2020-06-09 Created: 2020-06-09 Last updated: 2024-10-15Bibliographically approved
In thesis
1. Simulating Group Interactions through Machine Learning and Human Perception
Open this publication in new window or tab >>Simulating Group Interactions through Machine Learning and Human Perception
2020 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Human-Robot/Agent Interaction is well researched in many areas, but approaches commonly either focus on dyadic interactions or crowd simulations. However, the intermediate structure between individuals and crowds, i.e., small groups, has been studied less. In small group situations, it is challenging for mobile robots or agents to approach free-standing conversational groups in a socially acceptable manner. It requires the robot or agent to plan trajectories that avoid collisions with people and consider the perception of group members to make them feel comfortable. Previous methods are mostly procedural with handcrafted features that limit the realism and adaptation of the simulation. In this thesis, Human-Robot/Agent Interaction is investigated at multiple levels, including individuals, crowds, and small groups. Firstly, this thesis is an exploration of proxemics in dyadic interactions in virtual environments. It investigates the impact of various embodiments on human perception and sensitivities. A related toolkit is developed as a foundation for simulating virtual characters in the subsequent research. Secondly, this thesis extends proxemics to crowd simulation and trajectory prediction by proposing neighbor perception models. It then focuses on group interactions in which robots/agents approach small groups in order to join them. To address the challenges above, novel procedural models based on social space and machine learning models, including generative adversarial neural networks, state refinement LSTM, reinforcement learning, and imitation learning, are proposed to generate approach behaviors. A novel dataset of full-body motion-captured markers was also collected in order to support machine learning approaches. Finally, these methods are evaluated in scenarios involving humans, virtual agents, and physical robots.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2020
National Category
Robotics and automation Computer graphics and computer vision Social Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:kth:diva-287337 (URN)
Public defence
2021-01-25, VIC Studio, Lindstedtsvägen 5, plan 4, KTH, 114 28 Stockholm, Stockholm, 10:00 (English)
Opponent
Supervisors
Note

QC 20201208

Available from: 2020-12-08 Created: 2020-12-07 Last updated: 2025-02-05Bibliographically approved

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Yang, FangkaiPeters, Christopher

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