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Selecting the Right Game Concept for Social Simulation of Real-World Systems
Radboud University NijmegenNijmegenThe Netherlands.
KTH, School of Engineering Sciences in Chemistry, Biotechnology and Health (CBH), Biomedical Engineering and Health Systems, Health Informatics and Logistics. Delft University of TechnologyDelftThe Netherlands.ORCID iD: 0000-0003-1126-3781
2020 (English)In: Springer Proceedings in Complexity, Springer , 2020, p. 71-79Conference paper, Published paper (Refereed)
Abstract [en]

Game theoretical models can be used for social simulation of real-world systems. These models describe the interaction between actors who have to make a decision. Before application of those models, the game concept that describes the situation at hand needs to be selected. Selecting the right game concept is crucial when choosing a model to simulate the process, but not trivial. In this paper we present a taxonomy of game concepts to select a set of suitable models.

Place, publisher, year, edition, pages
Springer , 2020. p. 71-79
Keywords [en]
Actor behavior, Decision-making, Game taxonomy, Game theory, Social simulation
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:kth:diva-285376DOI: 10.1007/978-3-030-34127-5_7Scopus ID: 2-s2.0-85087876709OAI: oai:DiVA.org:kth-285376DiVA, id: diva2:1505304
Conference
14th Social Simulation Conference, 2018, 20 August 2018 through 24 August 2018
Note

QC 20201130

Available from: 2020-11-30 Created: 2020-11-30 Last updated: 2024-01-10Bibliographically approved

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Meijer, Sebastiaan

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  • apa
  • ieee
  • modern-language-association-8th-edition
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  • nn-NO
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  • Other locale
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Output format
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  • asciidoc
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